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Identical PVP
Sep 20, 2024, 23:38 (UTC)
1836 7
Last Edit : Sep 20, 2024, 23:38 (UTC)
# 1

I have been playing another game with nearly identical PVP in every way to BDO.  With one exception that you can lose exp on the PVP server, but people take a karma hit.  Not negative immediately, just like BDO.  You can also use essentially BDO tears for 1 hour of protection (in advance), burns the item.

They give a free option for PVE or PVP servers to transfer at any time, just like BDO.

I came into a PVP situation recently fighting with another player.  Both of us trying to claim a spot.  It was very close and actually difficult for anyone to get a kill.  Afterwards I did a little extra leveling and stat boosting in case I came across that player again.

Here is where all the lies break down though:

I could have just gone to the PVE server.  I could have claimed "my progress means nothing" since I can't PVP on every server.  That would all be dishonest and lying.  The truth is my progression does matter even with the option for both servers.

Just like BDO there is bonus on the PVP server.  In BDO it's a drop boost.  In that game it's an exp boost.

So to anyone that complains about how "their progresssion" is ruined you don't need to listen for a second.  The same rules apply to actual PVPers on BDO.  I will never complain in that game that I can't just go around stomping lower players on the PVE server because it's my right.  When I want to PVP I go to the PVP server and deal with it.

Last Edit : Sep 21, 2024, 01:40 (UTC)
# 2

Do they allow any form of PvP on that PvE server in that other game, or it's completely locked out?:o

Last Edit : Sep 21, 2024, 02:14 (UTC)
# 3
On: Sep 21, 2024, 01:40 (UTC), Written by BzyniaTT

Do they allow any form of PvP on that PvE server in that other game, or it's completely locked out?:o

Aside from a few things like an Arena battle no.  That would be the equivelant of RBF.

That is how many games where constructed years ago and it was always the correct way.  I even tested some private Rappelz servers and they did the same thing too.  Rappelz contains some of the best pet and enhancements systems ever created.  It's a shame today's games simply didn't care to improve upon them.  It lacks graphics and has an old game engine obviously since it's decades old, but the concepts are still completely superior.

Their pet do literally everything.  From actual builds, heals, DD, ranged, tank.  Classes built around pets, dual summoning.  Belting belts, staging pets, collecting pets.  That are not just a collection system, but can be your main form of dmg or support and enhance your build.

When you compare that to BDO, BDO with all it's all graphics, improved combat, action based combo's still has nothing to offer since there is nothing to do in the game aside from a poorly constructed gotcha system that would only waste your time in a system designed to make you fail and waste 1,000's of hours calling that content.

I had not gained a skill point or level in YEARS in BDO while I was actively playing.  Absolutely pathetic.

I'm not sure pets even exist in BDO.  A Striker/Witch essentially do not have pets.  They are just a graphical effects.  They don't actually do anything.  The Tamer might qualify to some degree.  I don't think the other classes do even when they are supposed to be centered around them.  They are just attack animations.  It's not a real pet.

Last Edit : Sep 21, 2024, 02:31 (UTC)
# 4
On: Sep 21, 2024, 02:03 (UTC), Written by M3Infinity

Aside from a few things like an Arena battle no.  That would be the equivelant of RBF.

That is how many games where constructed years ago and it was always the correct way.

Yeah, I agree with this.
There comes one difference tho, because BDO doesn't have a real PvE server, beside normal seasonal server, where all the PvP is blocked, and only available via war after both guilds accept war declarations. You can't stay in seasonal forever, and your gear progression is limited.

By that definition all the other servers, but seasonal and Arsha's, are PvX since they still have the open-PvP element in, and you are allowed to Alt+C for any reason. It is karma limited -ok. The PvE and PvP content still can be mixed.
Does it protect PvE'ers from red players? Nope, cos karma is the last thing they care about.

If they'd want to provide more safe PvE for non PvP-minded players, they should already add:
- group marni realm
- marni realm to every single new spot they release
- create grindspots with many inner locations, so they don't have to be heavily contested
- make actuall PvE servers

Last Edit : Sep 21, 2024, 02:59 (UTC)
# 5
On: Sep 21, 2024, 02:31 (UTC), Written by BzyniaTT

Yeah, I agree with this.
There comes one difference tho, because BDO doesn't have a real PvE server, beside normal seasonal server, where all the PvP is blocked, and only available via war after both guilds accept war declarations. You can't stay in seasonal forever, and your gear progression is limited.

