Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 18 : 20 Jul 18, 2024
CEST 20 : 20 Jul 18, 2024
PDT 11 : 20 Jul 18, 2024
EDT 14 : 20 Jul 18, 2024
#Class
Succession Guardian miscalculated damage numbers
Jun 20, 2024, 08:45 (UTC)
936 1
Last Edit : Jun 20, 2024, 08:45 (UTC)
# 1

Hi, I hope everyone reading this having a good day!

I will try my very best to explain this properly and in a way that is easily understood by everyone.
When testing and comparing the damage of some succession guardian abilities after the recent hit amount reduction i noticed that a certain mechanic that previously was widely used is now lacking roughly 4000% damage. The two abilities in question used to achieve a total of 33180% damage, whereas now they only achieve 28908%.

The abilities are "Prime: Boulder Crush" and "Prime: Savage Hack" in combination with "Prime: Avalanche strike"

The mechanic:

If "Prime: Avalanche strike" is followed up by "Prime: Boulder Crush", the latter will start with the third hit.
If "Prime: Boulder Crush" hit nr. 4 is followed by "Prime: Savage Hack", the latter will also start with the third attack.

The problem:

Of both these abilities attacks 3 and 4 had higher multipliers than 1 and 2.

Previously "Prime: Boulder Crush" hits 1 and 2 would deal 1509% x 4 each (in total for 1+2 12,072%) and 3 and 4 would deal 1509% x 6 (in total for 3+4 18,108%)

Now all 4 of the hits have been unified at 3773% x2
(In total for 1+2 15,092% and 3+4 15,092%)

Previously "Prime: Savage Hack" hits 1-3 would deal 1256% x5 and hit 4 would deal 1256% x7 (in total for 1+2 12,560% and for 3+4 15,072%)

Now all 4 of the hits have been unified at 3454% x2 (in total for 1+2 13,816% and for 3+4 13,816%)

Even though the two individual abilities deal the same amount of damage now as before the patch, it was not taken into account that hits 1+2 of both abilities were skipped.

so previously a combination of "Prime: Boulder Crush" and "Prime: Savage Hack" would deal damage as follows if used after "Prime: Avalanche strike" :

"Prime: Boulder Crush" hits 3+4 = 18,108%
+
"Prime: Savage Hack" hits 3+4 = 15,072%
for a combined 33,180% damage

now after the changes the same combination would deal damage as follows:

"Prime: Boulder Crush" hits 3+4 = 15,092%
+
"Prime: Savage Hack" hits 3+4 = 13,816%
for a combined 28,908% damage

From this it should be apparent that the damage of this combination has been greatly reduced since 28908 is roughly 13% less than 33180.

A simple solution would be to retain the previous difference between the hit multipliers instead of unifying the damage.

I really hope this will be fixed as it reduces the classes efficiency in combat.

Thank you for coming to my TED talk :p

Reply

Bug Reports

Use this forum section to report bugs during your adventures.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information