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25/11/2024 Succession Drakania Feedback Summary
Nov 25, 2024, 19:47 (UTC)
390 2
Last Edit : Nov 25, 2024, 19:47 (UTC)
# 1

Succession Drakania Feedback Summary

Explanation

This feedback summary is based on the most common feedback provided in the BDO Class Hub Discord for Succession Drakania. Each topic is presented according to the number of upvotes and frequency of mentions. Feedback is organised by general issues, skill-specific points, and any additional topics, followed by screenshots of all reactions.

TLDR Section

Players suggest enhancing Drakania's ion mechanics to make them more dynamic, improving her single-target and sustained damage output. Key suggestions include reducing cooldowns for ion abilities, scaling damage based on ion stacks, and buffing Markthanan’s Scale for better tanking and ion generation. There's also a call to adjust her healing cap to align with the current meta, and add a 20% damage reduction while in Super Armor to boost her survivability. These changes aim to make Drakania more versatile, balanced, and effective in both PvE and PvP.

Sections

1. General Feedback

  1. Topic: Loss of self-sustain and healing

Concern: Drakania’s healing while charging skills has been nerfed, making her frontline playstyle unsustainable in BDO’s fast-paced combat, especially in large-scale PvP.

Implications: Without sustain, she’s too vulnerable while charging, struggling to fulfil her role and often eliminated before contributing.

Solution: Increase healing or add damage reduction while charging to improve survivability. Balance these changes to ensure fairness while encouraging more diverse strategies in large-scale battles.

  1. Topic: Diminished Damage Output

Concern: Drakania's damage output, particularly after charging skills or using stockpiled Ion, has been nerfed, removing her ability to deal significant burst damage. This diminishes her impact in group fights and reduces her effectiveness as a frontline presence.

Implications: She now relies on spamming Brimbolt Raze for Ion generation, followed by a brief, low-impact moment before becoming ineffective. This cycle makes gameplay less exciting and fun.

Solution: Increase the damage of her charged abilities to make charging more rewarding and restore her threat level in PvP. Rebalance her burst damage in group settings to ensure it feels impactful without being overpowered, especially compared to other classes.

  1. Topic: Stockpile Mechanic - Unfun and Clunky

Concern: The Ion stockpile mechanic feels unfun and clunky, relying on short-range, unprotected skills (Skewer and Abyssal Fang) and a vulnerable frontal guard for Ion generation, limiting Drakania’s effectiveness in group PvP.

Implications: This leaves her exposed in critical moments, making her predictable and less versatile compared to other classes.

Solution: Rework the stockpile mechanic by enabling safer, more engaging Ion generation, such as through her cleansing mechanic, allowing her to generate Ions by removing debuffs from herself and allies.

Additional suggestions to remedy this concern include:

  • Make Ion generation skills like Skewer and Abyssal Fang protected to reduce risk and improve survivability, enhancing her effectiveness in group engagements and playstyle flexibility.
  • Move her self-buff skills to more frequently used abilities, such as transferring the crit hit rate buff from Soaring Assault to Brimbolt Raze and the AP buff from Embers to a protected version of Skewer or Abyssal Fang
  • Reintroduce the old Markthanan's Scale and Dragon's Fury ion stockpiling mechanic.

        4.   Topic: Diminished Relevancy of the Cleansing Mechanic

Concern: Drakania’s cleanse mechanic, once a valuable utility for removing debuffs from herself and allies, has become less relevant as debuffs have less impact in the current game.

Implications: The cleanse mechanic now feels underwhelming and rarely influences group fights, reducing her overall utility in PvP.

Solution: Enhance the cleanse mechanic by providing Drakania with increased damage, damage reduction, or extra resource regeneration (like Ions) when she successfully cleanses debuffs. This would make the mechanic more rewarding and tactically relevant, maintaining her support role in group engagements.

Additional suggestions to remedy this concern include:

  • Add a damage buff when she removes debuffs, making her a more dangerous presence in group fights for a short duration. This would compensate for reduced healing and strengthen her frontline role.
  • Increase Succession Drakania's durability when engaging the enemy, especially during skill charging, allowing her to function as a frontline tank. Balance this by tying her tankiness to specific phases, like charging, to avoid making her overpowered in all situations.

        5.   Topic: Increasing Damage Reduction during Super Armor skills

Concern: Drakania’s survivability is weaker, especially when compared to other tanky classes that benefit from stronger damage reduction during super armour skills.

Implications: Without an effective damage reduction, Drakania is more vulnerable to sustained damage, particularly from ranged or grab-based classes, which limits her effectiveness in frontline combat and large-scale PvP.

Solution: Implement a 20% damage reduction while using Super Armor skills. This would give her more resilience in combat, allowing her to absorb more damage and remain competitive against other tanky classes. This change would improve her ability to stay in the fight longer and support her role as a frontline presence.

