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UTC 23 : 23 Sep 20, 2024
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#Suggestions #Community Support #Localization #Game Presentation
Woosa awakening Requires developer attention. The developers forgot about the class
Jul 28, 2024, 21:18 (UTC)
2912 25
1 2 3
Last Edit : Jul 28, 2024, 21:18 (UTC)
# 1

I want to leave my feedback about Woosa in the awakening stance. At the moment she is one of the worst in the farm of “Tunra” Alukita. I want to list all the skills in PvE format and compare them with the main stance Absolutes:

Awakening:
Life Lure: 25 128 ( 10 second cooldown)( Application speed: 1.75 sec )

Flow: Seocheon Field: 19 360 ( 10 second cooldown) ( Application speed: 1 sec )

Bloomburst: 16 940 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Bloom Deluge: 16 512 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Soul Shower: 27 904+ Flow: Soul Shock: 12 208 = 40 112 ( Application speed: 3 sec )( 8 second cooldown )

Blooming Death: 39 150+ Flow: River's End: 19 575 = 58 725 ( Application speed: 3 sec )( 13 second cooldown )

Sahee's Descent: 25 740 ( Application speed: 3 sec )( 9 second cooldown )

Moonlit Blast: 21 203 ( Application speed: 3 sec )( 9 second cooldown )

Nether Blast: 4 710+7 850=12 560 ( Application speed: 1.75 sec )(6 second cooldown ) + Flow: Bloom: 9 680

Netherstrike: 8 810 ( Application speed: 1.75 sec )( 5 second cooldown ) + Flow: Bloom: 9 680

Mark of the Moon:  24 208+Flow: Death's Proclamation: 9 968= 34 176 ( Application speed: 4 seс ) ( 14 second cooldown ) + Flow: Bloom: 9 680 (up to 3 summons on different monsters)
Absolute:

Absolute: Sagoonja: Chrysanth: 23 982 ( Application speed:  0.22 seс )

Absolute: Sagoonja: Orchid: 8 766 ( Application speed: 0.22 seс )

Absolute: Sagoonja: Plum: 5 590 ( Application speed: 0.35 seс )

Absolute: Kaleidoscope Swirl:  21585 ( Application speed: 1.35 seс )

Absolute: Stormfall: 41 379 ( Application speed: 4 seс )

Absolute: Cloudrise: 12 265+8 178+10 904= 31 347 ( Application speed: 4 seс )
Skill Enhancement:
Inkstroke:  9 504 (Application speed: 0.22 seс )
Inkstroke+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Kaleidoscope Swirl= Application speed: 2 seс.

1. I want to say that Summoning skills with colors differ too much in cooldown, you need to do 7 seconds on all colors.
2. Many skills from awakened skills are too weak to be used in PvE farming, such as: Sahee's Descent, Moonlit Blast, Mark of the Moon. These skills are required to improve damage and increase casting speed. Since when there is a Main stance of skills where everything is cast instantly and with the same damage, it is madness to use skills that take 3-4 seconds to cast and where the damage is lower.
3. Also, the awakened stance lacks 1 more skill with a debuff value minus all defense by 20 units, you can add this debuff to the skill: Bloom Deluge= to the call Sari Flower's.

4. Skill Mark of the Moon: an incorrect skill for restoring health, it needs to be transferred to another skill of the type: Sahee's Descent or Moonlit Blast, or add health restoration to both skills, since many skills of this character cannot restore health from blows, since are considered calls.

5. Reworking and correction of PvP damage is required after rebalancing Evasion and boosting Absorption, before the changes there was very little damage on many skills (90% of skills had no damage), after the changes these skills stopped causing damage: Soul Shower, Blooming Death, Sahee's Descent , Moonlit Blast, Mark of the Moon. When many other characters such as Archer, Archer, Corsair, Magi, have huge damage at a distance, Maga also has very huge damage in nearby skills, everything is bad for this character, no skills have damage, only flowers and those on a certain GS stop beating.

6. The cooldown on the Blooming Death skill needs to be reduced from 13 to 10-11 seconds. This is the only skill that has at least some damage in PvE format.
7. If we compare this character and the more or less new character Skolaria, Skolaria has faster attacks, 2 times more damage, the same skill: Absolute: Gravity Field+Flow: Golden Wave has 45,368 damage in 1.85 seconds of application. She also has many other skills, ranging from 26,796 damage per application of 1.5 seconds to 33,742 damage per application from 1.55 to 1.75 seconds per combination of one skill. Likewise, a newly released character whose skills are insanely simple has enormous mobility, area and also enormous damage...
8. Woosa awakening on the spot, for example, “Tunra” cannot kill monsters, since its “Flowers” ​​are not affected by the buff, there is no damage from them, it is about 0.

