the balencing in this game makes no sense at all you have classes that can mash random buttons for full protection vs classes that have to manage 16 - 22 skills and their cooldowns to stay protected then you have classes that can delete someone in 3 - 4 skills vs classes that require 12- 15 skill combos to even attempt to do damage while both are in same gear and gems. Then theres the matter of classes stamina management some calsses can go all day just cycling a few skills and never worry about stamina drain as where others you use 6 skills and youre having an asthma attack and have 0 lingers to recover. lastly classes that can reach absurd levels of tankyness and do insane damage and have enough bonus resist that allows you to simply stand still do nothing and be able to ignore 6 cc in a row. even if an ignore resist build is in place. just a few example classes that have just way too much going for them
berserker: insane level of mobility and protection but nothing feels like it consumes stamina paired with big damage and an hp pool that too high thats also paired with too much resist and a perminant dr buff if in succession plus several strong heals. lets not forget its a full range and melee class so all areas of combat are coverd has 3 grabs if in awakening that of which for some reason if you use grab on someone thats moving and they are no where near the range required to even be grabbed its still gonna reach
valk: absalutely way too tanky why is it as a trial valk that im able to absalutely tank someone full comboing me with 325 ap in full ap gems and it feel like im being hit by butterflys meanwhile i can drop a literal nuke on them even when their dp is above 400 and this class also has absurd levels of mobility and stamina paired with perma protection and ranged cc skills
maegu: just straight up button mash this one does not matter what you press its gonna be protected its gonna be fast and its gonna hurt like heck. combos? waht are those dont need em with this class.
Stroker: I could literally be in the middle of having a stroke and be a literal god playing this.
sage: holy damage let me just roll my face across my keyboard and watch as everything around me gets obliterated all while teleporting everywhere and attacking from multiple directions at once all while basicly perma super armor and iframe
the list can go on
Dosa: this feels like a button mashers wet dream on steroids
Sorceress: lets just essentially give this class kuno, ninjas and dark knights teleport but make it work from across the map. WHY? there is no reason I should be able to teleport instantly behind someone from 100ft away and cc their forward guard sure maybe if the distance wasnt from across the map
Mystic: ok who is the genius that decided that these vaccumes can just completely disregard iframes and mobility essentially rubberbanding you to a designated spot and any attempt to get out animation locks you in place leaving you completely open to any cc or just being straight up grabbed with nothing you can do but pray your iframe works enough to avoide being ccd in it (I should upload some clips of how insanely and absurdly buggy this is)
deadeye: for one its rather insulting how half baked this class felt and how litte skills there are to work with but does it really need to be a perminant sa nuker from afar jeeze why dont you just make rannger corsair and archer into a button mashable super armor bot at this point (please dont you have already killed alot of classes by making them mind numbingly braindead to play)
Scholar: woldnt call it broken but deffinatly a slap to the face if that can at all be called content I swear shai has more skills to utalize thatn that garbage
what about tamer? as someone who plays it due to how broken it is its literally infinate iframe and super armor paird with a insanly fast grab (yes she has to actually combo to kill someone but her movement is as easy as using seccession lahn or nova)
can we stop with the whoever face slams their keyboard harder crap and go back to the days where learning actual combos and actually having to think and track skills for protected movement is a must? now a days it all just boils down to whoever can land grab or whoever this games aweful desync favors.
at this point might as well put super armor on all skills on every class and give em all a grab because thats basicly how the game already is (reality is that no one wants this please dont actually do that)
community asks for some damage buffs on classes and you only give em to the classes that are already broken they ask for dp to be just a little bit more useful you make a hand full of classes literall unkillable gods
can we talk about resist here? why when you stack resist, that you can just stand there and ignore 6 cc's in a row. in a game that was focused around comboing, this renders comboing completely useless even if you stack ignore resist, it does not matter. it takes away from the fun of learning some of these 12 - 25 skill combos classes have, when most the newer classes after nova can do just as good or even better by mashing buttons without thought becasue it only takes 3 - 4 skills after cc to kill someone
pearl abyss your balencing has become so bad at this point youre mutilating classes in PVE that where already garbage to use in pve while giving major pve buffs to the classes that are already outshining by miles and have no buisness recieving any more please for the love of you nose diving playerbase PLEASE put someone ANYONE at this point that actually plays this game to aid in these god aweful attempts to balence. the community fully understands that balencing in pvp is tricky (tho not a single person can fathom what youre smoking when making 90% of these decisions) but you cant balence PVE right? common thats an all time low in all gaming standards
there is a reason i enjoy stomping sages and maegus in NW as elephant rider, because thats one thing their spam of SA is hardly gonna save them from
Yep this game has become less about class knowledge and skill & more about rotating SA and running meta classes with resists PA failed in balancing this game so i assume they'll make everyone SA heavy and eventually everyone will get a grab diversity is out the window boys thught intent in pvp is gone spam protections fish for CC about it
Well, devs mainly listen to KR feedback, which is the basis for all of their recent reworks. That's why you see every class becoming simpler and simpler. KR players don't want to think. They just want more protections, more ccs, and more damage on anything and everything, and less buttons to press.
Korean developers dont care about other regions feedback. Its a proven fact already that lots of people ask for either buffs or nerfs and they dont get anything, but as soon as one korean player crybabies about it the next week in glab they tweak it. Im pretty sure developers are aware that succ zerk has EVERYTHING that a class has ever desired(its unkillable and 0 chances of winning if you get double zerk on aos btw), however KR doesnt complain about it so they dont move a finger to balance it. Maybe doing posts in korean will do more than a thousand people here doing comments.
Every time there is some overhaul of a system in this game I become further convinced that no one on the dev team has ever played this game.
10 years of balance. For some reason unknown to me, Valkyrie is blacklisted. They asked for a nerf to Zerket but they gave it a buff and removed Valkyrie who had nothing to do with it.
Do you remember when there was an archer in this game? I don't remember too...
there is a reason i enjoy stomping sages and maegus in NW as elephant rider, because thats one thing their spam of SA is hardly gonna save them from
ok now thats actually funny keep up the good work
10 years of balance. For some reason unknown to me, Valkyrie is blacklisted. They asked for a nerf to Zerket but they gave it a buff and removed Valkyrie who had nothing to do with it.
Yea it's quite astounding that they actually managed to nerf succ valk further... what a company