Region (NA/EU): NA
Details: With the changes over the years having agris while grinding have been more rewarding than before, So I suggest rather than having to 20K Daily agris, give players 50K Agris a day to consume on their grinds or gatherings, this way players who actively play will feel more rewarded for their time actively playing the game. For the item drop rates changes, I suggest to make the 50% Item drop rate permanent on all servers and make Arsha servers 100% Item drop rate, with this changes it will feel more rewarding grinding for treasures of the game and still make decent amount of money on some rare items sellable on the central market
Endgame upgrades are so expensive that even after spending 6 months - 1 year spending your daily agris at Darkseekers (having just reached cap for that spot), it's easy to fall short of reaching Zepheros castle. It is very hard to get treasure items/great marni stones. Even paint is hard to obtain. Silver per hour is not balanced for endgame upgrades, and rare items are very hard to obtain even with a lot of grinding. As a result, people who want to treat the game as a job stay, while the more casual players enter, see how much grinding they need to do to reach endgame, then leave. Overall, progression needs to be made more realistic.
50k agris is less than 2 hours in most places now. People just have to get used to the idea that agris is not something they ever expected people to have 100% of the time while grinding.
Let World Bosses drop 5000 Agris, up to 5x a day. That will get players to fight them again.
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