◆ Allow us to sell fish while on a tagged character.
◆ Let us deposit imperal delivery boxes into the storage through a tagged character.
◆ Allow us to tag more than two characters, or alternatively, make the gear-copy feature independent from the tagging system, so that we can gear-copy as many characters as we like (this could be subject to balancing, where for example; the more characters we gear-copy, the higher the fuel cost become).
◆ Make it so we can seamlessly switch to a tagged character without going to the character selection interface while being inside the Desert or The Great Ocean.
◆ Enable tagged character transportation if the Travel Separately toggle is active.
Transport character while tagged and Trade fish is one of the biggest negative for me in tag system.
I agree with all those. Devil's advocate for a moment, the "transport character" is actually just outdated anyways with the Magnus travel. Don't get me wrong I think it still should be an option, but it's kinda meh now.
Magnus is not like travelling exact city to city or near all cities. I like having option not having to waste time while buffed and need to move to another place. And also want to play another character meanwhile.
Example - If you have a buff near shataku you will spend 5 minutes going to altinova for magnus.
But that is aside, lets not forget It needs a revamp for sure.
I agree with all those. Devil's advocate for a moment, the "transport character" is actually just outdated anyways with the Magnus travel. Don't get me wrong I think it still should be an option, but it's kinda meh now.
Character transportation has its use for specific situations. For example, when rolling workers at a remote town, where you need to use many characters to get the workers you want. Edit: I forgot that this was changed recently, so rolling workers can now be done from any town, for any town. That said, this does not magically render this feature useless. As it was merely one example of something it was used for. There are other scenarios where it can be useful.
For the record, PA updated character transportation a few months ago, to be done in 20 minutes, down from 60. So I don't think it's an abandoned feature, even though its usage is limited.
Thank you for the support.
Character transportation has its use for specific situations. For example, when rolling workers at a remote town, where you need to use many characters to get the workers you want.
For the record, PA updated character transportation a few months ago, to be done in 20 minutes, down from 60. So I don't think it's an abandoned feature, even though its usage is limited.
Thank you for the support.
You also don't need to go to the towns to roll workers anymore.
Character transportation has its use for specific situations. For example, when rolling workers at a remote town, where you need to use many characters to get the workers you want.
For the record, PA updated character transportation a few months ago, to be done in 20 minutes, down from 60. So I don't think it's an abandoned feature, even though its usage is limited.
Thank you for the support.
You also don't need to go to the towns to roll workers anymore.
What he said.
An option to buff copy would be nice to add too.
An option to buff copy would be nice to add too.
Hello, can you please elaborate on what you mean by "option to buff copy"? Thanks.
Hello, can you please elaborate on what you mean by "option to buff copy"? Thanks.
Whatever buffs the main character has running or activates, carries over to the tagged character, and vise versa. The option to turn on and off, like the "follow" for those that may not want the buffs to roll over to the tagged character.