2. PvE Feedback

When providing feedback, it's important to consider the core identity and concept of the class. The core of Succession Drakania is centred around the Ion system, where players build up Ions quickly and spend them effectively to maximise impact. This mechanic is unique to Drakania, as other classes like Mystic, Striker, and Nova have moved away from similar systems in favour of simpler playstyles. While some may feel the class should focus more on being a self-healing juggernaut, the Ion mechanic remains a defining feature of Drakania’s identity.

The Ion system should be further integrated into the class design, as it is key to her gameplay. Rather than aiming for Drakania to be a juggernaut, nerfing other overpowered classes may offer a more effective solution to the class's issues.

With this said, this feedback is primarily focused on PvE, where the class's strengths and weaknesses are most apparent.

  1. Topic: Enhancing Ion Flexibility for Improved Combat Efficiency

Concern: Succession Drakania struggles with certain grinding spots, especially against single targets with heavy roars or continuous shred. If she can't clear a pack quickly, cooldowns leave her waiting, which reduces her kill rate. Her rigid Ion rotation limits flexibility, unlike other classes with smoother damage distribution.

Implications: The inflexible Ion system slows Drakania's performance, especially in prolonged fights. It forces her into repetitive rotations, limiting adaptability and efficiency in different combat situations.

Suggested Solution: Make Ion management more dynamic, allowing Drakania to adapt her strategy based on the situation. This would improve her performance and flexibility across various encounters.

  1. Topic: Enhancing Ion Flexibility for Improved Combat Efficiency

Concern: Drakania’s Ion management and long cooldowns limit sustained damage, especially with Brimbolt Strike.

Implications: Her current cooldowns restrict consistent damage, making prolonged fights less efficient and forcing long waits for key abilities to reset.

Suggested Solution: Introduce a capped Ion cooldown reduction. After exceeding the Ion cap, an AoE discharge will reduce the cooldown of Ion attacks by 25%, bringing Brimbolt’s cooldown to 9 seconds and enabling faster damage rotation.

  1. Topic: Enhancing Ion Flexibility for Improved Combat Efficiency

Concern: The current Ion system is too binary—either you have ions or you don’t, which limits its potential for dynamic scaling in combat.

Implications: This lack of dynamic scaling makes the class less engaging, as the damage output is largely fixed based on whether or not ions are available. This can make gameplay feel repetitive and less rewarding in various combat scenarios.

Suggested Solution: Introduce a dynamic range of damage multipliers based on the number of ions stockpiled. The damage would scale from base damage at 0 ions to 125% at max Ion cap, adding depth to Ion management. While balancing for PvP could be challenging, it would create a more engaging and flexible system.

Link of the document with the screenshots of each suggestion showcasing the votes!!!

Last Edit : Nov 25, 2024, 19:47 (UTC)
# 2

3. Skill Feedback

Drakania’s relevance has been weakened by several nerfs, with later changes significantly impacting her battlefield presence and 1v1/1vx capabilities. As a stationary class, she struggles against grab classes and remains vulnerable despite efforts to deal damage. The current meta still doesn’t favor her, even after hit count and DR adjustments.

To improve her viability, similar to Guardian, Drakania could benefit from better sustain and survivability. An easy fix would be giving her the same -20% Super Armor Reduction as Awakening Guardian, helping her compete more effectively in frontline roles.

        4.    Topic: Prime: Skewer

Concern: Prime: Skewer, as an Ion generator skill, is unprotected and interferes with other inputs. Most Drakania players have it locked and hot barred, but its lack of protection makes it risky and cumbersome to use.

Implications: The skill’s lack of protection reduces its effectiveness and creates a clunky experience for players, forcing them to prioritise it in a way that disrupts their overall gameplay.

Suggested Solution: Add protection to Prime: Skewer or remove it entirely and replace it with a more efficient and protected alternative for generating Ions. This would improve usability and provide a better, safer option for Ion generation.

Concern: Prime: Omnislash has great utility and a strong DP debuff but is rarely used due to its slow animation and lack of protection.

Implications: The lack of protection makes the skill too risky to use in large-scale PvP, where Drakania needs to maintain her presence and contribute effectively.

Suggested Solution: Add Super Armor or Forward Guard to Prime: Omnislash to make it safer to use during large-scale battles, allowing Drakania to utilise the skill more effectively while maintaining her frontline presence.

Concern: While the Magnus skill now replaces Markthannan’s Breath, many Drakania players still use it for its versatility and easy cancels. The skill has significant potential in both PvP and PvE, but its effectiveness has been overshadowed by other abilities.

Implications: The skill’s current impact, especially in PvE, is underwhelming. Players are missing out on its full potential, and it isn’t contributing meaningfully to either PvP or PvE engagements.

