EDIT: We did it! Wukong patch from global lab cancelled and we are saved :D!
As NA's Master Wukong and the highest ranked AOS Wukong worldwide I beg you to please not release this change to Celestial Nectar. This change ruins the entire core of the class that makes him fun and engaging and also makes him much more frustrating to fight with pet CC's. Essentially turning your movement into RNG and very unpredictable in the worst way for the Wukong player. Also with the clone stiffness we officially have 5 protected soft cc (Stiffness/Knockback) all of which we cant follow up on besides guessing one will land and pre casting Shift + F (Scorch it All!). This patch going live would be the second set of Wukong nerfs since he was the lowest rated AOS class in the game besides Shai and would make most of the VERY FEW remaining Wukong players reroll off. With this patch the class goes from Jack of all trades master of none to just the master of none.
With this recent Global Lab change we have made very drastic changes to Celestial Nectar. Most dont understand how this passive works so ill do my best to explain and show videos as examples
Understanding Celestial Nectar passive (pre patch)
This passive has a lot of words and weird explanations, best way to understand it is this. Every skill landed grants Wukong's Hair buff. Jade Pillar skills grant this buff as well WITHOUT the need to land them (Except Buddha's Finger). When this buff is active any skill chained immediately after successfully landing an ability will then cause any Power Pole skills to teleport in your targeted direction. Once you start chaining Celestial Nectar teleports you can continue until a gap in skills happens or you cast a skill that does not interact with Celestial Nectar.
This change to Celestial Nectar completely takes away Wukong's ability to control his engage/disengage and if an enemy EVER i-frames or you miss any skill your entire set of movement is gone.
Example Live vs Global Lab. Celestial Nectar chains
Live: https://www.twitch.tv/divios/clip/ArbitraryPolishedToothAsianGlow-EEy5oTalzJObnBni
Global Lab: https://www.twitch.tv/divios/clip/MildAbnegatePigeonUnSane-2Kr2y543yeuukIWh
Below are Changes I WOULD want and WOULD help the class immensely
Proposed Changes
Space (It Ain't Over Yet!)
-Stiffness turned to Float.
This stiffness is almost impossible to follow up on unless you nearly instantly use your only other good CC skill (Scorch it All!) and Wukong massively lacks ways to put enemies on the ground
Shift + LMB (Crush to Bits!)
-Make Fighting Buddha version faster to be similar speed to normal form version.
- Buff damage slightly. 10% to match base form.
Any Wukong player will tell you how slow and awkward this skill is in buddha mode and it ruins your own combos alot of the time.
Q (Fighting Buddha)
-Allow to be added to quick slot.
-Allow to use "Shift + WASD (Missed Me!/Missed Me, Again!)" to dash out of the i-frame portion of the skill.
-Talking to NPC or mounting your horse no longer deactivates Fighting Buddha State.
-Let you deactivate Fighting Buddha and keep remaining Do Energy or cap it at 50%. Cooldown increased from 30 to 45 seconds.
These changes allow you to play around both stances and use your big heal when you want and removes all the major frustrations that come with the skill. Being stuck in a 5s iframe before you can PvP is really rough in nodewars and having to do it EVERYTIME you get off your horse is crippling.
S+LMB (Extend Longer!)
-Frontal Guard changed to Super Armor, Knockback applied in PvE only.
Pierce Through! already does the same thing as this skill except with a dp shred and faster animation, let this be a slightly different one used in stickier situations or as a decent combo skill
Shift+Z (Soaring Nimbus)
-Change to not recover stamina during skill
-Allow flight related skills out of the top of it (Flying Nimbus, Smash 'em Flat, Hold It Right There!, Buddha's Finger) Change healing from end of skill to start.
Feels weird that every other flight skill flows into all those and this one just locks you in place for 5 seconds.
F (Move Outta My Way)
-Allow to be added to quick slot.
-Increase range to be usable unprotected CC
This keybind sucks and would love to have it locked to not accidently use and the aoe is so small you basically have to be touching the enemy for it to land.
Shift+Space (Flying Nimbus)
-10s fall damage reduction buff.
Super fun change that also makes alot more sense tbh.
Shift+WASD (Missed Me, Again!)
-Change to not be affected by movement speed. Buff default speed to what current +5 Movement Speed is.
