Class problems:
There was a very small increase in damage in PvE in the damage improvement when updating.
Very strong lack of area on many spots. Even on "Golden Pigs" where there are 4 monsters, most often the class only hits 3, and very often does not reach 4 with its skills.
Not one of the class's problems was solved.
After the last patch where the damage of this class was improved. Some useless skills were improved such as:
• Absolute: Home Run - No damage. Useless skill.
• Infinite Power - No damage. Useless skill. Long skill without damage. Long charge. No area. No links to immediately have a "Charged state" of the strike.
• Hammer Smash - No damage, almost the longest skill of the class without damage. Everyone resets it via "Core Fusion"
Many skills have no damage. Long animations. Lack of attack speed compared to other classes (Ganer, DK, Warrior, Valkyrie, Giant, Guardian and others).
My suggestions for improvement:
Hammer in the Knee - Increase the buff that gives attack speed from 15% to 20%. As it was done a few years ago on the Guardian. (they are the same in speed, but not in area).
• Absolute: Gravity Field and Flow: Golden Wave - Speed up. Increase the skill area.
• Absolute: Hammer Throw - Rework it so that it deals damage to monsters in the back (increase the hammer explosion area).
• Absolute: Home Run - Speed up. Provide smooth transitions to skills to link skills.
• Absolute: Attraction - Fix a bug where the character would occasionally teleport back when using a skill.
• Hammer Smash - Ridiculous damage numbers for such a long skill cast, given that she is in defense, without a good area. At that moment, the guard hits with the skill "Dragon's Maw and Flow: Howling Light" 53364 damage having a huge area. And this skill deals only 34284 damage with a full cast. Damage increase is required, not 6000x2 and 10900x2, these are very small numbers for such a long skill.
• Flow: Golden Skyfall - Very long cast with 34432 damage, stretched over the number of hits for 3 seconds. With such a cast, the damage is too small. Needs damage increase or skill acceleration. Also skill has insanely small attack area. The skill can be compared to the Guardian with the skill "God Incinerator" which has 42126 damage in 1.75 seconds while having an area 2-3 times larger.
• Flow: Golden Vines - One of the skills where the attack area reaches only to the character. Need to increase the skill area!
• Hammer Spin - Improvement in smoothness of transitions from other skills to this one is needed. Initial hand swing slows down the skill too much.
• Infinite Power - The best skill that the class has in its arsenal. The most useless. It doesn't say 13388% x2, but it has a 2-second charge and 0.75-second cast. Insanely small damage for such a long use of the skill. The skill needs to be completely revised. Make the skill without charging, remove the ticking damage when charging.
• Flow: Gold Continuum - Make the passive skill "Anti-gravity" work on the skill, since she also hits with a hammer!
You should constantly remove the long cast of skills with the skills "Core Fusion" in order to somehow speed up the character and give out more damaging skills. Half of the skills are not applied to the character because they are not needed, and their uselessness, casting speed.
At the moment after the damage improvement, Alas, but the class has not started to show itself normally in PvE. It is overtaken by many skills. At the moment, this class is almost in the throes of the dead. The fact that you gave +10% PvE damage will not save it in any way, especially since some skills were improved unnecessarily.
When a character farms 15-30% worse than other characters, such as Warrior, Valkyrie, DK, Lan, Guardian, Woosa, Giant, Sorceress, Gunner... This is very bad.
This class will never be taken on Oluns. Because it is useless without damage and slow without damage.