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UTC 15 : 36 Jun 15, 2025
CEST 17 : 36 Jun 15, 2025
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Vendor crons should match outfit extraction value.
May 23, 2025, 17:26 (UTC)
3724 6
Last Edit : May 26, 2025, 12:48 (UTC)
# 1

I was watching BlueSquadron's YouTube video on The State of Black Desert in 2025 and why the active playerbase is dying.

One of the things he highlighted is the issue of AFK fishing earning 1bil per day being sufficient enough to maintain costume preorders. This results in a really passive playstyle until eventually players quit as they realise they are no longer actively playing the game and instead are just leaving their PC on for no reason.

If you could buy vendor crons at the same silver value as you get with outfits then players would have an incentive to earn more silver than just 1bil per day. They could make solid progression without feeling crap that 30% of their silver has been taxed from vendor.

This change is long overdue and with the sovereign/kharazads requiring a huge amount of crons, it is now necessary.

Whales will continue to whale and PA should worry about the longevity of the playerbase.

Edit: Additionally, there is more money for PA in active players buying value packs which we need for selling monster drops. We don't need to buy VP for inactive play selling fish.

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Last Edit : May 23, 2025, 20:15 (UTC)
# 2

This would be great but I can't see it happening because outfits make PA money

185 294
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SavouryCrepe
Last Edit : May 23, 2025, 22:47 (UTC)
# 3

They'll never be equal, but they could make it a bit closer. Though since whales need crons too, it's not like there's a huge flood of costumes on the market anymore.

Last Edit : May 23, 2025, 23:05 (UTC)
# 4
On: May 23, 2025, 20:15 (UTC), Written by Benny

This would be great but I can't see it happening because outfits make PA money

PA making no money if more and more people are just AFK fishing and then eventually quitting the game altogether. 

I don't need a value pack to sell fish. I do need a value pack to sell grinding loot.

On: May 23, 2025, 22:47 (UTC), Written by RengerEl

They'll never be equal, but they could make it a bit closer. Though since whales need crons too, it's not like there's a huge flood of costumes on the market anymore.

Maybe make it 90% then to make sure there is still more demand than supply.
Even at equal efficacy, whales will still whale, because they don't have to grind silver. They don't whale for the bonus they get, they whale because they don't want to grind. And people will still buy costumes regardless.

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Last Edit : May 24, 2025, 01:01 (UTC)
# 5

Progression is excessively costly, apart from that it has limited effects on the overall gameplay experience, PA needs to fix the overall progression cycle to give it more purpose and make it more realistic.

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Aldojackson
Last Edit : May 24, 2025, 07:00 (UTC)
# 6
On: May 23, 2025, 17:26 (UTC), Written by PocketAces

I was watching BlueSquadron's YouTube video on The State of Black Desert in 2025 and why the active playerbase is dying.

One of the things he highlighted is the issue of AFK fishing earning 1bil per day being sufficient enough to maintain costume preorders. This results in a really passive playstyle until eventually players quit as they realise they are no longer actively playing the game and instead are just leaving their PC on for no reason.

If you could buy vendor crons at the same silver value as you get with outfits then players would have an incentive to earn more silver than just 1bil per day. They could make solid progression without feeling crap that 30% of their silver has been taxed from vendor.

This change is long overdue and with the sovereign/kharazads requiring a huge amount of crons, it is now necessary.

Whales will continue to whale and PA should worry about the longevity of the playerbase.

Edit: Additionally, there is more money for PA in active players buying value packs which we need for selling monster drops. We don't need to buy VP for inactive play selling fish.

Yes, crons value is massive problem. Especially for high end.  I wish devs earn money on a quality of product instead of grifing players. But if they removed character slot expansion from loyalty shop that is super important for new players and they think they will earn more money on character slots, then what do you expect from them? Their policy is a catastrophic failure. If they listened to the EU/NA players ( a few skilled players at least ). EU/NA are their main source of income, by the way, twice as much as Korea. Then they would be the most successful developers. I am very sorry that a game with such great potential is simply lost.

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