Family Name: MoonGlider
Region (NA/EU): NA
Suggestions/Comments:
Problem:
Sniper Mobs that randomly spawn or roam near the player and start attacking are annoyingly disruptive. Sniper hunting is an activity that requires high levels of attention and precision with aiming and timing. The unpredictability of random mobs spawning or roaming near the player and cancelling them out of scope while they're trying to precisely aim and time their shots is disorienting and frustrating. I understand that it's standard in games for mobs to proximity aggro to the player and start attacking, but in the case of sniper hunting, it has an overall negative effect on the gameplay experience due to the unpredictable nature of when and where the mobs might appear and cancel the player's attempts to aim and time their shots.
Solution:
Remove the sniper hunting mobs' ability to proximity aggro to the player. Only mobs that the player shoots should aggro and start attacking.
This will remove the annoyingly unexpected disruptions and improve the sniper hunting experience.
Even just making the boars not proximity aggro would be great. I get that tigers and bears are predators, but boars are not.
They could just add the sensitive tag to the boars like they have on the deer near Balenos where they disappear if you are too close and that would solve it as well.