By that definition all the other servers, but seasonal and Arsha's, are PvX since they still have the open-PvP element in, and you are allowed to Alt+C for any reason. It is karma limited -ok. The PvE and PvP content still can be mixed.
Does it protect PvE'ers from red players? Nope, cos karma is the last thing they care about.

If they'd want to provide more safe PvE for non PvP-minded players, they should already add:
- group marni realm
- marni realm to every single new spot they release
- create grindspots with many inner locations, so they don't have to be heavily contested
- make actuall PvE servers

BDO in it's current state is 98% PVE servers.  Yes, technically you can flag and kill a player, but with the increased karma and protections vs mob feeding it's very difficult to do so effectively.

All those changes where due to PA having terrible developers that lacked even a basic fundamental understanding of MMO's, the genre, or history.  They essentially got a slap in the face like New World devs when their bad decisions finally got recognized.  Any knowledable gamer or dev would have already known better.

Those changes where NOT isolated to BDO.  It happened to virtually every single MMO on the market no matter how much they focused on PVP.  Even the legendary PVP games like Lineage completely crumbled.

Marni realms are a different issue.  They where due to something never discussed or admitted to by the devs.  BDO's game engine can not support a multiplayer environment.  That was the actual core issue of the game.  Essentially BDO is limited to small grind areas and they couldn't even create areas that would support more players.  This was especially relevant to console and Hystria/Aakman.  They had to lower the amount of mobs because the engine just can't support it.

In comparison even a game world like Asheron's Call could support this.  Their entire game world was covered with mobs.

It could be related to the pathing systems or dynamic loading.  In the Unreal game engine you have to be very careful with things like this.  You can completely tank the performance of a game by not coding this properly.  The mathetimatical computation performed for pathing can be excessively high.  It can also be the loading range where Unreal gives you full control of exactly which content blocks are loaded/unloaded.

Side Note: That may have also been why pop up numbers where never released.  Pop up numbers are NOT text.  They are 2d images that go through a lot of processing to create.  They also need to constantly be rotated in a 3d environment so they face the player.  It's essentially an illusion trick to make them look correct and feel like they belong in a 3d environment.  Doing all that processing on top of multi hit skills is a mess.  Especially in a multiplayer environment.

You can test, create, or view exactly how works in Unreal or videos.

This was hidden by admin due to the reports it has received.
Last Edit : Sep 30, 2024, 12:48 (UTC)
# 7

WOW have proprietary engine like bdo but differences are that wow can run HIT numbers with alot of mobs or players around without problem but bdo have an issue with that and still lagging, and many other things that just overwhelm devs because they are not capable of fixing or simplify things but there is a special art/talent of creating bs outfits every patch :) Breaking crystals when server lagging, trying to prove/justify your crystal loss by provinding ss/video/logs/provider logs etc just to recover that crystal but worth maybe hours to do that and have small chance to get it back.

Marni realm was and is good for grinding peacefully and sometimes you'll get more silver from inside marni rather then out of marni.

Last Edit : Oct 2, 2024, 23:55 (UTC)
# 8
On: Sep 30, 2024, 12:48 (UTC), Written by Legionarul

WOW have proprietary engine like bdo but differences are that wow can run HIT numbers with alot of mobs or players around without problem but bdo have an issue with that and still lagging, and many other things that just overwhelm devs because they are not capable of fixing or simplify things but there is a special art/talent of creating bs outfits every patch :) Breaking crystals when server lagging, trying to prove/justify your crystal loss by provinding ss/video/logs/provider logs etc just to recover that crystal but worth maybe hours to do that and have small chance to get it back.

Marni realm was and is good for grinding peacefully and sometimes you'll get more silver from inside marni rather then out of marni.

I have a suspicion about the floating numbers that I may test later on.  I believe Throne & Liberty might actually just be populating theirs with basic text fonts.  The other method which I have a fully working model in Unreal 5.4 with BDO level combat has pop up text.  The problem is that it used 2d images and not actual text that has to be updated constantly to face the player.  Not to mention conversion nodes to break down every character into displaying text images of each character.

If that is how BDO was implementing it on their test server it would be a complete mess.  BDO's design is not well suited for it either.

The image display method can generate effects, fonts, styles, that may not be possible with regular text.  You can add cloud effects or flames to the image letters that produce a quite impressive and unique result.  However, at a fair resource cost.

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