This skill gets RUINED when other classes buff your movement speed. (ex nodewars with shai buffs or wizard/witch speed spells)
E (Gotcha Now!)
-Remove the downward strike attack after letting go of enemy, leaving only the grab and release.
This is a hard animation lock that punishes you for LANDING a grab. When fighting Wukong its common to let them grab you and just grab them while they are stuck in their own grab animation. Doing this also makes his grab combo much stronger.
W+RMB (Hold It Right There!)
-Stamina cost 100-150
It is too easy to have infinite stamina on Wukong atm
W+C (Upheaval)
-Stamina cost 200-250
It is too easy to have infinite stamina on Wukong atm
W+F (Smash 'em Flat!)
-Stamina cost 150-200
It is too easy to have infinite stamina on Wukong atm
S+C (Tormenting Spike) and Shift+C (Heaven's Pivot)
Change to always be the "fast" versions like after Upheaval/Buddha's Finger
ANY OF THESE Changes are welcome
Known Bugs
- C (Drain: Tusita's Gourd (58 Rabam) - Misses very often when close to target. Often passing through enemies.
- W+F (Smash em Flat!) - Falling animation constantly while getting attacked in PvP or when going down slight hills. Especially when used in the sky after Shift+Q (Impale Through!) and Shift+Space (Flying Nimbus)
- W+RMB (Hold It Right There!) - Falling animation constantly while getting attacked in PvP or when going down slight hills. Especially when used in the sky after Shift+Q (Impale Through!) and Shift+Space (Flying Nimbus)
- W+C (Upheaval) - Falling animation constantly while getting attacked in PvP or when going down slight hills.
- Talking to NPC/Mounting anything deactivates Fighting Buddha stance.
- S+C (Tormenting Spike) - When used after W+C (Upheaval) does not apply Wukong's Hair clone damage (Fixed on Global).
- Wukong gets often very stuck when blocking with S key, unable to dash or move if you are getting hit by many enemies/hits.
TL;DR - Slight stamina nerfs, Tons of QOL and small playstyle changes, unprotected stiff turned to unprotected float, frontal kd animation speedup. Grab combo stronger and has ability to pop out an SA damage skill that doesn't take 4s of warmup.
Even if none of the above happens just dont release the recent global lab to live servers. This change is entirely negative and a massive nerf to a already statistically terrible class and ruins the core of what Wukong players have enjoyed since his release. Its clear this was intended to be a buff but the developers do not understand how Celestial Nectar currently works.
if the celestial nectar changes go live, class is basicly dead in every aspect
in pve you might have some ways of changing your pack-to-pack movement, but in pvp this class is just gonna be a rock swining a stick
Please don't go live with these changes, it will kill the class.
This needs to be changed asap.
I'll read your post after PA reworks shai.
Make a proper class rework, its nots that hard PA, listen to the community pls
Please I beg PA do not put Glabs nerfs in. The class is totally cooked. The small amount of people playing it will just roll off.
I would like to go even further with some of Divios's proposed changes
Shift+Space (Flying Nimbus)
10s Immunity to fall damage.
Flow: Shift+Space (Flying Nimbus)
10s Immunity to fall damage.
Allows for hold shift to continuously fly while draining stamina
Comments: PA advertise wukong to be able to fly with Lahn even chasing her. As of right now wukong falls of his nimbus and dies from fall damage when both nimbus skills are done. Which make no sense. Wukong a flying class that can't fly.
Q (Fighting Buddha)
Remove Q keybind from the skill and just make a it a quick slot.
Comments: You tap Q once and never have to tap Q again until you have to get back into it from talking to NPC or accidently tapping it to remove buddah state ect. Making it a keybind skill removes the accidental Q tap and free up the key that can be used for a new skill.
such as:
- Q block
- New skill called "Stone Monkey" or something idk
- Works like Mystic's Infinite Fortitude. Recovers health and from getting hit, DR+ during super armor, Drains stamina while in the skill
- Fight Buddha: Incomplete can even be put here which free the level 58 trash rebam that will never be used.
Just don't put the Glabs in Please!!!!!
I prefer the proposed changes to the g labs nerf to wukong mobility which I believe is unwarranted.
I completely agree.
After this change, I'll switch classe immediately! Thx PA, ruin my favorite classe.
PA don't ruin this class. There's plenty of problems more serious. Wukong doesn't have many players left and this sucks you even proposed these changes. Please listen to divios
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