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#Deadeye
Deadeye, Or “Dead class” as Kaya said on stream.
Dec 28, 2024, 10:55 (UTC)
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Last Edit : Dec 28, 2024, 10:55 (UTC)
# 1

At the moment, Klass has a lot of problems. One of the main problems: She is not anything or anyone, that is, she does not absorb any bias. No, not 1 buff. Also, the Character is the only character who does not have an additional passive property.
You can go to any character and you will see 2 passive skills, 1 that upgrades, and 1 that does not upgrade and automatically appears, for example Valkyrie: passive skill + 10% skill speed. Nova: +300 max health, Scholaria: +20 melee. But this character doesn’t have that!
Also, the Character does not have a grip, so it was expected that the character would be more closed, that is, there would be more Invulnerabilities, Blocks, Resistances, but all this is not there.

The character also has the lowest hit point, the lowest evasion rate, and the lowest damage absorption rate. On this character with 800GS, I can’t stand on many spots due to the fact that she doesn’t have additional stats, let’s say +20-40 damage reduction in the skill buff, the monsters just kill me...

The skill area is very scanty, I would like it to be larger with such scanty damage...

You said that Marni will be PvE, and Regular ammo will be PvP. But at the moment I don’t see any point in using Marni cartridges at all, they are useless! The difference in Damage is almost 2 times! Let’s say we take Shift + RMB where in Regular cartridges it massively hits 42,000 damage, and we take Marni where it massively hits 20,000 damage, the difference is more than 2 times! We also take shift+f where the difference is 15,000 damage...

Let's move on to the PvP aspect: As I wrote above, she has nothing for survivability, she is basically either in a hole or in resilience, any class simply fills her with Resilience, she just dies... She lacks Invulnerabilities, lacks a decrease in endurance on skills, lacks Self-buffs on skills have the worst performance in the game.

She is completely unplayable in Mass PvP, she simply has no damage, no survivability, how to deal damage? "Little devil"? who with "Shift+s" at full charge will take away 5% of the enemy's HP or will not hurt him at all? or will you play the Near class with the Far class? since all her abilities are Near skills! 
All her skills are close, shift+f, w+f = where there is no damage, F - where there is no damage, C where there is no damage, RMB where you need to stand close to the enemy for at least some damage, but the skill is without nothing without a single defense, w+RMB no damage, shift+LMB no damage. These are all Melee attack skills with no PvP damage! Even in short-range skills on a Far character there is no damage, the damage reduction cuts are too huge that you simply cannot deal damage, While you are casting 1 of these skills, they will simply kill you, since you don’t even have Maximum HP, you don’t have normal healing, so the fact that Shift+f and w+f for 100 HP regen is very little, not all Strikes will hit on target, but only 30-40% of the indicated, let's say 12 hits... 1 hit is 1 bullet, bullets fly in all directions, and I I don’t understand why the skill says 72% damage reduction because of this! when you can’t even hit with all the blows! 

Currently the character needs:
1. Add a passive skill to +600 Maximum Health (as much as her health is consumed), she also doesn’t have a passive skill like everyone else right now.
2. Add a damage reduction buff to the “w+f” skill (so that you can at least somehow survive in PvE and receive less damage in PvP).
3. Increase damage reduction in Resilience from +10% to +30%. (Since while you are casting allow shift + f, any character will one-shot you, this also applies to movement, you are completely in Resilience, you do not have invulnerability!)
4. Increase PvP damage on skills: shift+f, w+f, f, c, shift+LMB, w+RMB, RMB by 20% in order to somehow cause damage with melee skills, It is necessary to encourage melee skills in ranged characters, But This character has almost ALL skills that are close, you need to increase the damage!
5. Reducing the consumption of stamina on skills such as Shift+Space, Shift+q, To Side+Shift, To Side+LMB by 2 times. (These skills consume too much Stamina compared to other classes that have full Invulnerability on these skills.)
6. Increase the PvP damage of the “Imp”, it is too meager, even “Dosa” and “Megu” after all the nerfs deal more damage than the “Imp”.
7. Increase the area of ​​skills: shift+f, w+f, All Shotguns. (The area is very tiny, even in Marni cartridges)
8. Rebalance of Marni cartridges, they are not used anywhere, since they are almost 2 times worse than regular ones, both in PvE and in PvP! They need a huge buff!
9. Acceleration of 100% spirit S+F by 4 times, it is useless, hits a maximum of 5 targets, stand still for almost 5 seconds and they kill you in 1-1.5 seconds...

At the moment, the character is really called “Dead Class” As Kaya (Anna) Administrator on the stream said. At the moment, this name is being justified. This is the most raw, unfinished character that has appeared in the entire history of the game! She doesn't even have a passive skill like EVERYONE! Even! 

Last Edit : Dec 28, 2024, 11:44 (UTC)
# 2

ehm the class has just been released and lacks some skills so I wouldn't worry about it yet, in any case for what I've seen the class seems it will be one of the strongest in pve far from a dead class.

Last Edit : Dec 28, 2024, 20:33 (UTC)
# 3

It's crazy to me that a cowgirl class doesn't use a lasso for a grab, or have any passive bonus to using horses.

