Family Name: janiakowsski
Region (NA/EU): EU
Greetings,
Adding dungeons to the game was definietly a move in the right direction to give us more incentive to do more party content together, although nowadays not many people even do them. Reason for that is simple, even after doing 6 hard dungeons (3 on main, 3 on tag character), rewards are simply not enough, you make:
-Roughly 900m in memory fragments(about 300 memories)
-500m from Gold bars,
-RNG money, usually not much anyway, from accessories (nowadays only accessories worth mentioning when it comes to additonal money are deboreka and disto anyway)
Which brings me to my point, doing dungeons, is just simply not worth the time (about 1h 30 min to complete 6 of them), as you can simply go on a grind spot, and make about 2b guaranteed in the same timespan. Please, consider buffing rewards, or making dungeons shorter to run(which i imagine would be quite difficult because of mechanics)
Cheers!
Not only does it take a long time to complete a dungeon under the best conditions, as you have outlined, but gathering together 5 skillful players to clear the dungeon is an additional challenge, taking time and effort. All of the players need to have top-notch internet connections throughout, and the servers need to be doing well also. In addition, the party needs to dodge the game-breaking bugs inside the dungeons.
Increasing the rewards, making the dungeons more friendly to non-top-tier players, cleaning up the bugs and glitches, and making them accessible from anywhere in the world (like black shrine) would all be excellent improvement.
Regarding the rewards, the chance of getting a debo or a treasure piece is super low, and distos are worth much less than they once were, with other accessories having very little value, limiting the value of dungeon rewards.
Overall, it would be possible to add an extra difficulty level with rewards, for example, from zero to duo deboreka acc. It would be 330 AP, similar to Black Shrine from LoLM2, and additionally, rewards from silver would be x2 and x3 seal, making those dungeons worthwhile rewards would be too more worthwhile for the time invested, and people would start engaging with content that actually has some meaning and purpose.
One more reward from dungeon can be buff for 50% drop rate ? Long time ago dungeons should be rework.......
WOW
In this new difficulty level, monsters would have their HP and attack power bars increased. It can only be done once per family per week. And the rewards would have to be in accordance with the level and current situation of the game.
An example could be: Increase the amount of gold bars to 650M per dungeon, double the amount of Dehkima's tokens or new exchanges (higher FS like +80/+100/+120 or getting crystals like "Ancient Magic Crystal of Crimson Flame") and a jewelry box that can be given: Deboreka Accessories (from Base to DUO) or Tungrad Accessories (From PRI to TRI) or Vaha Earring (from Base to DUO). I think these jewels would be more appropriate since at these levels players need fuel for their dehkia lamps and this would ease that investment a bit.
I also request that Shai be able to use Misti Hase and this deff will enter the same way as ValmakeaIn my opinion, it doesn't make sense that in one dungeon the boss normally gets it and then in other dungeons he doesn't
:)
pls buff ato already its a joke that a 5 man group content even on a smooth run gives less rewards than solo grind
Fix the bug that would drag you under the floor in Sycrakea.
I'd be happy if they up'd the amount of Dekhima tokens and gold bars to make it worthwhile. Sure... solo grinding will net more silver per hour but the shenanigans and laughs I have with my guildmates are priceless.