Ok bye have a nice life, miss you already
Ok bye have a nice life, miss you already
Unfortunately this is the mentality that keeps this game in a rut, community members who have become complacent and accept the ordure that PA gives, while the cash shop increases to 10 packs of costumes you can buy 11 times because "you need cronstones right?".
The game has been going in a bad direction for awhile, they sit on one of the best action combat MMOs on the market yet still keep the "we hate you" vibe with the community.
Either way. I'd hate to see the game die but it's been slowly dying every patch.
What's there to love ? Neglected classes for x years ?
DOA content ? Dead nodewars/pvp altogether ?
More "new" weapons that will force people to rat race all over again, more 60+60 sales(I remeber they had those 1 once a year not 10) more costume melting, pushing those crone to 10 mil per piece when?
Game is dead there's few ppl left who actually still enjoy this nonsense, rest of you are trapped cause u spent x amount time/money and you can't just let it go
Everything that makes this game an amazing experience is stale and messed up. The art is neglected, the soundtrack is a patchwork mess, only fitting the area and feel half the time, player character voices sound at random, which might work for some people but not others, new characters only have one voiceset, so individuallity is nowhere, hairstyles are basically the same for 4 years and counting, old, beloved content is removed rather than improved and made relevant, new additions have no soul to them, everything is made like it's supposed to entertain us for fifteen minutes and then be forgotten forever.............. There is tons to this game, but it's all forgotten and tired. They need to stop releasing stuff, which is all a buggy mess, anyway, and IMPROVE, not delete, or mess up, the content that's already here. They need to LISTEN to the PvP community and give them what they want to play, not what PA thinks they want to play. They need to listen to us, and promptly respond to our concerns. They need to hire more people to fix these problems. They need to hire people who have artisitc passion, not just mindless drones creating a cash cow. This game has no soul, because those who make it have none. PA has lost its direction: they don't know what kind of a game to make anymore, and they're pleasing no one. PA: dial everything back to the game I fell in love with 4 years ago. Get rid of all the extra nonsense no one is asking for. Listen to us, and fix the stuff we have. Improve the quality of what we have. We don't want new stuff. We want what we know and love to be better.
Peace
I've tried to put some of my thoughts and concerns I've had with the game into words. I hope it's somewhat hits how I feel about BDO.
I don't think I love BDO anymore. BDO has lost its art.
(that doesn't mean you can no longer have fun with the game!).
I played almost every aspect of this game.
Every grind spot has become braindead easy due to added "mechanics" and tower spots.
Lifeskills were ignored for years and are now family-wide.
Ocean content remains unfinished.
Failstacking has become boring.
--Can you think of anything in the game that is "perfect"?--
For me, there isn't a single thing. Everything feels half-finished, lacks positive direction in game design wise, or feels out of place.
--I also wondered if this was a me-problem?--
Let's look at an analogy: If BDO is a burger, it was like a delicious burger in a run-down, messy shop you would randomly discover in a city and fall in love with. But over time, PA turned it into a fast-food place on the main street. Many people like fast-food burgers, but I was here for the delicious burger, and now I only get fast-food burgers...
--Was it necessary for PA to turn BDO from a niche game into mainstream?--
Looking at Crimson Desert and DokeV, I don't think so! Crimson Desert is a large open-world game akin to Assassin's Creed/RDR2, and DokeV is a Pokémon-like game with Monster Hunter combat vibes. Both target completely different audiences than BDO. PA are already planning to expand the number of their consumers with these two games. So, there was no need for BDO to exclusively focus on newer players at the cost of maintaining older players.
--Lets look at BDO as art--
In literature and art, you are praised when you create something completely new that requires a high level of skill and experience and creates a deep connection with readers or viewers. In games, however, "we" praise developers when the content is shallow, doesn't require a great deal of time or skill, and appeals to the broadest possible audience.
Mods for Rome 1, Medival 2 or BFME 2 are art. Pre gen 5 MH is art. But BDO? BDO has lost its art.
