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UTC 21 : 43 Apr 25, 2024
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Suggestions about node rework
May 15, 2021, 21:21 (UTC)
1036 1
Last Edit : Jul 6, 2021, 13:29 (UTC)
# 1

 

Hi, i am Shaadukar, Ambassador mostly active in spanish community, but i want to share this thoughts with everyone in english, so, please forgive my rusty grammar.

 

Nowadays nodes for collection works in a heavily linear way, easily caped. It tend people to making a worldwide extensive node empire focusing in targeted resources, taking 1 free worker of all cities and nothing more. Its a good mechanic but a bit outdated and is falling behind since manos life skill meta.

 

For me, it works ok, making some random decision still give you money and is a easy and low focussing mechanic, but i think the profit of that network is caped too fast for all players, so i miss some more inmersive mechanic about nodes and more in depth interactions with the adventurer decisions and implications to the zones.

 

As i know, today one node investment just yield materials in a linear way, and can only be boosted by workers skills (pretty similar to fairy skill mechanic)

 

Some people think invest in nodes yields more resources, but is yet not confirmed by PA.

 

So, my point is making the yield of nodes greater while you level them up, having more levels unlocked by Renown mechanic of the player.

The changes would seems some like this :

 

-Leveling up nodes yield more resources from workers, making people to focus in invest energy in the nodes that they will need for resources.

 

-when you level up 2 levels of Renown you unlock 10 or 5 more levels of the node to invest.

 

This would make more interesting options to the players where to invest, cutting the extensive mechanic of having 3 or 4 nodes of the same resource by making viable the replace of that nodes by 1 heavily invested, leaving more space to diversify your economy.

 

This would make more interesting economic growth and oportunities for players, keeping the new players or not big brain players profit but rewarding the people which plan their nodes.

 

And finally this mechanic force people focusing around 1 or 2 regions and concentrate their workers and economy around 2 or 3 cities, will be forced to interact with the NPC and explore the region, bonding the reward with the effort of growing your fame between all the fellow villagers.

 

Would you like to see some changes in that field? what would you change about nodes and resources system ?

 

Keep in tune because this post will have a second part about what i think might make more interesting the worker system.

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