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UTC 1 : 36 Jun 20, 2025
CEST 3 : 36 Jun 20, 2025
PDT 18 : 36 Jun 19, 2025
EDT 21 : 36 Jun 19, 2025
A Couple of Necessary Farming QoL Changes
May 17, 2025, 01:13 (UTC)
2627 9
Last Edit : May 17, 2025, 01:13 (UTC)
# 1

I know there is a farming update coming down the line...eventually. I know PA is planning to make seeds stackable at some point. However, there are two other updates I'd like to see that I believe are even more important than stackable seeds.

1. I'd like to see the ability to plant multiple of the same crop at the same time. I don't know how this would be effected, maybe a "snap to grid" type feature would make it easier. As it stands now, planting crops is incredibly time consuming when you have 100 of them to plant. Please let us plant 10 crops at a time into each plot.

2. Make the farming actions a permanent fixed action wheel similar to how gathering was changed. Having to alternate between F5, F6, and R for pest control, harvesting, and breeding is incredibly annoying. Let us lock in one action, so we can run through all our crops with that, then swap to whatever we want to do next.

Last Edit : May 17, 2025, 01:20 (UTC)
# 2

let us prune/pick bugs from 10 at a time, and harvest/breed 10 at a time as well :D

229 2012
Lv Private
StickyBuns
Last Edit : May 17, 2025, 11:17 (UTC)
# 3

make farming way more profitable.

Last Edit : May 17, 2025, 15:30 (UTC)
# 4

Breeding/Harvesting should automatically prune/pest control at the same time.

Last Edit : May 17, 2025, 16:02 (UTC)
# 5

One of my farms near Heidel has a big rock in it. I have used this space for a while with no problems.

But now I have a pumpkin growing inside the rock that I can't get the action wheel to open up on to manage the plant.
I tried kneeling, and going all around for about 15 min.
I also tried picking up the fence, but it won't let me because it has a crop.

Suggestions:

1) Whatever logic is used too find a good location to place the farm should include rocks.

2) AND change the fence pickup from instead of being blocked from picking up the fence when there is a crop t getting a warning that the crop will be lost. This will avoid support tickets from being created as well.

Last Edit : May 20, 2025, 13:29 (UTC)
# 6

Additional sugegstion:
Make it possible to "save" the crop layout of the fence; for example, if you planted 10 pumpkin seeds, then you save the layout, next time you can plant 10 pumpkin seeds with one click by applying that layout; the pumpkins will be planted to the exact same location as before. Of course you will need enough seeds in your inventory to apply the layout.

54 202
Lv Private
DrayornJr
Last Edit : May 21, 2025, 00:07 (UTC)
# 7
On: May 20, 2025, 13:29 (UTC), Written by Ponge85

Additional sugegstion:
Make it possible to "save" the crop layout of the fence; for example, if you planted 10 pumpkin seeds, then you save the layout, next time you can plant 10 pumpkin seeds with one click by applying that layout; the pumpkins will be planted to the exact same location as before. Of course you will need enough seeds in your inventory to apply the layout.

I feel like this would be a little more complex than is actually necessary. A simple "right click > select quantity > snap to grid > install" would be easier to implement.

Last Edit : May 22, 2025, 15:53 (UTC)
# 8
On: May 17, 2025, 01:13 (UTC), Written by HouseOfTalenvard

2. Make the farming actions a permanent fixed action wheel similar to how gathering was changed. Having to alternate between F5, F6, and R for pest control, harvesting, and breeding is incredibly annoying. Let us lock in one action, so we can run through all our crops with that, then swap to whatever we want to do next.

I LOVE this idea...this is a terrific QOL suggestion

Last Edit : May 23, 2025, 05:05 (UTC)
# 9

good suggestions!
I would like to add that as of now you cannot plant in the center of the fence because fence popup interferes with crops. I'd like to see that fence popup gone (moved to keybindings or quick slot) so we can press separate key to plant (and use default layout to plant) and press different key for fence settings (remove fence, change crop layout, ets).

that fence nag and requirement to use clunky UI to plant every single seed is what makes farming too offputting to keep doing it. Farming has to be streamlined to farming actions, UI interactions removed for good. Since it brings no profit (only loss if you count how many times you should feed your farming workers) at least make it enjoyable experience, PA!

also we need own spaces for garden (without rocks, weeds, beetles). Each fence when planted should be instanced and it should be soil inside, not rocks and beetles. Plants also should visually represent growth stage and have better UI (floating text should be removed in favor of visual representation of plants)

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