Woosa awakening Requires improvement and developer attention! It requires either acceleration of skills from 3-4 seconds of application to 1.5-2 seconds of application, or an increase in PvE damage on many skills that are not effective in their use, such as: Mark of the Moon, Where you stand still for 4 seconds and cast a skill in which there is only 24,208 damage, just think about it, casting a skill for 4 seconds in a small area where there is such damage... this is ridiculous! Many classes have 50,000 damage, where the cast takes 2 seconds... Also the skills Sahee's Descent and Moonlit Blast, the casting speed in seconds is 3 seconds, the damage is 25,740 and 21,203, these are also very funny numbers for such a long cast! When a new class deals 50,000 damage or more in 3 seconds of just holding down "Right"... the area is approximately the same...

The developers forgot about the class, When they improved Mega Awakening in PvE and PvP formats, they forgot to look at Woosa awakening, that they even exist, I only remember that they reduced the damage on "Flower" in Pve by 10% and in PvP by 20% overall, "Flower" lost then in pvp about 30-40% damage.

Developers, finally look away Woosa awakening!!!

Last Edit : Jul 31, 2024, 05:25 (UTC)
# 2

Awakening Woosa needs 5-10% faster awakening animations, protection on awakening side rmb, and awakening downsmashes that actually work (WE -> lmb is supposedly a downsmash and I am yet to downsmash anyone with it) 

Last Edit : Jul 31, 2024, 11:47 (UTC)
# 3
On: Jul 31, 2024, 05:25 (UTC), Written by chocolavacake

Awakening Woosa needs 5-10% faster awakening animations, protection on awakening side rmb, and awakening downsmashes that actually work (WE -> lmb is supposedly a downsmash and I am yet to downsmash anyone with it) 


She needs to do a lot of things, but many skills have no damage at all in pvp, only flowers do something.

Last Edit : Jul 31, 2024, 12:45 (UTC)
# 4

Confucious say:

"one who goes to sleep with itchy butt, rises with stinky finger"

Last Edit : Jul 31, 2024, 21:19 (UTC)
# 5
On: Jul 28, 2024, 21:18 (UTC), Written by NoWar

I want to leave my feedback about Woosa in the awakening stance. At the moment she is one of the worst in the farm of “Tunra” Alukita. I want to list all the skills in PvE format and compare them with the main stance Absolutes:

Awakening:
Life Lure: 25 128 ( 10 second cooldown)( Application speed: 1.75 sec )

Flow: Seocheon Field: 19 360 ( 10 second cooldown) ( Application speed: 1 sec )

Bloomburst: 16 940 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Bloom Deluge: 16 512 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Soul Shower: 27 904+ Flow: Soul Shock: 12 208 = 40 112 ( Application speed: 3 sec )( 8 second cooldown )

Blooming Death: 39 150+ Flow: River's End: 19 575 = 58 725 ( Application speed: 3 sec )( 13 second cooldown )

Sahee's Descent: 25 740 ( Application speed: 3 sec )( 9 second cooldown )

Moonlit Blast: 21 203 ( Application speed: 3 sec )( 9 second cooldown )

Nether Blast: 4 710+7 850=12 560 ( Application speed: 1.75 sec )(6 second cooldown ) + Flow: Bloom: 9 680

Netherstrike: 8 810 ( Application speed: 1.75 sec )( 5 second cooldown ) + Flow: Bloom: 9 680

Mark of the Moon:  24 208+Flow: Death's Proclamation: 9 968= 34 176 ( Application speed: 4 seс ) ( 14 second cooldown ) + Flow: Bloom: 9 680 (up to 3 summons on different monsters)
Absolute:

Absolute: Sagoonja: Chrysanth: 23 982 ( Application speed:  0.22 seс )

Absolute: Sagoonja: Orchid: 8 766 ( Application speed: 0.22 seс )

Absolute: Sagoonja: Plum: 5 590 ( Application speed: 0.35 seс )

Absolute: Kaleidoscope Swirl:  21585 ( Application speed: 1.35 seс )

Absolute: Stormfall: 41 379 ( Application speed: 4 seс )

Absolute: Cloudrise: 12 265+8 178+10 904= 31 347 ( Application speed: 4 seс )
Skill Enhancement:
Inkstroke:  9 504 (Application speed: 0.22 seс )
Inkstroke+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Kaleidoscope Swirl= Application speed: 2 seс.