Like I've said in other threads, and have gotten downvotes for despite me being absolutely right, the class is a half-assed rushed out cash grab attempt before the year ends. Anyone with eyes and a brain who has played her can tell.

44 212
Lv 63
Veve
Last Edit : Dec 29, 2024, 04:34 (UTC)
# 4

Classes are always rushed out - that's been the case for the last two years now at least. Why is anyone surprised?

She doesn't even have core skills or rabams. Scholar didn't get her magnus skill until, what was it, two or three months ago? Deadeye is also lacking that.

On: Dec 28, 2024, 10:55 (UTC), Written by NoWar

You said that Marni will be PvE, and Regular ammo will be PvP.

Eh, I don't recall them saying which would be better, but gave a leading question as to which is seemingly intended for PvP. Right now, taking a quick glance, Marni looks like the intended PvP ammunition. While the numbers are lower on certain skills, there's a few skills that not only is Marni higher damage over regular, but the PvP damage reduction is lower as well.

Right now, as lacking as deadeye is, she debuted better than scholar. A wild take, I know, but deadeye still has range and melts packs when you use the correct skills in order. Scholar had the unfortunate incident of being so good on the test server that it got nerfed for launch and gave her a bad, live, first impression for most of the playerbase that listened to any content creator or talked to anyone that does.

This was hidden by admin due to the reports it has received.
Last Edit : Dec 30, 2024, 05:24 (UTC)
# 6

I've been playing the class for 2 days and I honestly love it, good mobility at short distance, I can't say the same at long distance. But here I'll leave some errors that I discovered and some problems with the class in the skills

Skill: Black Spirit: Absolute Quick Draw 100%
It's a skill with a lot of damage in a single hit but it has 2 serious problems

1) unnecessarily long animation, it only has SA which makes you die standing without being able to do anything about it
It has no practical use in PVP and much less PVE (if I use it for PVE it would be more for the BSR buff) The skill does have an absurdly long animation and a very small target. I think they should have added at least the following
- stun during casting (in mass it won't make much of a difference but it at least protects you a little)
- they should have made it an iframe if they were going to put that 4 second animation with SA
- if they didn't want to break the class so much they should have put something more AOE with reduced damage to pvp and make it more practical for PVE

2) there is a bug where the character constantly puts the weapon away and you don't realize it, that makes you trust yourself in pvp and press Q to cover yourself and you end up making a fool of yourself by crouching
3) the shield, although it is interesting and innovative, I think they should have made it more fluid when you want to get out of the shield. The only way to get out of the shield is by doing a dash or pressing a skill, which shouldn't be the case.
4) Reach for sky ability, the second plasma hit sometimes does damage, sometimes it doesn't. I would say it's 50/50
5) The main skills used for PVP lack protection, taking into account that it is a class with very little defense and no grab. (This can be easily solved by developing a good protected combo) It is just worth keeping this point in mind. 

I understand that it is a new class and has errors, but I think that when developing these aspects one must have common sense. Giving it 100% that it is not practical even for PVP and even less for PVE is absurd. That the character has errors is understandable and I know that they will improve it but problems of use in the skills is another story.

NOTE:
What I said is not based on what I would like. It is based on what should be done to the character. I honestly think that it is not a broken class since currently in PVP you do not see Deadeye, if you go to AOE you almost do not see them because they are not very good in 1v1.

Last Edit : Dec 30, 2024, 17:33 (UTC)
# 7

So in other words, shes not OP? Lets buff her to the new fotm?

Last Edit : Dec 30, 2024, 20:16 (UTC)
# 8
On: Dec 30, 2024, 17:33 (UTC), Written by spregtseuchweg

So in other words, shes not OP? Lets buff her to the new fotm?

It's not that it's not OP. It's just that it's impossible to play in pvp.

Last Edit : Dec 30, 2024, 20:30 (UTC)
# 9
On: Dec 30, 2024, 17:33 (UTC), Written by spregtseuchweg

So in other words, shes not OP? Lets buff her to the new fotm?

The class is far from finished and let's not mention that I noticed sometimes even with PEN Tuvala on season, Deadeye with some skills are not registering as either hit or miss. On Bashims or Desert Nagas. They should hit always with that amount of accuracy, but it appeared to me from my PoV it's not the case.

Last Edit : Dec 30, 2024, 22:34 (UTC)
# 10
On: Dec 28, 2024, 10:55 (UTC), Written by NoWar

At the moment, the character is really called “Dead Class” As Kaya (Anna) Administrator on the stream said. At the moment, this name is being justified. This is the most raw, unfinished character that has appeared in the entire history of the game! She doesn't even have a passive skill like EVERYONE! Even! 

First of all who tf is "Kaya" and why are u listening to him? Second in pve the class has insane amount of dmg so i hope they don't nerf it to the ground at this point. Yea its squishy but who cares? Learn to stay alive with her. The only problem is the bsr skill tbh other than that it's a perfect class as it is now (at least for me). Also i can't talk about pvp but tbh who cares about dead content?

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