--AoS--
AoS was the last content I really loved. Awk Witch was never really good in PvP, but I loved playing her. With the pre-DR patch, she was decent enough to compete with other classes due to high constant DPS output and the skill Fissure Wave.
With the DR patch, after years of one-shot meta, everyone finally got tankier, and you rarely died standing up anymore. The patch received a lot of negative feedback since certain classes became 3x tankier while dealing the same damage as everyone else. Instead of adjusting these classes, PA introduced new gear for AoS just two weeks later, which basically reverted the patch and made it even worse than before.
PA finally decided to remove resistance from AoS, which is great news. But after testing it out, Awk Witch feels an order of magnitude worse than almost every other class. This outdated class just doesn't work there. 1 CC and you are dead.
It's all about burst damage, protected/fast CCs, grabs, and mobility now, even more so than it was pre-DR patch. I'm popping off on my Drak a lot more than before these patches, but all I wanted was to enjoy AoS on my Awk Witch...
Note: I've been feeling down because of BDO for quite a while now. I will conitnue to have fun with the game but I realized that I will only suffer if I keep loving BDO. Now BDO is just a tool to get fun for me and no longer art. Have a great day everyone o/
I mean, any game that you play for a long time gets boring if its not gotten any creative juices going. I am a new player so its pretty novel to me but I get you, as a veteran who has lost interest and is dissatisfied. My suggestion would be to go pick up a new game and try that.
Granted I've only played the game for about a year with some short gaps due to illness and I'm not the uber-giga-endgame 9000GS player that everyone else seems to be - my main gripe with the game is the lack of meaningful rewards (and I mean those that constantly reward you with something tangible, something significant).
I'm almost at 280AP and in the beginning it was fun getting to grips with all the content, exploring the world, even doing the journals for the most part, but now I'm at the point when with any upgrade I'm looking at needing billions of silver. Want to get Jetina's rings to PEN? Almost 30bn. Want to PEN your free TET BS? Good luck hitting that 4.2% (8 fails so far). Want to PEN that boss gear? Invest billions into memory fragments, black stones, whatever else. Oh you have some stuff at PEN and you want to put Caphras into it? You only need tens of thousands of them yet they cost a lot.
So I end up logging in, looking at my 276AP/333DP and 15bn in the bank and wondering what is even the point. Grind for hours upon hours to earn enough for 1AP or 1DP? And then grind hours upon hours to do the same? And all so that I can do higher level zones where you do the same? Don't get me wrong - I love grinding and that's the reason why I haven't quit the game (there's just somethng relaxing about going round in circles) but if absolutely everything takes days and weeks of just going in circles all so that you can get an upgrade that doesn't even make you feel any difference, then it makes me question if that is the best way to spend my life.
It's not quite the right comparison but for example in games like The Division or Diablo there is a constant trickle of dopamime - you get a small upgrade, you do harder content, you get another upgrade, you can now do that mission you couldn't and it just keeps going up. With BDO I only felt like progressing up until I PEN'd my first Tuvala set. Since then it's been weeks and subsequently months of just being stuck in the same place. Looking at those games where it's easier to get to the endgame - what would be the problem with having that in BDO? What would PA lose if people like me who have played for a thousand hours would be at the end-game, could and would participate in wars, PvP, grind for some very minor upgrades like it is in other games and just be part of the crowd? I think it would only make the game better for everyone.
It feels like BDO consists of three categories of players - new players that probably won't last long, "medium" players like me who are stuck in no man's land yet are not new anymore but are also miles away from the true endgame, and veteran players who have billions and trillions of silver and who are bored to death of literally any and all content in the game (especially PvE). It's like a caste system where people are siloed into categories.
At the end of the day I'm not asking for everything to be given to players, I wouldn't want that. I do want to feel the sense of "pride and accomplishment" but it feels like Korean developers just don't know where the limit is where fun meets unfun. If they continue this way then people like me will just drop off, fewer and fewer new players will join and veterans will get tired at some point too. The game seems to be surviving but the question is for how long.