Region (NA/EU): NA
Details: One of the huge advantages BDO has over other MMOs is its 31 different classes, most with two styles of play resulting in 60-ish actual classes/playstyles. BDO makes it quick and easy to switch to alts and share materials between them. Family fame, seasonal, and bosses also encourage players to create new alt characters.
The most frustrating thing about this is that while BDO encourages alts it’s steep RNG enhancement system makes it extremely difficult and time consuming to gear-up all alts to a high level, so that they can reach higher end zones and content. I always want to mix-up my playstyle and try another class in a zone my most geared character can fight in, but aside from the Tag System, I cannot do this easily or as freely.
The Tag System, in my opinion, is limited. Only one character can be tagged at a time, it is resource-limited, and other restrictions hold it back. My suggestion is to remove the Tag System (or keep it), but add a new system that makes it easy to share gear.
This would promote the advantage BDO has with its 60-ish playstyles and keep things novel as players play. Imagine grinding at a high-end spot for hours with a single character, then deciding to continue but with another class, then another maybe tomorrow, or even switch to different characters multiple times during a long grind session. This would increase engagement and fun in the game.
I suggest adding two things similar to the current shared life tools interface:
- Add a new interface for life gear (clothes, accessories, tomes, alchemy stones, artifacts, and special tool)
- Add a new interface for combat gear (armor, accessories, tomes, artifacts, and alchemy stones)
**Characters will also continue to have a personal equipment interface, as they do now.**
Both these new interfaces would function exactly like the current shared life tools in that all characters in a family can use them at will without the need to re-equip them, but with these conditions:
- For life gear create a toggle to turn the gear ON or OFF. When ON the gear overwrites any other equipped equipment. When OFF, any other equipped equipment is used.
- For combat gear create a toggle to APPLY or UNAPPLY the gear. When APPLIED the gear overwrites any other equipped equipment and applies the stats from gear in the new interface. When UNAPPLIED, any other equipped equipment is used.
Characters will now have two combat gear sets at any given time. All characters will have their personal, unshared equipped equipment called: Base Gear.
Base Gear will be a full set of PEN Tuvala armor, weapons, and accessories + a Tachros Spirit Stone (or Destruction alchemy stone), a Chenga Tome, and one TET boss armor (i.e. what you should have after graduating from season before getting free blackstars).
The combat gear equipped in the new interface which is shared between all characters in a family is called: Effective Gear.
Requirements for a character to unlock the Effective Gear interface:
- Complete Seasonal and Graduate (or obtain all the required Base Gear and equip them to your character’s personal equipment slots).
- Reach Lv. 61.
Requirements for a character to unlock the Life Gear interface:
- Unlocked automatically after the tutorial.
**All characters can withdraw and add to the Effective Gear interface and only when the gear is applied will it overwrite the Base Gear.**
**Effective Gear and Life Gear can be APPLIED to multiple characters at once without the need to re-apply and without any resource use, however ON Life Gear will always overwrite any Effective and Base Gear.**
**Removing gear with any character from the Effective Gear and Life Gear interfaces will turn OFF and UNAPPLY the gear from all characters even if a character had it applied or on beforehand. You will need to reapply or turn on the gear again.**
**Effective and Life Gear can be repaired normally through the repair function at NPCs and does not unapply or turn off the gear.**
We will still have personal Base Gear because I think leveling a new character is still an important and fun experience either questing or grinding to do it. It allows you to learn the character’s moves and combos in a gradual way without having immediate access to end-game gear which would ruin the early game (one-click to kill teaches you nothing!).
Base Gear is also good enough to access most areas of the game and to travel the continent with a strong level of survivability.
A once per family quest/function should also be added that allows you to copy the Chenga Tome so that you can add it to your Effective Gear. This would also help those who lost or deleted one Chenga Tome as the description suggests you cannot get it back.
I think this system would greatly help the longevity and fun of BDO. You can still main a class, but now you have more options to play more different ways without abandoning alts because you don’t have the RNG luck, silver, or time to gear multiple characters.
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