1. I want to say that Summoning skills with colors differ too much in cooldown, you need to do 7 seconds on all colors.
2. Many skills from awakened skills are too weak to be used in PvE farming, such as: Sahee's Descent, Moonlit Blast, Mark of the Moon. These skills are required to improve damage and increase casting speed. Since when there is a Main stance of skills where everything is cast instantly and with the same damage, it is madness to use skills that take 3-4 seconds to cast and where the damage is lower.
3. Also, the awakened stance lacks 1 more skill with a debuff value minus all defense by 20 units, you can add this debuff to the skill: Bloom Deluge= to the call Sari Flower's.

4. Skill Mark of the Moon: an incorrect skill for restoring health, it needs to be transferred to another skill of the type: Sahee's Descent or Moonlit Blast, or add health restoration to both skills, since many skills of this character cannot restore health from blows, since are considered calls.

5. Reworking and correction of PvP damage is required after rebalancing Evasion and boosting Absorption, before the changes there was very little damage on many skills (90% of skills had no damage), after the changes these skills stopped causing damage: Soul Shower, Blooming Death, Sahee's Descent , Moonlit Blast, Mark of the Moon. When many other characters such as Archer, Archer, Corsair, Magi, have huge damage at a distance, Maga also has very huge damage in nearby skills, everything is bad for this character, no skills have damage, only flowers and those on a certain GS stop beating.

6. The cooldown on the Blooming Death skill needs to be reduced from 13 to 10-11 seconds. This is the only skill that has at least some damage in PvE format.
7. If we compare this character and the more or less new character Skolaria, Skolaria has faster attacks, 2 times more damage, the same skill: Absolute: Gravity Field+Flow: Golden Wave has 45,368 damage in 1.85 seconds of application. She also has many other skills, ranging from 26,796 damage per application of 1.5 seconds to 33,742 damage per application from 1.55 to 1.75 seconds per combination of one skill. Likewise, a newly released character whose skills are insanely simple has enormous mobility, area and also enormous damage...
8. Woosa awakening on the spot, for example, “Tunra” cannot kill monsters, since its “Flowers” ​​are not affected by the buff, there is no damage from them, it is about 0.

Woosa awakening Requires improvement and developer attention! It requires either acceleration of skills from 3-4 seconds of application to 1.5-2 seconds of application, or an increase in PvE damage on many skills that are not effective in their use, such as: Mark of the Moon, Where you stand still for 4 seconds and cast a skill in which there is only 24,208 damage, just think about it, casting a skill for 4 seconds in a small area where there is such damage... this is ridiculous! Many classes have 50,000 damage, where the cast takes 2 seconds... Also the skills Sahee's Descent and Moonlit Blast, the casting speed in seconds is 3 seconds, the damage is 25,740 and 21,203, these are also very funny numbers for such a long cast! When a new class deals 50,000 damage or more in 3 seconds of just holding down "Right"... the area is approximately the same...

The developers forgot about the class, When they improved Mega Awakening in PvE and PvP formats, they forgot to look at Woosa awakening, that they even exist, I only remember that they reduced the damage on "Flower" in Pve by 10% and in PvP by 20% overall, "Flower" lost then in pvp about 30-40% damage.

Developers, finally look away Woosa awakening!!!

On: Jul 28, 2024, 21:18 (UTC), Written by NoWar

I want to leave my feedback about Woosa in the awakening stance. At the moment she is one of the worst in the farm of “Tunra” Alukita. I want to list all the skills in PvE format and compare them with the main stance Absolutes:

Awakening:
Life Lure: 25 128 ( 10 second cooldown)( Application speed: 1.75 sec )

Flow: Seocheon Field: 19 360 ( 10 second cooldown) ( Application speed: 1 sec )

Bloomburst: 16 940 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Bloom Deluge: 16 512 ( 7 second cooldown ) ( Application speed: 0.50 sec )

Soul Shower: 27 904+ Flow: Soul Shock: 12 208 = 40 112 ( Application speed: 3 sec )( 8 second cooldown )

Blooming Death: 39 150+ Flow: River's End: 19 575 = 58 725 ( Application speed: 3 sec )( 13 second cooldown )

Sahee's Descent: 25 740 ( Application speed: 3 sec )( 9 second cooldown )

