Family Name: PortySama
Region (NA/EU): EU
This game has always suffered from one of its three main economic paths being overpowered, breaking the balance between them. These three paths are: Lifeskill, Grinding, and Bartering. What do I mean by this? It’s simple – there should be an adjustment so that all three methods allow players to earn more or less the same amount of money, depending on factors like AP/DP, ship upgrades, or lifeskill gear upgrades.
This way, if I want to make money, I won’t be forced to grind for 10 hours straight; instead, I could switch between different options the game offers, making it more versatile and less repetitive. This would also allow players who don’t enjoy grinding to progress through bartering, lifeskills, or any other method they prefer.
I believe this is essential for keeping players engaged without feeling like they’re constantly doing the same thing. In the past, whenever one of these paths has been improved, it often became too powerful, making the other options almost entirely irrelevant.
I would say grinding, life skills and sea monsters. Also we can divide life skills on active and semi afk/afk.
I agree with you, I also would like to do different things in the game. But when I grind 2b per hour and devs tell me, hey we added new spots on loml, 800m per hour or go do life skills 400m per hour. It is an absurd. I shouldn't grief myself so hard.
Let's talk only about high-end, like the min-max silver income, when you are 800gs or 2k+ mastery in life skills
It should be like this:
- Grinding: 2b per hour ( a few spots ) , 1.8-1.9b ( a few more spots ). So as result we should have 10+ spots for high end with +- the same income. Then we will not be locked to the only spot and 100-200m difference will not grief us so hard. The same for mid game and early game, but with lower silver income, Like 1.2-1.5b for mid game and 600-900m for early game.
- Sea grinding: since we don't need so much efforts to make blue gear carrack as 800gs. 1.5b per hour would be fair enough.
- Active Life skills: we also don't need so much efforts to make 2k mastery in many life skills, but we also are dependent on energy, so 2b per hour for full energy would be fair enough and then we need like 2h+ to recover energy. Or life skills where we don't need so much energy, then 1.5b per hour would be fair enough with 2k mastery.
- Passive Life skills: trading, barter, cooking, alchemy, processing should be like 500m per hour without any limits ( like for barter ), afk fishing/farming 150m per hour.
All this income would be fair today. It should be always updated and in balance, depends on silver income in the game.
But never mind guys, I play this game for 8 years, it will never happen, we always should grind 1 spot for a few years or we can go on some another spot and grief hard ourselves.
But you need to acount for the cost of some life skill that does not show up like when your just grinding a spot. Pluss it take 5 hours of bartering to make a billion and keep your stock up and there a cost for rastions repair and low barter mats that you need to get high tear mats.
I had thought of that distinction the way you mentioned, based on AP mastery and such. I know they've never done it before, but they want feedback, right? If they want the game not to die, it needs to be more appealing for players rather than just grinding the same spot for months. I think it would be really beneficial for the game and would encourage players to try other things, as they would still see progression in their gear.
If not, well, let them keep things as they are, adding 'slot-machine-style content' to make people pay. But we shouldn’t forget that it’s not the same to have 50k players paying as it is with the 10k players currently on Steam, regardless of the official platform.
They absolutely need to improve what we currently have and enhance high-end PvP so that people stay engaged and feel that their gear has a purpose beyond endless grinding. Otherwise, I don’t think this will last more than another year.