The recent Berserker changes are a step in the right direction, with improvements that make parts of his kit feel more streamlined. However, several aspects still feel outdated and would benefit from further refinement to support his overall performance. With that in mind, I’d like to suggest a few adjustments that could help push him closer to where he needs to be.
1-
Remove the Falling animation from this skill.
2-
There is a big slowmo/selfstun at the end of the skill whether you end the skill early or fullcast, this is with vell + 5/5 attack speed+10% addon, please speed up the ending animation/remove the slowmotion and since the skill has a 14 seconds cooldown change the PVE critical hitrate from 25%>50%
3-
This skill cannot be spammed anymore after the recent patch and has 0 crit in pve and pvp and has a 6 seconds cooldown so 0%>50%(PVE only)(nullified during cooldown)
4-
This skill feels really lackluster in pve compared to other skills despite having a 10 second cooldown so a 20% buff 7817x3>9483x3 would make it better.
5-
this skill has a hitbox/range problem so unify the dmg across all ranges.
6-
Remove the Accuracy rate Increase buff from these and give it to the skills instead 16.5%>22.5% you did this to guardian and now tamer.
7-
I Really dont know/understand why this has a 250 stamina cost when it has no protections/using it in pvp gets you killed and both awa zerk and succ zerk use it as a PVE iframe so please 250>150
8-There is an issue of insane hitstagger in PVE due to most zones/newer zones not getting the effects of PVE CCs and its an outdated mechanic most newer classes dont have this on any skills so remove these from the skills as a result