Vedir's Dogma: While buff is active, -100hp and -50mp every 3 seconds and "Main" skills should apply either -5% evasion or -10DP to target lasting 2 seconds. Useful for both pvp and pve succession.
Impervious Command: Allow all skill other than Impervious Command to be able to apply the mark and can only be consumed when using Impervious Command. Should give super armor ("Impervious") when used and apply a stun to targets in range or if that's too op, apply a 20% slow and -3% evasion debuff lasting 5 second. You can easily be grabbed while casting during it's long animation but I think it could help her be more useful in group pvp content.
Spirit Satiation: While channeling, should give you 2% movement speed and .5% atk/cast speed every second capping at 10 seconds of channeling for a total of 20% movement speed and 5% atk/cast speed lasting 15 seconds. This skill leaves you wide open but since DK's roll is flanking, it should help her get in and out of combat, she can channel this ability while waiting for her opening to engage in combat.
Let me know your thoughts?
Honestly? None of these suggestions make these skills any more useful.
Vedirs Dogma: Awa has a -7% eva debuff, succ has a -3% one. Both have a -15DR debuff that can be easily applied, all without having to cast a skill that continuously removes HP from the player. Not to mention that evasion in its current form is already not exactly strong, so it is simply not worth it to take that sort of tradeoff for an additional -2% evasion even with succ. In order to make this skill usefull, the skills it buffs should just be changed to Ravage Rake, Enforcement / Termination and Pervasive Darkness. Then it would make sense to use the skill, and it would make the tradeoff worth it.
Impervious command: Casting a slow unprotected stun, even when on target and ranged is kinda... harakiri, especially for a melee class like succ dk. Given the current perma-iframe/perma-SA meta, it is also unlikely to get any good catches, other than maybe on a ninja / kuno in stealth. The skill already applies the -3% evasion in succession. The slow may be nice, but again not really worth using a slow (un)protected and stationary skill for. The () around unprotected are because even if you add a SA, any class with a grab will see that skill as their invitation. In my opinion, to make it more useful, simply increase the damage of the explosion, and decrease the time it stays active. That way a skillfull player gets rewarded for applying & exploding the mark in the correct timeframe, and combo damage gets increased, but someone who does not understand the timing necessary will not profit.
Spirit Satiation: Movement speed is not actually a good buff for DK to use since the Dusk rework to bind it to MS, as it decreases the duration of our iframe and the associated linger. In addition, we already have multiple other skills that give us movement speed (Z buff, Ebuff, Smokey) which will of course not stack. The attack speed buff would also not stack (since its a skill effect), and would be overwritten by Unveiled Dagger / Fate, so it would be useless to stay out of the fight for 10 seconds. The heal on the skill is also kind of insulting at this point in the game. My own suggestion would be to add a 1 min (or similar) CD on the skill, and have it heal up to 5 ticks for 10% HP each. This would be a big improvement on our ability to sustain out of combat, and allow us to rejoin a fight without having to wait for a minute until pots replenish our HP (when considering fights with about 10k HP like during NW), but still leave us unsafe so we cannot use it when actively engaged in a fight.
Another post proving that DK users are just 100% debased.
DKs just aren't ever happy. I don't know if the class really sucks or the players just keep wanting more because the 'DK needs xyz fix' topics are always lying around. Probably just a bit less than the weekly 'pvp needs xyz fix' topics lately.
rip soaring dk it was soo fun now its gone