As you're aware, archer is one of the rarest classes in the game due to several factors
The main one being if you're caught you die, which is fine it's a kite class
So it confuses me how balancing 1v1 and 1vX skills is meant to address this issue
Glissade
Is a 3 part skill which allows camera movement allowing the archer to twist at the last second to punish forward guards and grab bots that dive at them
It also has stamina regen which is necersary as with the amount of protection in the game small scale fights go on for a very long time
The KD on it taking such a long time from point of activation to actual cc means that it's usage in large scale is low
Now the new version of Glissade will be a 1 part skill with a kd on the first part which needs to be directed straight towards your opponents
You may aswell hold a sign during it saying "Press E"
It will also not allow stamina regen it's also turning a kite skill into a forward skill which opposes the classes fundamentals
Zephy Leap
The skill allows you a quick gap with a following stiffness arrow if timed well can be used to counter grabs
You can also tap into 25% rage for an iframe and regenerate some stamina
Again CC removed, Stamina regen removed
Uproot
Another Stamina regen
Rightous Smite
A slower skill to activate relies on it's SA to keep you from being cc'd while throwing out damage
This could be used to punish SA traders
Now with archers weak forward guard combined with the slower casting this is just another skill to get cc'd and killed in
I can go on how sharing heal cd's etc cause issues but I wouldn't class these skills as key skills as archer gains most of it's hp from life steal
If the idea is to give pve protection create a FG called PvEFG so PvP need not be affected
I'm also aware that there were some positive changes too but I don't feel they counter the losses
I get that if you feel archer has too much stamina regen you needed to remove one (which I don't agree it does)
But to remove several if not all of it at once is insane