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UTC 7 : 58 Apr 13, 2026
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#Suggestions
A balanced approach to include a PvE server
Mar 13, 2026, 15:28 (UTC)
3041 3
Last Edit : Mar 13, 2026, 16:01 (UTC)
# 1

Region (NA/EU): NA

Suggestion(s)/Comment(s): Designate one server to be a PvE only server: full level/gear allowed, forced PvP (PK) disabled for everyone, with reduced drops (-50% rate, -50% amount, 0% minimum).

Details: A normal server where anyone can play and forced PvP is allowed and penalized. This is the standard.

Our noteable deviations from that standard are:

  • Season is four servers, disables forced PvP, but the characters allowed are limited in level and gear.
  • Arsha is one server, allows forced PvP, allows PK without penalty, and gives drop rate (50%).
  • Arsha Anon is one server, forces everyone to PvP, allows PK without penalty, and gives even more drop rate (100%).


These all show a clear balance: "low risk but limited to new characters", or "higher risk for more rewards".

A PvE only server would need to have a similar balance. It should also ideally build on the existing ideas.

  • The desired server allows for any player/character with any level or gear while not allowing forced PvP.
  • To balance it, we need to keep the servers limited (1) and introduce reduced drops (-50% rate, -50% amount, 0% minimum).
  • I am assuming overcrowding will help balance lifeskills. If not, then perhaps additional reduced rates for gathering, hunting, etc.

Thus: one server, freely accessible, forced PvP disabled, reduced drops.


    I originally posted this in the middle of in another thread, but I wanted to plunk it out into its own thread for specific consideration.

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    Last Edit : Mar 13, 2026, 15:44 (UTC)
    # 2

    "Season is four servers, disables forced PvP, but the characters allowed are limited in level and gear." While I personally love the idea of a PvE server, it certainly should make More -and not less- gaming sense to go there. So the whole notion of having new PvE-like  servers, that are sufficiently different to justify creating them, has to be a lot higher, don't you think?

    Since there already are those wonderful Season servers, where you could potentially live out your characters lives without interference ever, we as a community have to come up with a brilliant way to implement these new PvE-servers...at least that's my opinion.

    Last Edit : Mar 13, 2026, 16:02 (UTC)
    # 3
    On: Mar 13, 2026, 15:44 (UTC), Written by loboramdk

    "Season is four servers, disables forced PvP, but the characters allowed are limited in level and gear." While I personally love the idea of a PvE server, it certainly should make More -and not less- gaming sense to go there. So the whole notion of having new PvE-like  servers, that are sufficiently different to justify creating them, has to be a lot higher, don't you think?

    Since there already are those wonderful Season servers, where you could potentially live out your characters lives without interference ever, we as a community have to come up with a brilliant way to implement these new PvE-servers...at least that's my opinion.


    While I believe players can do well enough with the many options already available to them, let me play my part as the OP and argue for the idea.

    The season servers have limits that I know players have expressed frustration over.  For instance, they may have invested pearls (weight, outfits, costume, etc) into an existing character who cannot enter the season server, and it would be redundant to invest again in a new character.  Others may enjoy using season to build up a new class, but would be unable to if they use a dedicated season character for lifeskilling.  Others still simply want the option to grind their high-end spot without the anxiety of being jumped or interrupted (by PK, at least).

    Thus, the call for a PvE only server: use the character they want, free access to use season as intended, peace of mind when grinding.

    And I believe the suggestion above achieves that while keeping it balanced. Lower risk of PvP means less drops, meaning grinding there is doable but less efficent.  The appearent demand combined with a single server will cause overcrowding at key grinding/lifeskill locations, limiting outcomes by sharing a limited resource.

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