Kindly asking to change grid cost of all seeds to just 1 grid, so we can plant 10 magical seeds instead of only 2.
Right now players are geeting 2-3b per h by grinding or sniper hunting, 1b over night from fishing, 1,5b+ from gathering saps etc.
Maybe it's time to make farming also a bit better, and by changing grid cost of all seeds to just 1, would be a very decent start.
Once again my idea wouldn't break the game or its economy, so I don't see any downside from that. Let me know if anyone esle see some huge downside or any other negative impact that this change would cause.
Magical seeds are for people who don't want to spend so much time and/or energy on character. Please DO NOT TOUCH IT.
You can still get more items from doing normals seeds instead of magical ones.
Instead give us finally FARMING MASTERY that will increase number of obtained items from farming and for example better chance for mole.
Yes, Farming Mastery that actually does something and make the scarecrow and water management not take up a slot so can be used on 10 grid plants
Magical seeds are for people who don't want to spend so much time and/or energy on character. Please DO NOT TOUCH IT.
You can still get more items from doing normals seeds instead of magical ones.
Instead give us finally FARMING MASTERY that will increase number of obtained items from farming and for example better chance for mole.
Agreed, the grid space taken up by magical seeds is mostly fine - it's a just bit ridiculous for some crops that take 2 spaces for regular and 10 for magical seeds. There's a few other things I'd to see changed, though:
- Irrigation tanks & scarecrows: those should not take up extra space. Using the biggest available fence (10 spaces) you still cannot plant some magical seeds (e.g. tomato) and have them installed at the same time. Even with normal seeds you get better yields without those improvements (because of the two extra spaces for seeds), which makes no sense.
- I'd like that we could just fill fertilizer and water into the irrigation like a container, without having to put them on the field manually every time.
- The garden/fence should have some soil overlay, to make your crops more easy recognize. It's really hard in some areas with lot's of rocks, grass and bushes.
- It would be nice if there was a way to auto arrange seeds on the grid for planting them. Arranging all 10 seeds manually on the grid gets tiresome after a while, especially when you don't have the angle quite right and also need to stand somewhere with your character.
- Magical seeds should have a minimum yield of 150 crops. It makes no sense that you get less crops on average compared to regular seeds. And you can't stick with regular seeds when plant breeding either, because you'll get the magic ones anyway.
I think it would be nice if we could also maybe set up farms in our manors (outside the building of course).
Magical seeds are for people who don't want to spend so much time and/or energy on character. Please DO NOT TOUCH IT.
You can still get more items from doing normals seeds instead of magical ones.
Instead give us finally FARMING MASTERY that will increase number of obtained items from farming and for example better chance for mole.
Yes, Farming Mastery that actually does something and make the scarecrow and water management not take up a slot so can be used on 10 grid plants
Yes! Both of these things! I just hit Guru 1 on farming and was like "Okay -_- Thanks"
Or even if you hit Guru level if you were allowed another fence or two. Kind of like how Guru Hunting allows you to have an extra shot.
id go into the opposite direction make 1 giga seed per fence and maybe x5-10 vendor price and x? the rest.
id really hate to have 10/fence, too annoying