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UTC 0 : 20 Mar 9, 2026
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#Gameplay_General #Update
Please revert or update the Damage Ratios change
Jan 26, 2026, 04:11 (UTC)
3678 3
Last Edit : Jan 26, 2026, 04:11 (UTC)
# 1

this change added in quite some time ago has been left in a broken state and not addressed since.

the short of it is this

  • Vanguard - Deals +5% damage to Pulverizers
  • Skirmisher - Deals +5% damage to Vanguards
  • Pulverizer - Deals +5% damage to Skirmishers

this is a link to the page on this site with the full class/spec breakdown

https://www.naeu.playblackdesert.com/en-us/Wiki?wikiNo=225

Why do Pulverizes arbitrarily get more classes to counter?

In the past before these ratios, each class used to have a unique % damage modifier against every other class. This allowed for a finer level of balancing, but instead was tossed aside for the atrocious system we currently have.

Reverting to the previous system with more attention to given individual class match up balancing would be best, but I'd take a shake up of the classes positioning on the damage ratios chart once in a while. Just do something with it Please

Lv Private
McBean
Last Edit : Jan 27, 2026, 06:23 (UTC)
# 2

the old system was not better and was less consistent however the newer system is also dumb. tbh they should remove things that boost damage into specific types of classes its silly  and no one has ever wanted it!

Last Edit : Feb 2, 2026, 06:25 (UTC)
# 3

The base idea is cool but the pooling is not good.
Many classes that can position behind a Vanguard back with ease get a free +5% lunch.
Free cookies too.

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