Moonlit Blast: 21 203 ( Application speed: 3 sec )( 9 second cooldown )

Nether Blast: 4 710+7 850=12 560 ( Application speed: 1.75 sec )(6 second cooldown ) + Flow: Bloom: 9 680

Netherstrike: 8 810 ( Application speed: 1.75 sec )( 5 second cooldown ) + Flow: Bloom: 9 680

Mark of the Moon:  24 208+Flow: Death's Proclamation: 9 968= 34 176 ( Application speed: 4 seс ) ( 14 second cooldown ) + Flow: Bloom: 9 680 (up to 3 summons on different monsters)
Absolute:

Absolute: Sagoonja: Chrysanth: 23 982 ( Application speed:  0.22 seс )

Absolute: Sagoonja: Orchid: 8 766 ( Application speed: 0.22 seс )

Absolute: Sagoonja: Plum: 5 590 ( Application speed: 0.35 seс )

Absolute: Kaleidoscope Swirl:  21585 ( Application speed: 1.35 seс )

Absolute: Stormfall: 41 379 ( Application speed: 4 seс )

Absolute: Cloudrise: 12 265+8 178+10 904= 31 347 ( Application speed: 4 seс )
Skill Enhancement:
Inkstroke:  9 504 (Application speed: 0.22 seс )
Inkstroke+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Sagoonja+Absolute: Kaleidoscope Swirl= Application speed: 2 seс.

1. I want to say that Summoning skills with colors differ too much in cooldown, you need to do 7 seconds on all colors.
2. Many skills from awakened skills are too weak to be used in PvE farming, such as: Sahee's Descent, Moonlit Blast, Mark of the Moon. These skills are required to improve damage and increase casting speed. Since when there is a Main stance of skills where everything is cast instantly and with the same damage, it is madness to use skills that take 3-4 seconds to cast and where the damage is lower.
3. Also, the awakened stance lacks 1 more skill with a debuff value minus all defense by 20 units, you can add this debuff to the skill: Bloom Deluge= to the call Sari Flower's.

4. Skill Mark of the Moon: an incorrect skill for restoring health, it needs to be transferred to another skill of the type: Sahee's Descent or Moonlit Blast, or add health restoration to both skills, since many skills of this character cannot restore health from blows, since are considered calls.

5. Reworking and correction of PvP damage is required after rebalancing Evasion and boosting Absorption, before the changes there was very little damage on many skills (90% of skills had no damage), after the changes these skills stopped causing damage: Soul Shower, Blooming Death, Sahee's Descent , Moonlit Blast, Mark of the Moon. When many other characters such as Archer, Archer, Corsair, Magi, have huge damage at a distance, Maga also has very huge damage in nearby skills, everything is bad for this character, no skills have damage, only flowers and those on a certain GS stop beating.

6. The cooldown on the Blooming Death skill needs to be reduced from 13 to 10-11 seconds. This is the only skill that has at least some damage in PvE format.
7. If we compare this character and the more or less new character Skolaria, Skolaria has faster attacks, 2 times more damage, the same skill: Absolute: Gravity Field+Flow: Golden Wave has 45,368 damage in 1.85 seconds of application. She also has many other skills, ranging from 26,796 damage per application of 1.5 seconds to 33,742 damage per application from 1.55 to 1.75 seconds per combination of one skill. Likewise, a newly released character whose skills are insanely simple has enormous mobility, area and also enormous damage...
8. Woosa awakening on the spot, for example, “Tunra” cannot kill monsters, since its “Flowers” ​​are not affected by the buff, there is no damage from them, it is about 0.

Woosa awakening Requires improvement and developer attention! It requires either acceleration of skills from 3-4 seconds of application to 1.5-2 seconds of application, or an increase in PvE damage on many skills that are not effective in their use, such as: Mark of the Moon, Where you stand still for 4 seconds and cast a skill in which there is only 24,208 damage, just think about it, casting a skill for 4 seconds in a small area where there is such damage... this is ridiculous! Many classes have 50,000 damage, where the cast takes 2 seconds... Also the skills Sahee's Descent and Moonlit Blast, the casting speed in seconds is 3 seconds, the damage is 25,740 and 21,203, these are also very funny numbers for such a long cast! When a new class deals 50,000 damage or more in 3 seconds of just holding down "Right"... the area is approximately the same...

