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UTC 19 : 9 Jul 19, 2024
CEST 21 : 9 Jul 19, 2024
PDT 12 : 9 Jul 19, 2024
EDT 15 : 9 Jul 19, 2024
#Gameplay_General #Update
Knockdown duration + Downsmash, thoughts?
Jun 13, 2024, 22:28 (UTC)
1005 1
Last Edit : Jun 13, 2024, 22:29 (UTC)
# 1

I feel like before everyone knew knockdowns were the longest CC's, and that you use downsmash to keep players on the ground.. fights were more interesting.

The game has been a "catch" game, so slower classes with less mobility fall back in small fights, with even fewer options in group PvP.

When I was first learning PvP in BDO, it was pretty much try to rotate between stiff and CC, then grab. And even back then when I was playing 1v1's in BA; resistances were pretty damn annoying (spending hours as a Warrior 1v1ing my Ninja friend lol).

I feel like being able to stand back up in the middle of a fight is almost as similar as popping a trinket in WoW.. kind of an off topic comparison but a valid one from people familiar with MMORPG PvP.

Maybe BDO could learn from another "Korean MMORPG" - RF Online, where CC's prevented you from healing (using potions), where 1v1 was pretty much impossible unless it was an extreme gear gap, and where you could swap to a shield and "hopefully" survive enough damage to fall back if you were caught out in group fights.


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