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UTC 14 : 26 Feb 12, 2025
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#Suggestions
World Bosses needed improvements
Dec 24, 2024, 14:13 (UTC)
1927 16
1 2
Last Edit : Jan 23, 2025, 14:14 (UTC)
# 1

Family Name: Equalness

Region: Europe

Hello, with Black Desert's changing economy, it's evident that most world bosses are no longer worth the effort (Land of the Morning Light world bosses are currently the only exception). They frequently despawn now, especially their empowered version. Because once again, the time needed to do them does not match the reward given, compared to other, more rewarding content. For this reason, I would like to propose a few improvements that should make doing them a more rewarding and seamless experience:

◆ Increase the base silver reward of all world bosses (except for LotML bosses, as they don't need that currently) to give at least 100-150m for regular bosses and 200-300m for their empowered counterparts. In addition to this, the following bosses should receive extra attention when buffing their base reward (as they give significantly worse rewards than all other world bosses): Khan, Garmoth, Muraka, and Quint.

◆ Remove players' collision during world bosses to allow for seamless movement.

◆ Add a teleport pop-up for every World Boss that spawns (can be toggled off in options), with its remaining HP displayed on the teleport button UI, to teleport us to the location of the boss. After the boss dies, we are given the choice to return to our previous location or teleport to the next World Boss that might be alive, with returning to our previous location being the only choice we will eventually have to pick.

The teleportation mechanism would be identical to Guild Manor teleportation, where we are forcibly returned to our previous location if we attempt to exit the Manor. It would have a progress bar when casting that is interrupted by combat.

Introducing such a mechanic to world bosses will massively reduce the need for alternative characters. Such a need severely harms gameplay (reducing unique classes to have a minor role in the overall gameplay experience).

◆ Replace the loot ranking system based on damage dealt with a system that rewards killing the world bosses quickly. The faster the boss dies, the more loot everyone receives. This system could scale based on the number of players currently within the world boss zone. Fewer players mean the threshold for getting a better reward is more forgiving, and vice versa. The benefit of this system is that it can encourage everyone to pull their weight at the world boss since everyone will get the same (top tier) loot, but only if most players contribute. Nobody would be locked out from getting the best loot tier. A minimum amount of damage from every player will still be required to get loot.

Last Edit : Dec 25, 2024, 11:28 (UTC)
# 2

World boss rewards got buffed recently, and they are despawning less often. We just need another reward increase with relevant rewards added, like putting Cron Stones and Essence of Dawn on the boss loot tables.

Last Edit : Dec 25, 2024, 18:35 (UTC)
# 3

give boses the chance to drop 1-2 essence of dawn

boom problem fixed

Last Edit : Jan 2, 2025, 16:38 (UTC)
# 4
On: Dec 25, 2024, 11:28 (UTC), Written by tarjmov

World boss rewards got buffed recently, and they are despawning less often.

The reward did not get buffed. 3/100 of one deboreka has been added (DPS dependent), which is NOTHING. Currently world bosses die faster due to seal event, but without event they die similarly slowly to before buff.

50 147
Lv Private
Drayorn
Last Edit : Jan 3, 2025, 00:18 (UTC)
# 5

I've been going to many bosses a day for the last couple of years. The rewards now are the worst they have been. They added debo pity pieces, but either removed gold or raised the bar in getting them.  I have been getting less of almost everything now (exceptions noted below).  This, after months of fighting many bosses until they despawned. At least with the seal event I can fight for five minutes for less, instead of 30 minutes.

It could be that, with more attendance, the damage I'm doing ranks less.  But the net loss in reward value was already there between the time they added debo pieces and the current seal event, so any damage rank effect that may exist doesn't account for it entirely.  

One thing that is noticeable is the doubling of Nouver scale drops. Which just means I'll build them up even faster (3100+ at the moment).

The other noticeable increase is in the statue piece drops. Yawn.

