Family Name: NoWar/НоваяСилаКиски
Region (NA/EU): EU/UA
Suggestions/Comments: Rebalancing PvE spots
Comparison of earnings per hour by number of items (NOT AGRIS):
Dekiya Pilap: Before: 32000-38500. After: 22500-24000.
Dekiya Thorn Forest: Before: 24800-25200. After: 21500-22500.
Decia Tuncut: Before: 28500-32400. After: 8500-9400. (After the developer changed from Group spot to Solo, they forgot to reduce the HP and Defense of monsters by 100-300%, the stats remained for monsters for the group!)
Elvia Hexa Marie: Before: 45500-48200. After: 51500-52200. (But after the developer increases the HP of mobs +100% it will be about 24500-27500 which is a very big nerf! Now the spot is almost the same as before the update, since Manos Rings were put on it for +21 damage for all races, they worked since the UNDEAD race was on this spot, which was shown when Media was introduced on the Undead spot. It is not advisable to increase the HP of monsters by 100%, since you started to receive only 5-10% more than before = that is, the increase in HP should be 30-40%.)
Decia Histria: Before: 24500-25200. After: 19200-21200
Elvia Trolls: Before: 14500-15500. After: 11200-12500
In general, all spots essentially became denser, and players started earning 15% to 300% less. Why don't you fix Tunkuts, which are now a spot for ONE player? And the Elvia Hex spot started earning 5-10% more, are you nerfing it very much? You haven't touched Hex for 1.5 years, and now when the hype with Agris started, you suddenly need a nerf? And a nerf by 2 times at once! So that it is not as you write "No change", but so that the spot is completely killed. Many hunting places need to be redone! What you write "No changes" is a lie! The Tunkuta you made for Single Player are also a LIE! They remain group but drop only to one player. You can't even fix this mistake!
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