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UTC 1 : 18 Apr 30, 2025
CEST 3 : 18 Apr 30, 2025
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#Berserker
Succession Berserker PVE improvements and thoughts
Feb 8, 2025, 22:05 (UTC)
2159 10
1 2
Last Edit : Apr 3, 2025, 22:46 (UTC)
# 1

the way i understood the PVE number changes in recent patches is that the devs wanted to stay away from buffing main dmg skills for more skill based grinding/active grinding which i understand but the changes were not enough for the places he struggles in as hes a Zbuff reliant class in PVE because of no attackspeed resulting in lack of burst in PVE And since giving him a atk speed prebuff would make him broken in pvp, so here are the proposed changes
-1

 extra atkdmg 3385%x2> 5865%x2 pvp dmg reduction 70%> 85% Airattack> removed

2-

Quacking Fury which is a flow of this skill 6652%>9100% and adjust pvp dmg reduction based on that

3-

Extra attack dmg 4816%x2>6232%x2, and adjust pvp reduction based on that And Add a forward Guard to Ultimate version

4-

  7817%x3>9151%x3 and adjust the pvp dmg Cooldown 10s>8s

5-
This skill is used inbetween combos and only experienced zerkers use it in grinding so 2364%x1 max 6 hits>4181%x1 max 6 hits and adjust the pvp dmg reduction based on that
Added 50% critical hitrate (Pve only) on normal F not kneekick

6-
some better flows with ult fd And actually fixing the hitbox
7-

Increase the Critical Hit Rate 30% for 10 seconds to 30% for 20 seconds to match the addons currently its hard to maintain both


Consider the changes above and this class could become finally good in pve for people who main him and want to only play him.

This was hidden by admin due to the reports it has received.
Last Edit : Feb 9, 2025, 18:46 (UTC)
# 3
On: Feb 8, 2025, 22:05 (UTC), Written by doNotProblem

This global patch changes were really good and a step in the right direction for this class as you improved the skills and rabams which were mostly PVE except 1 skill (frenzied wind cooldown change) but its welcome utility change,
but the way i understood the PVE number changes is that the devs wanted to stay away from buffing main dmg skills for more skill based grinding/active grinding which i understand but the changes were not enough for the places he struggles in as hes a Zbuff reliant class in PVE because of no attackspeed resulting in lack of burst in PVE so here the proposed changes
-1

atk dmg 1354%x1> 3600%x1 extra atkdmg 3385%x2> 5665%x2 pvp dmg reduction 70%> 95% Airattack> removed
2-

Quacking Fury which is a flow of this skill 6652%>9100% and adjust pvp dmg reduction based on that

3-

This Skill was not buffed for 5 years because of 1 reason, its Spammable with no dmg loss on cooldown so heres how to fix it
-Beastform attackdmg 3172%x2, max 4 hits > 4152%x2, max 4 hits
-Added 35% critical hitrate (PVE only)(Nullified during cooldown)
-Dmg reduced during cooldown
-adjust the pvp dmg reduction based on that
4-

Extra attack dmg 4816%x2>5300%x2, and adjust pvp reduction based on that
5-

This skill could use a buff in PVE in terms of numbers as it is slow but its not necessary
6-

Could use some better flows with ult fd but its not necessary

Consider the changes above and this class could become finally good in pve for people who main him and want to only play him.

I agree with you about these changes with exception to saying buffing the rebam skills being a step in the right direction. These literally all need removed and redone. They all are terrible, with exception to the pve spin which isn't even that good. No one uses any of these during pvp or pve. 2 of them are the exact same animation.

Last Edit : Mar 15, 2025, 12:32 (UTC)
# 4

Half of the people I know grind with Succ Zerker, and many of them use him only for grinding. I don't think he needs any PvE improvements (oh, and all of them have been playing Zerker since before the PvE buffs you mentioned). There are already too many people playing Zerker everywhere.

I don't want to hate unnecessarily, but I can't help thinking that, even if I think Zeker is a cool class he deserves the Drakania Awakening kind of treatment. There are too many Zerkers everywhere because he's broken.

Last Edit : Mar 15, 2025, 13:16 (UTC)
# 5

this is a pve thread im not talking about pvp, kindly delete your post thank you.

Last Edit : Mar 15, 2025, 13:36 (UTC)
# 6
On: Mar 15, 2025, 12:22 (UTC), Written by Vanderin

I don't think he needs any PvE improvements

He's already everywhere, and it is also very present class in PvE as well.

Last Edit : Mar 21, 2025, 05:28 (UTC)
# 7

Succ zerk needs PVE buffs, but devs dont read  class feedback. After warrior nerrf,. what do you even expect from them?

94 619
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NeverSayDie
Last Edit : Mar 21, 2025, 06:11 (UTC)
# 8

i Agree i want them to nerf Rmb Spam and actually buff the class for us apm heavy folks to actually deal dmg.

Last Edit : Mar 21, 2025, 09:34 (UTC)
# 9

Another week where they Completely neglect zerker.

Last Edit : Mar 26, 2025, 07:52 (UTC)
# 10

HC server forced me to try succ Zerk. So this is my  impression. 

PVE.

1. Its hard to rotate crit hit buff. There is not logical combo and I cant look at buff, because there are a lot of addons. So I just look at skill cd, when  s+f has 3 sec cd  I use  shift+q,   when shift+q has 11 sec  I use s+f.  But its annoying, why not to  make crit buff for 20 seconds for both skills?  Pro players have this buff permanently, but new players on this class have a problem.

2. Damage on pve is not good. With 354 ap and 2 big events  I did 34k trash in dsr, the same trash I do for succ woosa. But when I played deadeye and dk  I did 44k+.  Also it is very sad that for pve this class has only rmb , shift+s+lmb and spin, other skills just don't do damage.

PVP

1. Can't V in  grab is an absurd.

2. Desync with mouse movement.  Just delete mouse movement and the problem is fixed.

3.  1 grab is already a big opportunity, but 2 grabs, it is way too much.   Grab is the problem of this game at all, you just play around grab, it is not fun and it is not fair.

94 619
Lv Private
NeverSayDie
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