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UTC 22 : 50 May 20, 2025
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#Suggestions
The Burden of Grinding
Apr 27, 2025, 19:48 (UTC)
1563 9
Last Edit : Apr 27, 2025, 19:50 (UTC)
# 1

Region (NA/EU): EU

Suggestion(s)/Comment(s): The "burden of grinding" requires us to go through an unnecessary tedious checklist before grinding.
Details:

 

Regarding the acknowledged issue of the significant "burden of grinding" – which honestly feels increasingly unfun with the sheer amount of preparation needed – and with the developers actively looking into it, I felt this would be a timely moment to share my thoughts on potential simplifications to the pre-grind process. For example, the feeling of forgetting a crucial buff mid-grind or the overwhelming checklist before even engaging with monsters really detracts from the enjoyment.
 
Many of these pre-grind steps feel rather redundant and contribute little positive impact to gameplay. For instance, the durability of an alchemy stone has a negligible effect on the marketplace. It's just another thing to manage, and if it were always active without durability, it could even be removed from the buff bar, simplifying things further. Similarly, repairing heavily damaged gear is rarely a significant financial burden, yet it remains another maintenance task we must consider before grinding.
 
Here's a checklist we go through before grinding:
- Lightstone
- Alchemy Stone (& durability)
- Gear Durability
- Buffs (Fairy). This includes but is not limited to: Cron Meal, Perfume, Elixir, scrolls (XP, increased drop rate)
- Tent buff
- Drop rate buff (from tent)
- Krogdalo buff
- Caroline buff
- Furniture/House buff
- Loot Scroll (level 1/2)
- Pets group/agility/food
- Skill addons
- Crystal presets
- Agris points available, on/off
 
I hope this clarifies some of the nuisances, both minor and more significant.
Last Edit : Apr 27, 2025, 22:49 (UTC)
# 2

I completely agree, even with simplifications we get by not having food buff rotations or elixir rotations thanks to draughts its still a lot of stuff to remember and i often forget at least one of them quite often, I either forget to activate loot scroll or pop food buff. a lot of this could be further simplified so we would have like 5 tasks to check before going out instead of 20. Love the idea, hope it happens

Last Edit : Apr 28, 2025, 02:38 (UTC)
# 3

do you know any other MMO that forces you to have zillion of buffs from all crazy sources just to get your zone fights done? 

I definitely agree - we need simple workflow when we manage our gear (prepare for an activity like grind, life skills etc)

However seems no one sees the real issue here - I have to reiterate - no other solid game adds so many "buffs" over player gear score and skills like this one. this is the real issue and PA should just outright remove all that clutter (leave 1 food buff, 1 blessing, 1 potion buff and that's it!)

But we won't be able to complete content we want you'd say. That's right! with that change should come PROGRESSION to our gear, real progression, not petty 1AP here and 1DP there, but real measurable  progression (gear re-scale, introduction of new powerful gear).

As it is now, gear progression is dead, 99.9% of characters aren't capable to do end game content and only few % can attempt it while buffed. 

PA should throw those petty buffs to the garbage bin and instead introduce meaningful power to our characters. I don't want to manage 2 dozens of buffs even in auto mode. It is still a chore and testament of PAs inability to create balanced gear progression and character progression. There should be no buffs but chracter gear and character skill. There should be no cost involved in running your character (have any of you calcualted how much these buffs sap from your budget? it's crazy when it adds up or crystals break)

Last Edit : Apr 28, 2025, 05:57 (UTC)
# 4

It literally doesn't tho.  You choose to do all those things, you can grind with just cron meal and a giant's draught, you do all those things to earn silver faster.  

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S713
Last Edit : Apr 28, 2025, 15:16 (UTC)
# 5

i last week i wasted 200b and literally got nothing but anvil stacks, just so i can get 2 AP that will absolutely do nothing for me.

at this point i feel no burden to grind, i dont want to grind at all, will fish till free hammers maybe then i do some clicks.

