First of all who tf is "Kaya" and why are u listening to him? Second in pve the class has insane amount of dmg so i hope they don't nerf it to the ground at this point. Yea its squishy but who cares? Learn to stay alive with her. The only problem is the bsr skill tbh other than that it's a perfect class as it is now (at least for me). Also i can't talk about pvp but tbh who cares about dead content?
the problem with giving an opinion without knowing both sides. you're only talking about pve, so I can tell you that you shouldn't participate in this debate because you know absolutely nothing about PVP. do you know how a class is tested? Yes, in PVP. that's where you know if a class is good or not, dead content? just because you like pulling out carrots and radishes doesn't mean that's the real content of the game. the class is garbage in its entirety, the class is incomplete and if you want to continue standing firm in your poor argument. why do you think millions of people think the same?
First of all who tf is "Kaya" and why are u listening to him? Second in pve the class has insane amount of dmg so i hope they don't nerf it to the ground at this point. Yea its squishy but who cares? Learn to stay alive with her. The only problem is the bsr skill tbh other than that it's a perfect class as it is now (at least for me). Also i can't talk about pvp but tbh who cares about dead content?
1. Kaya is an admin working for Pearl Abyss.
2. This class is only good on "Darkness" and nowhere else. She's average everywhere.
3. If PvP content is dead for you, your problems, not mine, are alive for me.
the problem with giving an opinion without knowing both sides. you're only talking about pve, so I can tell you that you shouldn't participate in this debate because you know absolutely nothing about PVP. do you know how a class is tested? Yes, in PVP. that's where you know if a class is good or not, dead content? just because you like pulling out carrots and radishes doesn't mean that's the real content of the game. the class is garbage in its entirety, the class is incomplete and if you want to continue standing firm in your poor argument. why do you think millions of people think the same?
I support you! I absolutely agree with you.
Hello,
You have taken the time to write a review on the class but are you able to explain in more detail and add some extra information to show what you mean?
For example this statement on its own leaves many assumptions to the reader.
On this character with 800GS, I can’t stand on many spots due to the fact that she doesn’t have additional stats, let’s say +20-40 damage reduction in the skill buff, the monsters just kill me...
Video of your testing perhaps?
Show the classes you used, gear, health stats, stamina stats, were both the deadeye and other exactly the same?
What are you saying too, you stood still to let the monsters kill you?
Here you show understanding of the skill "Bullet Storm" (Shift+F). "Mayhem" (W+F) and suggest they are bad for PvP.
All her skills are close, shift+f, w+f = where there is no damage, F - where there is no damage, C where there is no damage, RMB where you need to stand close to the enemy for at least some damage, but the skill is without nothing without a single defense, w+RMB no damage, shift+LMB no damage. These are all Melee attack skills with no PvP damage! Even in short-range skills on a Far character there is no damage, the damage reduction cuts are too huge that you simply cannot deal damage, While you are casting 1 of these skills, they will simply kill you, since you don’t even have Maximum HP, you don’t have normal healing, so the fact that Shift+f and w+f for 100 HP regen is very little, not all Strikes will hit on target, but only 30-40% of the indicated, let's say 12 hits... 1 hit is 1 bullet, bullets fly in all directions, and I I don’t understand why the skill says 72% damage reduction because of this! when you can’t even hit with all the blows!
What is it you are asking for on this one? (the 20% DMG increase you suggest will not change this)
Clearly the skill in question is not designed for a single target but to be used when the character is in an area surrounded by mobs as that maximises the health regen and damage output.
The other skills you mention as no damage in PVP
- Gunslinger's Entrance skill W+RMB
- Doom N Gloom Shift+LMB
Again what are you making comparison to and how are you testing this? (Videos would help explain and show with greater clarity and less assumptions for the reader)
It is my belief that the Deadeye class is simply not capable of PVP, they have added gunplay to the game which is nice but with how it works, the nature of aiming a gun, charge shots, bullet spread, bullet randomistation it is not inline with the melee combat and agility of the rest.
So what is the soloution here?
Adding damage resistance on some of the skills whilst the others still dance circles around you and using skills that are more suitable for mobs will never yield a PvP efficent class. Also there has to be a tradeoff with the gunplay as bullets are ranged weps by nature, not Melee.
I agree about the issue on PVP and believe this cannot be solved with what you are suggesting, the class is always guns in blazing with no actual defence other than keep moving, swing on a rope or get flattened by your own concrete wall.
1. Kaya is an admin working for Pearl Abyss.
Great and? Also the class is good everywhere :D not just darkseeker (i guess u wanted to say that) and yea if it's bad for pvp its not my problem i dont do pvp in any other class either.
the problem with giving an opinion without knowing both sides. you're only talking about pve, so I can tell you that you shouldn't participate in this debate because you know absolutely nothing about PVP. do you know how a class is tested? Yes, in PVP. that's where you know if a class is good or not, dead content? just because you like pulling out carrots and radishes doesn't mean that's the real content of the game. the class is garbage in its entirety, the class is incomplete and if you want to continue standing firm in your poor argument. why do you think millions of people think the same?
LMFAO ofc i should participate just like how u think a class is only good when it's good in pvp. Hell nah mate a lot of ppl don't care about pvp and Deadeye is pretty decent in pve so yea if they wana balance it in pvp then fine add plus things to the class but tbh if they want to nerf it for some "pvp" reasons like remove dmg when they add more iframes etc then nah thx its fine if its dead in pvp ( pvp is dead anyways).
1. Kaya is an admin working for Pearl Abyss.
What region? Because I know no one on NAEU with either that name as a GM or Mod/Amba...
After 4 days since I sent my first msg in this post I reafirm what I said, the class is AT LEAST as good at grinding as a dosa awakening even in oluns and that's a lot to say since dosa buffs allies damage xD. But to be fair she also seems underwhelming in pvp so far. She still lacks several skills so once again it is still to soon to worry about it.
I have faith that Pearl Abyss will set her right. I know in most games saying this would sound crazy, but I trust our devs here in BDO. So far I'm having fun with her in PvE and bet by March she'll be evened out in pvp nodewars :)
I disagree with some points of OP made but it's pretty obvious Deadeye needs not just buffs but the CORRECT buffs prioritized.
NGL, I only care about PvE aspect. I mostly understand her flaws in PvP but it's not what sells the class for me and I assume majority of the players think alike.
Increased range on Shift+F is and absolute must. It's not negotiable but in a way it is. Maybe there should be a second "circular area" on top of the prime attack with slightly less damage but it SHOULD hit enemies for aggro.
I can tick half the map with Archer's Shift+E. Ranged class with no range on her main skill feels confusing and counter-intuitive. Pre "rework" Archer was the closest thing we had to a "Gunner" and in many ways he was superior to current Deadeye concept. Sadly, I have to lock 12 skills to play current version of Archer so I'm no longer a fan of him, even if he's good for some spots.
Decrease cooldowns on most of her skills or allow them to be used off-cooldown with lesser damage and/or lowered stats like you do with coutless other abilities on all the classes.
I wonder if "rabam" skills will fix the holes in Deadeye toolkit, then there is a potential in "magnus" skill and whatever future update might bring but we mostly need to hope Korean feedback is competent because PA mostly focuses on their main target audience.
Gunner in BDO is my dream come true but boy oh boy - she does feel like a 'monkey paw wish' spell (Q _ Q)/