The developers forgot about the class, When they improved Mega Awakening in PvE and PvP formats, they forgot to look at Woosa awakening, that they even exist, I only remember that they reduced the damage on "Flower" in Pve by 10% and in PvP by 20% overall, "Flower" lost then in pvp about 30-40% damage.

Developers, finally look away Woosa awakening!!!

I understand your frustration. But there is a long line of classes that have been neglected, much of which are alot older than Woosa. Hopebyou get some changes, after me lol

Last Edit : Jul 31, 2024, 22:34 (UTC)
# 6

look ima be real here ok EVERY class needs adjustment after the hit rate changes, some nerfs for animation speeds..OR extend the animations for some so the iframes match the skills. i do agree awaken woosa needs love Badly shes..well she hits hard i guess?? but when shes about 2% faster then guardian that..thats not a flex thats sad af 

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Arya_Megumi
Last Edit : Aug 1, 2024, 10:09 (UTC)
# 7
On: Jul 31, 2024, 22:34 (UTC), Written by Dolch

look ima be real here ok EVERY class needs adjustment after the hit rate changes, some nerfs for animation speeds..OR extend the animations for some so the iframes match the skills. i do agree awaken woosa needs love Badly shes..well she hits hard i guess?? but when shes about 2% faster then guardian that..thats not a flex thats sad af 

On: Jul 31, 2024, 21:19 (UTC), Written by HitStaggerBad

I understand your frustration. But there is a long line of classes that have been neglected, much of which are alot older than Woosa. Hopebyou get some changes, after me lol

alas, it doesn’t hit hard, the damage there comes only from “Flowers”; ordinary skills do not cause damage, or they remove 2-5% of the enemy’s HP, which he will heal with 1 can. I have 760 GS, I have full 5 Deboriki, I have a full accuracy set, but I can’t penetrate 95% of the classes. I can only penetrate Vichka, who has blocks, by controlling her in the back and that’s it, and then she will heal. Alas, she needs strong edits, some of the skills in PvP and PvE are not usable. Especially in PvE they don’t use for example “Shift+e” for 4 seconds where 25k damage... the animation is not accelerated by the buff.

Woosa has only been nerfed for 2 years. she has never received a “Boost” as an awakening Megu. Which fell 6 or 7 times in a row in patches, they farmed the same at the time of their releases, as a result, Usa is nerfed, Megu is boosted. And in terms of speed, Usu in awakening is quite slow and has the ability to cast many skills.
With this slowness, she has 20-24k damage on the skill, where she uses it for 3-4 seconds. Alas, the guard and the like use the same “Shift + Q” in awakening for 2 seconds and have 40k damage. So there is no need to say here how bad “Guardian” is, this is a post on Woosa awakening!

Last Edit : Aug 1, 2024, 10:13 (UTC)
# 8
On: Jul 31, 2024, 22:34 (UTC), Written by Dolch

look ima be real here ok EVERY class needs adjustment after the hit rate changes, some nerfs for animation speeds..OR extend the animations for some so the iframes match the skills. i do agree awaken woosa needs love Badly shes..well she hits hard i guess?? but when shes about 2% faster then guardian that..thats not a flex thats sad af 


Alas, Woosa does no damage during awakening. It's tiny. The maximum damage is on Solaria and again only flowers, other skills do not cause damage.

Last Edit : Aug 1, 2024, 16:49 (UTC)
# 9
On: Jul 31, 2024, 22:34 (UTC), Written by Dolch

look ima be real here ok EVERY class needs adjustment after the hit rate changes, some nerfs for animation speeds..OR extend the animations for some so the iframes match the skills. i do agree awaken woosa needs love Badly shes..well she hits hard i guess?? but when shes about 2% faster then guardian that..thats not a flex thats sad af 

While I do agree with this statement, Awakening woosa hasnt had any beneficial changes in over a year, Vs her couterpart awk maegu ( which got decent changes) Issue is Awk woosa community is already small as is so trying to get enough traction has always been an issue for the spec.

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Rozellia
Last Edit : Aug 1, 2024, 21:01 (UTC)
# 10

to be honest, this will be purely based on what ive seen If your not rocking IV-V Debos for a five piece set bonus, your trying to fight someone in a tank set thanks to the dr "Buffs" you wont really hurt them, before someone has the bright idea to argue.. 12+8=20 so thats thee same AP as a V crescent/eye of the ruins extra on top of the gains from just those pieces yea it sucks because PA just forced a meta change from one "Bright" idea with 0 compensation to kill Dr whatsoever other then debo set go brrrt

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Arya_Megumi
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