Striker and how overexcited he is by the developers, This character has a “Reset” combination through repulsing 100%, he also has 2 grabs, that is, he gives a combination with a reset that has an 80-90% chance of triggering, almost 100%, and then he gives a grab and does the same combination. It also has extremely huge damage, which is even increased in PvP! Why aren't other characters like this? He also has a buff “E” that has a huge resistance, buff and also heals. Also, screaming has STANS! where else?! Huge damage, huge survivability after rebalancing, huge healing, impossible to penetrate even with a physical class, not a magic one. Also, huge damage for 1 combination of premium characters = Scolaria, through re-controls, demolishes 40% of the damage, Striker 90-100% of the damage after which it gives a grab.
Where is the game balance? Where is he?! A mustache that doesn’t penetrate 70% of characters, or more, there are no controls in awakening, all classes have Stability combinations that don’t end like Striker’s, you can only catch him with a grab. Slow classes or classes without capture cannot kill him.
The balance of the game at the moment in terms of PvP is the worst of all games. Why they constantly strengthen Striker with each patch is not clear.
In past patches, we only noticed an improvement in the striker, we increased the already huge damage of “Shift+f”, “Heels” increased the speed, and made new combinations.
How to catch a striker for characters without grabs? or for characters who don’t have re-controls like the striker? or a slow grab like the Skolaria which is completely broken and nerfed. How to break through a Striker who has the highest survivability in the game? Why is Striker the only one left with “E” in the +50 defense buff? Why does he have the strongest "E" buff in the game (in pvp format)?
Also, after the rebalance of evasion and the rebalance of Absorption, Fury and Striker became the fattest and strongest in the 1x1 1x2 2x2 3x3 format. They had to be weakened! But they received a buff on their turn. Also, the reduced damage for these classes has been reduced, theirs has been increased, and there is also an imbalance.
Striker's Shout has control for another 1 "Stun" when many classes take it away! Taken from characters who do not have a grab, the striker is given 1 more control who has 2 grabs!
But the developer doesn’t care about the game for a long time, doesn’t care about what’s happening in the game, doesn’t care about the balance of classes, the main thing for them is to nerf the already unplayable characters, but to give a buff to already imbalanced classes like “Stryker”.
Striker has the highest damage to almost 1 target. Shift+Q has about 18,000 damage in PvP, shift+f has over 10,000 damage. And with such damage it has 3 re-controls per knockdown, it has many ways to control, it also has a grab!