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#Berserker
Problem with Time to Rock
Jun 5, 2024, 12:11 (UTC)
1469 8
Last Edit : Jun 5, 2024, 12:40 (UTC)
# 1

Hello, prolific zerker player here.

With the new servers, I thought being knocked out of super armor and frontals would be a thing of the past and thats clearly not the case. I'm here to start with one of the abilities of the Zerker - "Time to Rock"

Time to rock is the zerkers magnus skill, a fairly decent damaging move that disengages from the enemy via hopping backwards. It's a frontal guard.

Here I masterfully demostrate how to wif a grab (IT HAPPENS TO EVERYONE) and as you can see, the Lahn attacked my point of origin and knocked me down even though I was no where near the fight at that point. Now cult is a good Lahn, but that disengage and frontal guard should of been more than enough to pivot and readjust for another engage. 

Unfortunately this skill has a VERY big problem that I would almost want to consider a bug. This skill is a point of origin skill. What do you mean by that?

Point of Origin means that the character's "invisible body" (in blue) remains at the point until your skill's animation is over even though your character's model has moved far away from where the origin is. This results in zerkers being grabbed and teleported back to the origin spot (guy in blue) like instant transmission from DBZ even though your character had hopped away, or getting needlessly knocked out of frontal or knocked down in general even though you are away from the fight. 

Now we know this is something that can be fixed, otherwise Scholar wouldn't exist right now considering all her jumps could likely be point of origin and that would ruin the class.

Why am I requesting this be fixed? This ability already gets obliterated due to lag, hit studder, and poor tick rates on the servers, and its our magnus move. A disengage that we need during battles. As far as I can tell, there are two solutions to this issue.

1. Change the ability to not be point of origin and make it like LITERALLY EVERY OTHER ABILITY IN THE GAME WHERE THE ATTACK GOES WITH YOUR MODEL. Not sure why I even need to suggest this because its super obvious...

2. If you dont want to fix the point of origin move, then change it to be a super armor like it should have been. Yes you could still get grabbed and teleport back to the spot but atleast in super armor you wont get knocked out of a frontal and then instead lay down in mid air being CC'd.

Thank you for reading.

Last Edit : Jun 5, 2024, 15:15 (UTC)
# 2

Hmmm, just realizing that some succ sorc skills might suffer from the same exact problem. Need to investigate.

I think you should redo this in the [Bug] Section as it has a higher likelihood in getting put in production as a bug, than as feedback.

44 404
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Zhalfio
Last Edit : Jun 5, 2024, 15:20 (UTC)
# 3
On: Jun 5, 2024, 15:15 (UTC), Written by DaiPinch

Hmmm, just realizing that some succ sorc skills might suffer from the same exact problem. Need to investigate.

I think you should redo this in the [Bug] Section as it has a higher likelihood in getting put in production as a bug, than as feedback.

Do you think this is a bug though? 

Last Edit : Jun 5, 2024, 15:34 (UTC)
# 4
On: Jun 5, 2024, 15:20 (UTC), Written by GodSlinger

Do you think this is a bug though? 

Well, it is a bug if the skill is setup as a point of origin skill as you've listed. That seems contrary to the animation of the character and the design of 99% of the other skill with the same variables in BDO.

What's important to note, is this something that is 100% reproducible in every instance, or does it occur only sometimes?

If it's only sometimes, it's also possible that it's just another desync(y) skill in the plethora of skills that often desync, and you're getting ruberbanded to your previous position because BDOs servers didn't register you moving/casting the skill whatsoever (with their abysmal ticrate). 

Have in mind that a ruberband desync cc can even occur if the skill has gone off fully on your screen, its on CD, you've seen the buffs/debuffs popoff, you see the protection pop off. It even happens on SA>IFRAME>SA spam where there shouldn't be any gap whatsoever, but the server manages to find it.

For more info on the ticrate problematic, see Armins video on it:
https://www.youtube.com/watch?v=YT4Fd5H9NIk

44 404
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Zhalfio
Last Edit : Jun 6, 2024, 19:36 (UTC)
# 5

I feel like we've been reporting point of origin problems since archer's release,  never getting acknowledgment

Last Edit : Jun 6, 2024, 23:58 (UTC)
# 6

Same on Awa DK, its for all our moving frontals, Airstrike and Darkness Outpouring. Reported for a long time as well.

Last Edit : Jun 7, 2024, 11:25 (UTC)
# 7
On: Jun 6, 2024, 23:58 (UTC), Written by Minarya

Same on Awa DK, its for all our moving frontals, Airstrike and Darkness Outpouring. Reported for a long time as well.

So you think this is a bug or an actual feature, or to move the thread to bugs?

Last Edit : Jun 7, 2024, 11:37 (UTC)
# 8

 My best answer is "heck if i know". Id put it in Feedback, honestly. With the request to change lingering hitboxes

On: Jun 7, 2024, 11:25 (UTC), Written by GodSlinger

So you think this is a bug or an actual feature, or to move the thread to bugs?


 

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