18 1190
Lv Private
Doiportne
Last Edit : Jan 14, 2025, 18:59 (UTC)
# 6
On: Dec 24, 2024, 14:13 (UTC), Written by Equalness

◆ Add a teleport pop-up for every World Boss that spawns (can be toggled off in options), with its remaining HP displayed on the teleport button UI. After the boss dies, we are given the choice to return to our previous location or teleport to the next World Boss that might be alive, with returning to our previous location being the only choice we will eventually have to pick.

The teleportation mechanism would be identical to Guild Manor teleportation, where we are forcibly returned to our previous location if we attempt to exit the Manor. It would have a progress bar when casting that is interrupted by combat.

Introducing such a mechanic to world bosses will massively reduce the need for alternative characters. Such a need severely harms gameplay (reducing unique classes to have a minor role in the overall gameplay experience).

This part is enough ahahah

Last Edit : Jan 14, 2025, 19:38 (UTC)
# 7

Idk why PA treats limited encounters so illogically. Most games treat things that are done at specific times (ie world bosses), or limited times (2x Vell, 3x Garmoth, LoML bosses, Dungeons etc. etc.) with relatively large piles of loot. PA is like here have some pennies, maybe a weapon box or if RNG blessed you this day, a Vell/Garmoth heart. 1-3 Crons when you need multiple thousands per click.. is a joke. World bosses do occassionally get updated loot, but it rarely is worth it even then. 

I like the idea of faster kills = better loot for everyone. Would certainly do a much better job encouraging people to participate, as long as the rewards are worth it. Otherwise everyone will continue to wait till ~20% to swap and get a few hits in the last minutes. 

Lv Private
LadyVin
Last Edit : Jan 15, 2025, 00:27 (UTC)
# 8

I agree that doing them is nigh pointless. I've been doing Garmoth since I started playing and I have 4 pity pieces. I have an alt on each boss and I do as many as I can but when I see that for a 15 minute effort I get 1-2M silver I start to reevaluate the usefulness of the activity. Might just do the LomL bosses once a week.

As it stands world bosses is yet another piece of content that is pretty much obsolete in the current economy. If they could be killed faster and rewarded you with at least a few tens of millions of silver (which is still not much) then they'd be at least somewhat relevant. They would need to stagger them more though, not have 4 spawn at the exact same time (which is a logic I never understood).

Last Edit : Jan 15, 2025, 03:40 (UTC)
# 9
On: Jan 15, 2025, 00:25 (UTC), Written by Nekhebu

[...] They would need to stagger them more though, not have 4 spawn at the exact same time (which is a logic I never understood).

I go back & forth on this.  I try to hit as many as I can too, and it helps if I can cover several in a single break from whatever else I was doing. For the most part bosses take different times to defeat, so it works out.  And since many other players are doing the same thing on the same  schedule it can be a reasonably productive 5 to 15 minutes.  And when attendance is down, spreading out the bosses is even more impractical. I'd rather be around for a single 30 minute despawn and miss other bosses in that time slot, than have multiple 30 minute despawns.

But that would be my choice.  Spreading them out might give players more choices, but it could also split their focus, with attendance per boss down across the board.

One possibiity I would not want is reducing the number of bosses per week.  That would be a net loss where it didn't fit the variety of schedules that people have.

18 1190
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Doiportne
Last Edit : Jan 15, 2025, 20:26 (UTC)
# 10
On: Jan 15, 2025, 00:25 (UTC), Written by Nekhebu

They would need to stagger them more though, not have 4 spawn at the exact same time (which is a logic I never understood).

This did get a little more complicated with LoML bosses. But the multispawns typically have an order of sorts that the community has made over time. Again, LoML being kinda new its harder to tell, but they are 1 time per week. Just hit the one you need. LoML before old world bosses though, including Garmoth, as LoML die faster. Since LoML and Garmoth and limited, eventually they don't really matter. Nouver (?) > Karanda > Kzarka  > Kutum (poor Kutum gets no attention). If one is hard mode do normal > hard mode. If both are hard mode, see first order.

Down side to spacing these out, even by 5 minutes, is you could end up with 5 awkward ish minutes where you probably dont want to start whatever activity you were doing agian, just to stop for another boss. 

Lv Private
LadyVin
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