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UTC 0 : 28 Mar 24, 2025
CET 1 : 28 Mar 24, 2025
PDT 17 : 28 Mar 23, 2025
EDT 20 : 28 Mar 23, 2025
#Suggestions
Decrease Agris Fever consumption
Feb 16, 2025, 14:37 (UTC)
1836 6
Last Edit : Feb 16, 2025, 14:39 (UTC)
# 1

I would love to see Agris Fever consumption being lowered about 50% to increase grind incentive. Eg. when I grind Trolls I consume 20k Agris Fever within 30-40 minutes, not even able to pull a full hour before Agris Fever is depleted. It would be an easy change that would better the grinding experience and also give a slight boost to player income.

Last Edit : Feb 16, 2025, 14:46 (UTC)
# 2

they should totally change it for certain spots tbh. Trolls doesnt even seem THAT bad.

Try something like dekhia Pila ku.

Last Edit : Feb 16, 2025, 19:20 (UTC)
# 3

Sure, they'll do that, and decrease the trash to make up for it.

Last Edit : Feb 17, 2025, 08:20 (UTC)
# 4
On: Feb 16, 2025, 19:20 (UTC), Written by RengerEl

Sure, they'll do that, and decrease the trash to make up for it.

Hopefully not, I agree to decrease significantly the agris consumption due to later costs of enhancing items, sorry the huge amount of silver needed for a single tap. Above pen kharaz will cost billions per tap.

At the moment we just have an expensive cron cost, increased crons amount for protected tap but same silver/h as 1-2 years before, there is no balance to realistically compensate the new items enhancing costs.

Lv Private
Woosycat
Last Edit : Feb 17, 2025, 14:42 (UTC)
# 5

I'd rather see them make an openworld pvp objective that recharges Agris to create a grind/pvp gameplay loop.

Last Edit : Feb 17, 2025, 16:34 (UTC)
# 6

I also agree that there is a huge issue with making enough silver to progress beyond a certain point in the endgame. And it's a bit boring that all is now about Crons and Dawns. If they could increase money making in grinding and maybe make crons and dawns farmable.

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