Archer Patch Feedback:
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Righteous Smite FG (Forward Guard) Change:
The new implementation of Righteous Smite’s forward guard is horrible. It should be reverted back to its previous state (SA). It was originally designed as a good way to regenerate stamina, especially in small-scale fights. With the recent stamina nerfs, there’s really no way to regenerate stamina anymore, except for shield blocking. This change has made the class feel worse in terms of stamina management. -
Storm of Light:
Storm of Light is fine if it’s meant to be used as a makeshift forward guard. However, if you're trying to make it more effective, please revert it to put us back in Awakening stance instead of Pre-Awakening. The current setup disrupts the flow of damage and feels clunky. -
Steady Breath Input Change & CD Sharing:
The input change for Steady Breath is bad, and the fact that it shares a cooldown with other skills makes it even worse. It’s a significant change that hurts the fluidity of the class. -
Piercing Cry Locking to Character Position:
Piercing Cry locking to the character’s position rather than the camera is a huge issue. It ruins the fun and fluidity of the class. One of the main reasons people love playing Archer is because of the smooth and dynamic flow of combat. These changes make it feel restrictive. -
DR (Damage Reduction) Meta:
The current meta, where we need to be full glass cannon and still die to tanky classes that can kill us with 1 or 2 skills, is frustrating. It’s hard to do damage while being so squishy, especially when tanky classes are so dominant. -
Damage Nerfs to Awakening Skills:
Archer’s Awakening skills, especially Piercing Light and Righteous Smite, have been heavily nerfed, and it’s hurting our overall performance. Last year, there was already a nerf to Marked Bloom and Spear, and now those skills are hardly even worth using. Even before the nerf, their damage was mediocre, but now they’ve been nerfed again. The constant damage reductions are disappointing. -
Earth Shatter Forward Guard:
While the addition of Earth Shatter having a forward guard was a nice touch, it doesn’t seem like the developers fully understand the class. This change feels like a shallow attempt to address the class’s issues. ALSO this may be asking a lot BUT the cc on earth shatter and verdue were some of our good catches in the kit, earth shatter cc was mainly for small scale and 1v1s... -
Uppercut Linger Forward Guard & CC Removal:
The removal of the uppercut linger forward guard and the CC removal is a baffling decision. It’s one of the key aspects of Archer’s kit in small scale. - Things I like in new patch if they want to keep archer how he is:
The earth shatter forward guard is very good and feels clean to the class, slight things like adding stam regen back to glissade and gapping will make the class not feel like it has a asthma tank, even before we couldnt just kite every class we would still run out of stam, with how fast the entire game is atm even classes that are not up to speed feel the gap so many classes just aimlessly run at you with not a thought in the world.(just add stam regen back to gapping and or glissade) I do like the new steady breath giving +12 ap and the combined ap buff on glissade, I do think they should make it so the you dont have to repop breath of spirit every life because that just continues the clutter of skills we have to put on hotbar especially in war that doesnt include asadel belt or necklace whale pots either or whale tendons. I do not mind having to adjust to the change of playstyle theres is just things that need to be cleaned up so we can get back to how smooth the class is, slight things that add clunky skills etc to a class is bad overall, archer is a very smooth and stylish class, make storm of light keep in awak and it will add a lil gattling gun like ranger has when it uses its shotgun it wont interupt the smoothness of the overall class and merely will increase the dps and make a skill that was pointless useful.
Conclusion:
If the goal is to keep nerfing Archer, then it's clear that the developers don’t fully understand how the class works. The changes have made the class feel less enjoyable, and it's been a struggle to find any positives in these updates. It’s disheartening for longtime Archer players, and it's ruining the enjoyment of the class for many of us. If the intention is to make Archer feel fairer, it may be time to go back to the drawing board. Please reconsider these changes to avoid further alienating the Archer community.
I for one love being more melee-focused now. I think I speak for most of the playerbase when I saw ranged damage in this game is too high and should be riskier. Played archer since its release and always felt scummy killing players I can't see from render distance. Thank you J!
I need my stam back, I beg.
As a fellow nerfed class (dosa) I think its important to understand nerfs are a important and healthy part of the video game we play (black desert online)
I for one love being more melee-focused now. I think I speak for most of the playerbase when I saw ranged damage in this game is too high and should be riskier. Played archer since its release and always felt scummy killing players I can't see from render distance. Thank you J!
You mean u like playing melee when u die in 2 skills to carpet builds?
interesting take
I for one love being more melee-focused now. I think I speak for most of the playerbase when I saw ranged damage in this game is too high and should be riskier. Played archer since its release and always felt scummy killing players I can't see from render distance. Thank you J!
Honestly I agree. i did not enjoy being so range. it felt like i needed to be playing far back or im not playing class right. but it was too boring back there getting 5 kills every grand bloom. i am also glad we are more melee now. good job PA. keep it up with these changes!