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UTC 7 : 47 Apr 21, 2026
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#Suggestions
Feedback @ the recent Tamer changes
Mar 12, 2026, 15:13 (UTC)
3921 8
Last Edit : Mar 12, 2026, 15:13 (UTC)
# 1

Family Name: Raikyou

Region: EU

Today's maintenance (12th of March, 2026) brought some changes for Heuklang (or Heilang if you remember the old name). These changes removed his tankiness, improved flow and mobility and made his kit more effective (with a focus on PvP). All in all this is very good. The tankiness always felt like a bandaid solution, like not even the devs were sure what to do with Heuklang anymore. So, thank you to the devs for finally changing this!

After the maintenance I immediately went and tried it out; the controls now feel much better. I tried grinding a bit at Orbita. I very much noticed now actually getting damaged (this is good!) and I was also able to beat the monsters... BUT there are two things that can be improved to make Tamer's mounted gameplay feel truly solid. We are really close to actually making it good (without making it op/unbalanced).

These two things are:

-Better stamina control. I'm not sure if Heuklang needs more stamina or if he needs stamina regen, but now that you actually have to evade, you end up going out of stamina very quickly. An alternative would be reducing the stamina costs on evades.

-An additional slight buff in attack power. While I was able to beat the monsters, I was still slower compared to not-mounted gameplay. This increase in attack power I would suggest ONLY for PvE. This would give players an opportunity to choose between mounted and non-mounted gameplay when grinding as Tamer, while still being effective.

Last Edit : Mar 12, 2026, 18:33 (UTC)
# 2

I hate PA put resources on people like you that can't understand patch notes. I hate PA use their resources on changing this stupid gimmick intead of really improve the class.

Lv Private
Califfa
Last Edit : Mar 12, 2026, 18:55 (UTC)
# 3

Assuming that PA sees this, I will put the list of changes that mounted Tamer actually needs if they want to make it anything more than a gimmick (not that they should imo).

You can't put addons on the Heuklang skills, the dog has no rabams or a magnus skill, you still get dismounted from even a 10% BSR (REMOVE THIS!!!), you literally cannot use BSR yourself (not even a Z buff), can't use Absorb or E buff when riding the dog, you literally CANNOT EVEN V WHEN RIDING IT!!!!!

The dog also has NO FRONTAL GUARD and only a single measly Iframe in its entire kit, instead it has a low 10% damage reduction built in, meaning that you are forced to go full tank and just be a CC bot, otherwise you die in seconds with no way of mitigation damage taken even if BSR dismount was not a thing.

Contrary to what the post says here, riding and fighting on the dog is still extremely clunky. You can't chain half of your spells together, all of them have lengthy animation locks and any conal AoE is based on where the dog is facing, not your camera. Your repositioning is also extremely limited and the class faces stamina issues on top of that.

Half of the skills cannot be chained together properly or animation canceled. And the dog doesn't even have a +Damage Reduction self buff, only +Evasion. Oh and you lose the grab too. 

PA wasted developer resources on a gimmick that nobody really wanted or asked for, definitely not in PvP, and even then failed to actually make it viable beyond low elo AoS where people don't know they can use BSR to dismount her. They could have used this on giving actual Tamer any changes, or even changing other classes, or just on literally anything else.

Last Edit : Mar 12, 2026, 21:43 (UTC)
# 4

You can't put addons on the Heuklang skills, the dog has no rabams or a magnus skill, you still get dismounted from even a 10% BSR (REMOVE THIS!!!), you literally cannot use BSR yourself (not even a Z buff), can't use Absorb or E buff when riding the dog, you literally CANNOT EVEN V WHEN RIDING IT!!!!!

You do realize that when fighting any succession class, tamer was unkillable? Succession only has 1 100%. You had to gain 100% BSR while taking damage in order just to knock them off the dog. Its still a lame mechanic. Not to mention the dog CC's you while trying to do damage to a tamer that got knocked on the floor.

I think the nerfs were a good thing.

Last Edit : Mar 12, 2026, 23:05 (UTC)
# 5

Feedback,

10% BSR is enough to dismount the Tamer, so despite the large AoE stun of Heuklang: Roaring being a viable flank and pre-engage play in group PvP even once multi-hit stun is removed, it is still far too difficult to mount, dismount, and maneuver while mounted. After testing in BA, these changes have extremely limited scope and viability.

Tamer players do not generally support developer time being focused on Heuklang instead of Tamer, given the perceived length of time between "turns" in the cyclic class balance/changes schedule. In terms of opportunity cost, PvE/PvP performance, QoL, and player satisfication Tamer perspective is generally that there is near-zero ROI and EV on changes to Heuklang mounted combat, and these changes are focused on because they are easier than working with the existing Tamer kit and look like something is being done on paper.

Instead, the <Heuklang Effect> associated with Tamer skills should do more damage in PvE and apply CC and damage in a more targeted way in PvP. Mounted combat on Heuklang still needs fundamental features added to be viable, if PA insists:
1. Fast, protected mount and/or dismount of Heuklang during combat, the most interesting way to do this would be to teleport to Heuklang and get on while remaining unprotected, and a faster and/or partial Superarmor/Forward Guard dismount that presents a reasonable opening. Tracking the pet location would be a tool for the Tamer to use mounted Heuklang skills opportunistically, and a target for enemies. Predicting Tamer dismount timing or location would be a punish, as the Tamer will not want to stay on Heuklang long to avoid dying to 10% BSR. The current slow unprotected mount using Command: Follow and "R" is too prohibitive, the current unprotected dismount animation.

