I love this game.
We're all blessed for it.
Thank you for making this.
- - -
I got to do the dungeons' stories today.
I waited until they were all out except for Vaha.
I was too passionate back then to wait for them all.
I'm glad I did.
This lovers' story is beautiful.
All of the game is.
Thanks for making everything and preserving all that we have loved all these years so well.
Great job BDO team. Then and now.
If you ever do see everyone who made all this over the years, keep trying to pass this thanks along until it reaches everyone?
Genuinely. From the bottom of my heart.
" ... Thank you. ..."
I also like this game despite its flaws.
Regarding the dungeon story, the first three were really good and Yolunakea served as a good climax, resolution of the story. Orzekea was terrible
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Regarding the dungeon story, the first three were really good and Yolunakea served as a good climax, resolution of the story. Orzekea was terrible
Agreed. They bailed on Orzekea (the phrase "cheesed it" keeps coming to mind). That wasn't the place to try their new thing either (mobs, bosses), that might have been a better fit for the final show down with Illezra.
- Story was a lot thinner compared to the other three. That goes for information / fate of the rest of the Dehkians / Dehkima, involvement of the secret guards, Illezra's role (almost non-existent), and Orze herself. Which is strange, because [spoiler omitted]. And they really bailed on Ator's heart / Atomagia. Story writing and voice acting was also uninspired.
- All those unfinished puzzles, lame excuse "they're all broke", but at least they fit it into the (lame) story line.
- You get to basically walk through the whole thing, no hurdles to clear beyond "R R R R ...".
- The story fights / "bosses" were also unimpressive in design and strength. More just bailing.
- NPCs with knowledge quests: meh. And they don't show until you complete the story. No NPC find either. Easy enough to locate by wandering.
- Right at the start: Suddenly the whole world is "patrons" of the ancient society. No more secrets.
- Was there any thematic, context appropriate music? I couldn't tell, so I guess not.
- Scenery: sort of blah too, compared to the others.
About the only real "creativity" they (PA) showed was in disentangling themselves from the dungeon story they couldn't finish. That was expressed in one thought: separate Orze from the other stories so they could do what they wish instead. They did plan on a different fate for her already with what they showed in Protokea, but they took the easiest path they could from there on.
Sad penultimate chapter in the Atoraxxion saga. Total time, without R-spam: about 4-5 hours.