Suggested Solution: Increase the PvE damage by 10-15% for the initial hit and add a Brimbolt damage-over-time (DoT) pool with a taunt effect. Additionally, introduce a -Melee DP debuff to further enhance its utility, making the skill more impactful in both PvE and PvP.

        7.   Topic: Ion Expending Skills

Concern: Drakania’s Ion expending skills were nerfed to balance her in the past, but her damage hasn’t scaled well with the current meta, making her less effective in current content.

Implications: These skills, which are crucial for Drakania’s damage output, feel underwhelming in the current PvP environment, reducing her overall impact in fights.

Suggested Solution: Increase the PvP damage of her main Ion expending skills by 10-20% to bring them in line with current meta expectations and improve her damage output in PvP.

Concern: The Flow: Brimbolt Wave is missing the extra hit it once had, which reduced its overall effectiveness.

Implications: The skill feels less impactful without the extra hit, diminishing its role in Drakania’s damage rotation and limiting its potential in PvP and PvE.

Suggested Solution: Add the extra hit back to Flow: Brimbolt Wave to restore its effectiveness and improve its damage output in both PvP and PvE situations.

Concern: The skill currently lacks a down attack, which reduces its effectiveness, especially in PvP.

Implications: Without the down attack, the skill is less reliable for damaging downed enemies and doesn’t contribute as effectively in certain combo chains.

Suggested Solution: Add a down attack to Prime: Markthannan’s Flourish to improve its utility. Optionally, give the skill an iframe similar to Awakening’s Doombringer to enhance its safety and versatility in combat.

Concern: After the nerf to Prime: Dragon’s Fury, Drakania lost a unique identity for her class's buff, especially compared to other classes that gain additional effects during their buff.

Implications: The lack of extra effects on Drakania’s class buff makes her feel less distinctive, reducing the impact of her class identity and gameplay experience.

Suggested Solution: Reintroduce a unique element to her class buff, such as extra healing while the effect is active or increased Ion generation on slow cleanses. This would restore her class identity and make her buff more impactful.

Concern: While Drakania has decent survivability, she remains vulnerable to grabs and ranged attacks, especially with recent buffs to archers and similar classes.

Implications: These weaknesses reduce her effectiveness in large-scale PvP and make it harder for her to perform her frontline role without being easily countered.

Suggested Solution: Reintroduce the +20 DP scaling for Bastion to improve her defence, as she lacks the Super Armor + Forward Guard block that other frontline classes enjoy. This would increase her survivability in both PvP and PvE.

12. Topic: Black Spirit’s Rage

Concern: Drakania's special Black Spirit Rage skills have beautiful animations, but they are slow, stationary, and lack sufficient damage.

Implications: The slow animations and lack of damage make these skills less effective in fast-paced combat, diminishing Drakania’s presence and contribution on the battlefield.

Suggested Solution: Speed up the animations of Black Spirit Rage skills and increase their damage by 10-20% to improve their impact and help Drakania maintain her presence in PvP.

Concern: Markthanan’s Scale lacks the impact it could have as a capstone skill, especially in terms of survivability and Ion generation during tough moments like tanking roars.

Implications: Without a meaningful buff, the scale feels underwhelming and does not provide the desired tankiness or Ion generation to make it a viable and rewarding part of Drakania’s kit. This limits the class’s potential for sustained frontline presence and counters in high-pressure scenarios.

Suggested Solution: Revamp Markthanan’s Scale to provide a massive buff to damage reduction (DR) and Ion generation while active. Convert damage taken while in Scale into Ion resources, allowing for a powerful counterattack once the skill ends. This would make it a dynamic, high-risk, high-reward capstone skill, giving Drakania the ability to tank and immediately retaliate with maximum damage.

Concern: Ceaseless Vengeance is currently ineffective, and Skewer lacks protection, making it less reliable in combat.

Implications: The passive accuracy boost from Ceaseless Vengeance is no longer useful, and Skewer being unprotected makes it risky to use in combat, especially when Ion generation is crucial.

Suggested Solution: Replace Ceaseless Vengeance with a +6% accuracy rate passive. Remove the accuracy buff from Skewer and make it a protected skill. This change will improve Drakania’s overall accuracy while making Skewer safer to use in battle, enhancing both survivability and damage consistency.

Concern: Drakania’s healing cap feels underwhelming compared to other classes, especially with recent changes to healing mechanics and uncapped healing from classes like Dosa and Guardian. Her healing threshold is still limited, which makes it harder to keep up in the current meta.

Implications: With Drakania's healing starting at 50% HP, she doesn't begin healing until she drops quite low, making her vulnerable. Other classes with higher or uncapped healing can maintain stronger sustainability, leaving Drakania at a disadvantage.

Suggested Solution: Increase Drakania's healing threshold from 50% to 60% of her max HP, allowing her to start healing earlier while maintaining the same healing amount. This change would help her sustain longer in combat, improving her survivability in line with current healing trends.

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