2. Add Heuklang: Legendary Leap for succession spec when mounted on Heuklang, take away the third charge of Heuklang: Surging Tide as the current movement options remain too prohibitive.
3. Increase the range of Heuklang: Upward Claw for succession spec, the current melee range is not useable.
4. From this starting point, many additional issues with control, timing, and linking of skills would become apparent. Fundamentally, unless these skills are designed as an extension to the succession kit in the main, and the awakening kit to a lesser degree, the challenge of making them playable in enough game modes to justify the developer time seems comparable to just making an entirely new ascension class which would be far more profitable and appreciated/played more by Tamer players than mounted Heuklang.

When mounted Heuklang skills receive changes, consensus is that it is a pity developer time was spent on this limited, less viable niche playstyle than straighforward, obvious changes such as:
1. Mouse Movement removal negatively affected Cloud Stomping, the skill needs tighter camera movement now and should do much more damage in PvE. In PvP, remove Core: Echo Pierce superarmor and replace it with Core: Cloud Stomping knockback on hits.
2. Heuklang: Howling should do a lot more damage in PvE.

3. Echo Pierce should do a lot more damage in PvE, and in PvP the old stiffness behind the player was what made it viable to predict and catch unprotected block jump style attacks - it currently has almost no utility. Extend the skill area to stiffen behind the player again, and/or increase the animation speed or number of hits, and/or increase the AoE in front of the tamer, and/or add a ranged <Heuklang Effect> is added.

4. All <Heuklang Effect> skills associated with Tamer skills should do a lot more damage in PvE.
5. Core: Allround Spinner should be a float on hits, not last attack hits.
6. Nobody wants Heuklang to randomly CC opponents, remove that and add an effect to Legendary Beast Dance: Echo that causes Heuklang to perform the Command: Attack charge when using the skill with a player in the reticle when already in the Command: Attack state.
7. Flow: Full Moon activates too slowly and should do more damage in PvE.
8. Legendary Beast's Claw activates too slowly, it should have at least some skills it flows quickly out of or speed up the animation or increase the distance travelled.
9. Legendary Beast Dance and Legendary Beast Dance: Echo are supposed to be iconic aspects of the Tamer awakening kit, but they have been abandoned after many arbitrary directions were attempted to improve them and remain lackluster thematically, and in many cases functionally. The AoE, activation speed, and damage are each a problem for many of the directional inputs and resonant states, making it often foolish to use Core: Legendary Beast Dance, use Legendary Beast Dance for damage or CC in general whether taking the core or not, whether in PvP or PvE, and to use any Legendary Beast Dance: Echo other than White Tiger in PvP, and Azure Dragon in PvE unless white tiger is preferred.
 - the damage needs to be higher in PvP and PvE
 - the activation speed is too slow and the AoE too low for most of the CCs on Legendary Beast Dance, except for Black Turtle
 - the Air Attack damage, nor the activation speed to get the air attacks is enough to justify vermillion bird Legendary Beast Dance: Echo in some situations
 - the <Heuklang Effect> of Legendary Beast Dance should have predictable CC attached to it, similar to Dosa fog general attack. Again, remove the semi-random automated CC attack patterns of Heuklang, with the goal of making his CC abilities player directed and skill-based.

Tamers want to command Heuklang to synergize with player skills, we do not want to be Heuklang. Above are just some random ideas focused on Awakening spec that would be better, and would naturally occur to any developer if they just played the class for a bit instead of making stuff up about what Tamer players find interesting about the class.

RIP,
Gunrocks

Last Edit : Mar 13, 2026, 02:39 (UTC)
# 6

Tamer is useless now they took the best feature out that it being a tank while mounted 

One shot death at WB 

Useless for grinding 

Heuklang does no damage 

even unmouted the Heuklang effects have no benifit 

PA just needs to refund pearls to the people that invested into the class and delete it now 

Last Edit : Mar 13, 2026, 17:19 (UTC)
# 7
On: Mar 12, 2026, 21:43 (UTC), Written by GodSlinger

You do realize that when fighting any succession class, tamer was unkillable? Succession only has 1 100%. You had to gain 100% BSR while taking damage in order just to knock them off the dog. Its still a lame mechanic. Not to mention the dog CC's you while trying to do damage to a tamer that got knocked on the floor.

I think the nerfs were a good thing.

You do realize they removed the +1000DR from the dog, meaing that you don't actually need to dismount her to kill her and since she has no FG or any other way to mitigate damage while EVERY OTHER CLASS DOES, she will lose that duel 9 times out of 10? Also it's not like every meta class isn't running around with near-permanent protections, so good luck actually hitting that gap with four CCs, two of which are melee range and all of which animation lock you. 

They were supposed to be buffs by the way...tell me you haven't read the changes without telling me.

Last Edit : Mar 14, 2026, 02:38 (UTC)
# 8
On: Mar 12, 2026, 21:43 (UTC), Written by GodSlinger

You do realize that when fighting any succession class, tamer was unkillable? Succession only has 1 100%. You had to gain 100% BSR while taking damage in order just to knock them off the dog. Its still a lame mechanic. Not to mention the dog CC's you while trying to do damage to a tamer that got knocked on the floor.

I think the nerfs were a good thing.

You do realize that any tamer riding a puppy was not killing anyone either right?

79 1848
Lv 49
S713
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