

PRATICE MODE (PRE MADE GROUPS)
Practice mode doesn't feel like practice when you're fighting pre made groups....There needs to be a time where you can't enter as premade and just queue solo. These trio grab tank combo premades breathes nothing but a bad experience and highlights how digusting balancing is in this game. If its not 3 seraph spaming grab every 10 second or some other class with 2-3 grabs its some other busted combo class.
MATCH MAKING
- Match making needs to categorize the Q block SA/FG as 1 per team. all these classes have grab/range grab and very tanky.
- Roll over the 1 class per team concept into practice mode outside of premade group schedule.
Countless times i see people trying new classes in practice and game throws them high rank premade groups. Their comment " i just want to try a new class man".
Practice mode is a disaster right now, i remember trying the game way back in janauary of last year and it wasnt like this.
AOS BIGGEST PROBLEM RIGHT NOW:
GRAB SPAM (Range grab, 2-3 grab per class) - Zerker, striker, seraph, ninja ( jump in a crowd press grab)
SA/TANKY CLASSES - FG/SA on Q button - Seraph , guardian and the other truck classes
HIGH DAMAGE CLASSES - Ninja , Sage , seraph , lahn etc
At this poiht just give all class grab and put a limit on it SIMPLE!
AOS matches relies too much on match making , game needs to categorize classes and balance the match making. Most of the balancing PA does is heavily influenced by node war which i don't care for but all the mess spills over into AOS.
10 years of circus pvp balance


PRATICE MODE (PRE MADE GROUPS)
Practice mode doesn't feel like practice when you're fighting pre made groups....There needs to be a time where you can't enter as premade and just queue solo. These trio grab tank combo premades breathes nothing but a bad experience and highlights how digusting balancing is in this game. If its not 3 seraph spaming grab every 10 second or some other class with 2-3 grabs its some other busted combo class.
MATCH MAKING
- Match making needs to categorize the Q block SA/FG as 1 per team. all these classes have grab/range grab and very tanky.
- Roll over the 1 class per team concept into practice mode outside of premade group schedule.
Countless times i see people trying new classes in practice and game throws them high rank premade groups. Their comment " i just want to try a new class man".
Practice mode is a disaster right now, i remember trying the game way back in janauary of last year and it wasnt like this.
AOS BIGGEST PROBLEM RIGHT NOW:
GRAB SPAM (Range grab, 2-3 grab per class) - Zerker, striker, seraph, ninja ( jump in a crowd press grab)
SA/TANKY CLASSES - FG/SA on Q button - Seraph , guardian and the other truck classes
HIGH DAMAGE CLASSES - Ninja , Sage , seraph , lahn etc
At this poiht just give all class grab and put a limit on it SIMPLE!
AOS matches relies too much on match making , game needs to categorize classes and balance the match making. Most of the balancing PA does is heavily influenced by node war which i don't care for but all the mess spills over into AOS.
Git gud.
@MiggyMiggs as much as I sympathize with your very specific problem here, your title is confusing and not very helpful. The content of your suggestion is not really about the Altar of Blood (PvP instanced arena), but about the "Grab"-game-mechanic, and of course the problem with all PvP in this game; It is rarely an issue of "skill", since the game far too heavily relies on Frames Per Second rendering, and most of all Internet-speed/server-connection, and also Gear.
So you might want to change the title, and maybe get some traction on one of those issues, or just make it about the "Grab"-game-mechanic?
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