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UTC 12 : 9 Feb 14, 2025
CET 13 : 9 Feb 14, 2025
PST 4 : 9 Feb 14, 2025
EST 7 : 9 Feb 14, 2025
Suggested Changes to DeadEye
Dec 27, 2024, 21:44 (UTC)
673 1
Last Edit : Dec 27, 2024, 21:44 (UTC)
# 1

I've been playing the class for 2 days and I honestly love it, good mobility at short distance, I can't say the same at long distance. But here I'll leave some errors that I discovered and some problems with the class in the skills

Skill: Black Spirit: Absolute Quick Draw 100%
It's a skill with a lot of damage in a single hit but it has 2 serious problems

1) unnecessarily long animation, it only has SA which makes you die standing without being able to do anything about it
It has no practical use in PVP and much less PVE (if I use it for PVE it would be more for the BSR buff) The skill does have an absurdly long animation and a very small target. I think they should have added at least the following
- stun during casting (in mass it won't make much of a difference but it at least protects you a little)
- they should have made it an iframe if they were going to put that 4 second animation with SA
- if they didn't want to break the class so much they should have put something more AOE with reduced damage to pvp and make it more practical for PVE

2) there is a bug where the character constantly puts the weapon away and you don't realize it, that makes you trust yourself in pvp and press Q to cover yourself and you end up making a fool of yourself by crouching
3) the shield, although it is interesting and innovative, I think they should have made it more fluid when you want to get out of the shield. The only way to get out of the shield is by doing a dash or pressing a skill, which shouldn't be the case.
4) Reach for sky ability, the second plasma hit sometimes does damage, sometimes it doesn't. I would say it's 50/50
5) The main skills used for PVP lack protection, taking into account that it is a class with very little defense and no grab. (This can be easily solved by developing a good protected combo) It is just worth keeping this point in mind. 

I understand that it is a new class and has errors, but I think that when developing these aspects one must have common sense. Giving it 100% that it is not practical even for PVP and even less for PVE is absurd. That the character has errors is understandable and I know that they will improve it but problems of use in the skills is another story.

NOTE:
What I said is not based on what I would like. It is based on what should be done to the character. I honestly think that it is not a broken class since currently in PVP you do not see Deadeye, if you go to AOE you almost do not see them because they are not very good in 1v1.

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