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UTC 4 : 33 Jan 13, 2025
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#Suggestions
Party loot for players of similar AP
Dec 12, 2024, 12:25 (UTC)
218 1
Last Edit : Dec 12, 2024, 12:25 (UTC)
# 1

Family Name: GoldenEagle200

Region (NA/EU): EU

Suggestions/Comments: Grinding with friends in the game, or even with a guild, is currently a waste of time for all participants. it's far more profitable in both money and EXP if you grind a mob area by yourself. this is due to the removed party loot options in the game. i understand why it was removed, i have a multitide of possible solutions that differ from the current worst system of "the one who deals the most damage"

- currently the mob that is killed will only drop loot to the one that deals the most damage,
(this differs in areas where more party members are recommended like Mirumok's, however the less valuable trash items make it a waste of time for both players to go grind at, when their time is better suited playing apart at an area that grants more XP and drops more valuable loot)
the old party system would drop loot to anyone in the party in the vacinity. it was all down to who picked it up first, making it exploitable.
I am requesting that mobs in solo areas should drop loot for either party member to collect if they are within a similar AP range. (excluding buffs/hidden AP/Transfusion)
this would make it more viable to not only play with friends, but to also bring your friends into playing the game with you. while not bringing in further problems as such:
- you wouldn't be able to just start the game and instantly get carried in a high level mob area for loads of loot and money, as you wouldn't have the AP requirement for teh party to drop loot, only the one carrying the player would get the loot that can't be traded anyway.
- since buffs aren't calculated and neither is hidden AP this would mean players should have similarly levelled Gear in order to grind together. no one could be carried to instant TRI gear this way. there is already a 10 level difference cap required for enemies to drop loot at all, so it also with the current framework and cannot be exploited by people using all their house buffs to get ahead.
- it also allows players to still grind using their buffs without the loot being affected, meaning players will work together more to consolidate buffs and grind areas together since they would actually get more loot than when they are solo
- this also means that if a friend does play a lot and get ahead in AP, past teh requirement they can't carry you in new areas you couldn't do yourself to get loot. and they could always hold onto an older piece of gear to keep within the limited threshold to play with a friend and enjoy the grind as well.
I am suggesting an AP gap of about 20-30
i currently can't see a way to explot this but all feedback is welcome to try hash out this idea. please upvote if you agree so that the devs may see this and actually implement a fix so we can play with our friends again.
all they are doing is pushing their playerbase further away from their game.
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