And on top is about to kill succ zerk (my main) and the next reroll scroll is in year 2026, yeah.

what you describe is an absolute nothnigburger to me, everything is automatic now, even furniture will become a scroll, its too burndensome to repair gear and alch stone??? checking whether you have the right crystals/artifacs doesnt even count.

Last Edit : Apr 29, 2025, 08:48 (UTC)
# 6
On: Apr 28, 2025, 05:57 (UTC), Written by Werbs

It literally doesn't tho.  You choose to do all those things, you can grind with just cron meal and a giant's draught, you do all those things to earn silver faster.  

Exactly this. Most of the time I dont even use harmonies anymore, just lootscroll, foodbuff and maybe agris. OP made this list unnessecary long. It really depends on which spot you grind and for how long to see which buffs you need.

Last Edit : Apr 29, 2025, 09:50 (UTC)
# 7
On: Apr 27, 2025, 19:48 (UTC), Written by Treeflower

Region (NA/EU): EU

Suggestion(s)/Comment(s): The "burden of grinding" requires us to go through an unnecessary tedious checklist before grinding.
Details:

 

Here's a checklist we go through before grinding:
- Lightstone
- Alchemy Stone (& durability)
- Gear Durability
- Buffs (Fairy). This includes but is not limited to: Cron Meal, Perfume, Elixir, scrolls (XP, increased drop rate)
- Tent buff
- Drop rate buff (from tent)
- Krogdalo buff
- Caroline buff
- Furniture/House buff
- Loot Scroll (level 1/2)
- Pets group/agility/food
- Skill addons
- Crystal presets
- Agris points available, on/off
 
I hope this clarifies some of the nuisances, both minor and more significant.

I just need a few seconds to start grinding and  I never had any issues with that. Also other games have much more buffs. You literally copy pasted Blue_Squadron words from his review on devs talk, please don't do it anymore. Blue talks everything for content, but 50% of his words are false. He also mentioned dk as weak class and he wanted awk dk buffs instead of nerfs, lol. Devs buffed succ dk even more than was awk dk before nerf.

Last Edit : Apr 29, 2025, 11:26 (UTC)
# 8
On: Apr 29, 2025, 08:48 (UTC), Written by Yurkov

Exactly this. Most of the time I dont even use harmonies anymore, just lootscroll, foodbuff and maybe agris. OP made this list unnessecary long. It really depends on which spot you grind and for how long to see which buffs you need.

The general consensus is that people grind in sessions of an hour.
You state that you only check for loot scroll, food buff and maybe agris which is valid if you grind a spot like Elric Shrine but that won't cut it for higher end spots whatsoever. For higher end spots, these are all the buffs to take into consideration with little to no argument to be made.
If you heavily disagree, please provide content of yourself partaking in content such as Dehkia 2 Oluns, DSR, Golden Pig Cave or Orzekea (grind/atoraxxion) including displaying your total AP compared to the grind spot's requirements. Perhaps it'll make me understand your point and clear up a misunderstanding.
On: Apr 29, 2025, 09:50 (UTC), Written by Briexdon

I just need a few seconds to start grinding and  I never had any issues with that. Also other games have much more buffs. You literally copy pasted Blue_Squadron words from his review on devs talk, please don't do it anymore.

I do not watch nor keep up with Blue_Squadron's content.
Last Edit : May 1, 2025, 03:41 (UTC)
# 9

PA balances new spots around having hardcap gear, maxxed buffs, and perfect (PvE) crystal sets. Even then, you need to do super sweaty grinding and it's very easy to die. This is unusual for games to be balanced in this way, and it turns away new players.

Buffs should be simplified.

You should be able to stack and start/pause buffs. The way item collection scroll works should be the model to use. This way, players could avoid over/underbuffing.

Crystals should not break.

Spots should be rebalanced around achievable gear rather than a complicated buff regimen. Buffs should be quality of life improvements to help people who are getting used to a new spot, not something that is a necessity that new content is locked behind.

It is good that PA is gradually removing required micromanagement elements from the game, however there is still a long way to go to improve this.

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Aldojackson
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