The current timed limit for re-entering Hardcore is very frustrating and unnecessary. Say a player wants to do hardcore on the evenings on weekdays, but in the mornings on weekends; well, they're SOL because they have to wait 23h to go in again. Want to play Friday night, but you have plans for Saturday night? Best skip a day. Decide you don't like playing at the time you currently play, but would rather play at a different time? Hope you like losing a day.
Players should be able to play for 2h each day. If you want to prevent a 4h binge segment around reset time, just make the 'timer' to re-enter 4h after initial entry, instead of 23h (mandatory 2h break). This ensures that players are (for the most part) playing on different 'days', not unfairly advantaged or disadvantaged against other players. It also means that players won't have to always fight the same cohort ('players who join at 5pm') and are more likely to be able to fit Hardcore into their schedule. It also means that you don't have to worry so much about players who 'straddle' the reset time.
While I mention that, I think it would make more sense to have daily quests reset on each day's login, instead of at a specified time. I realize this may be more technically challenging, but I think it would be more fair to players, especially those playing close to the reset times.
Hope everyone is enjoying hardcore.
This is what I don't understand about PA. Back in the day there were quests with 7 days, 24h, 20h etc. cooldown. People hated it, and demanded change. They changed it to fixed daily/weekly reset. And now they bring back that cooldown everyone disliked? WTH, they don't even know what happened in their game before?
We dont need cooldown. Just daily reset and we will be able to play only 2h per day anyway.
The only reason I suggest a cooldown is to avoid a situation where one player encounters the same other player, when that player is in 2 different 'allotments' of hardcore time.
If you have a 2h mandatory cooldown, that can't happen. If that's not a priority or not important, of course it isn't needed.