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Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

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UTC 2 : 55 May 12, 2026
CEST 4 : 55 May 12, 2026
PDT 19 : 55 May 11, 2026
EDT 22 : 55 May 11, 2026
Update Black Desert part 2
Mar 25, 2026, 22:44 (UTC)
3843 4
Last Edit : Mar 25, 2026, 22:44 (UTC)
# 1
Proposal to add to the game part2 

The game currently lacks celestial navigation, insects, worms, and machinery such as sawmills and mills. AI should dynamically respond: if players wipe out wolves, more wild boars should appear. Occasional quests should occur, such as wolf attacks on villages. There should be more villages and agricultural towns, with greater diversity of fields. Swamps should appear in forests, and long coastlines where monsters emerge from the water at night.

The game lacks gravitas and fear. It is overly saccharine, safe, and wrapped in a protective bubble. It should include elements of horror, surprise, and ambushes targeting the player. Currently, bandits merely chase a wagon, which is insufficient and quickly becomes boring. High-level players ignore these mechanics entirely. Bandit attacks should be active and scale with the player’s level.

The game should refine the first-person perspective and move toward VR integration.

There is a lack of diversity. Cities are interesting, but insufficiently varied. Currently, there are four distinct cities where players can feel a change in environment, but that is far too few. Major cities should be at least three times larger. There should be one enormous city where players can trade, establish guilds and workshops, and conduct commerce among themselves.

Players could operate their own mini-shops outside the marketplace or use caravans to create mobile market stalls. Guilds could offer group-oriented quests.

Group content is essential. A player who wants to quickly enter the game and play a match should have the option to join a guild, take a quest, and have two 4v4 teams automatically formed. Then, they would explore dungeons: one team starting from one side, the other from the opposite, battling monsters and minibosses, culminating in a boss fight. Teams could compete over loot, strengthening PvP content. Fast PvP is crucial—allowing players to quickly enter the game, select a mode, and engage in 10–15 minute rounds.

There should be locations fostering player interaction and quests that encourage group play and a meaningful impact on the game world.

The game currently lacks areas where a player can meaningfully influence the world: building a house with a garden and fencing in a chosen location, or creating a guild base. Players should be able to shape terrain, design armor aesthetics, engrave text on gear or clothing, and assert individuality.

The world should feature beautiful natural vistas, active physics, higher dynamism, and lean more toward VR than current systems.

There is insufficient sense that player decisions have lasting consequences. Choosing sides should affect how factions treat you, modify merchant prices, and change NPC behavior.

Wagons are underutilized. The forest path wagon mainly expands inventory space, but why can’t multiple players ride together, while two can ride a horse? Why has a vehicle meant for trade become mostly decorative?

The game confines players, restricting individuality. The world could be more realistic, diverse, and dangerous rather than sterile, which leads to boredom.

Dungeons, risk, and the sense of loss are missing. There is little purpose for late-game progression. Leveling or obtaining better gear feels hollow because the player has already experienced 90% of the game’s content.

Exploration is limited. Currently, access to areas is gated by items. Instead, puzzles and challenges—similar to the Broken Sword series—could unlock upgrades, weapon slots, or special stones. Bosses could be defeated via trap mechanics rather than direct combat.

Maritime trade content is minimal, limited to simple point-to-point travel. Why not allow collaborative fishing on multiple ships, requiring coordination and loot sharing? Why no coral reefs, exotic fish, or underwater caves?

Integration events are missing: beach bonfires, sandcastle building, realistic player interactions, hot springs, or Japanese-style baths.

The game needs a major expansion, enlarging the map. While it currently seems large, at higher levels it feels small and lifeless. Players need dynamic and engaging content, not a leisurely walk in a park.

The game’s style appeals to older players who enjoy classic titles, but younger players quickly lose interest without constant engagement. A larger player base is crucial for maintaining a living, active world.

Current additions focus on new locations but in a familiar style. New wagons, horses, or crystals do not impress seasoned players. The game lacks innovation: vibrant flora and fauna, animals moving in herds, hiding in caves, reacting to weather, and diverse ways to earn.

Up to level 20, progression and income are engaging, but after that, grind becomes unprofitable. The over-the-shoulder camera limits the game’s potential.

The game fails to communicate its uniqueness, instead aligning with market standards. Today, game mechanics, assets, engines, and AI logic are rarely unique.

Technology evolves rapidly, and real life is developing faster than MMORPG fantasy worlds. Black Desert feels stagnant, its world frozen in time. Players expect new mechanics, systems, visual breakthroughs, improved environmental soundscapes, and enhanced dynamism.

So, what do you think? How would the game look with all these changes?

Last Edit : Mar 26, 2026, 13:19 (UTC)
# 2

Most of today gamers complain if mob hits them. PA cares too much for softies those days. Sadly this wont work. Otherways good ideas.

Lv Private
Pirotese
Last Edit : Mar 31, 2026, 04:46 (UTC)
# 3

That text screams AI slop generation.
"The game currently lacks celestial navigation, insects, worms, and machinery such as sawmills and mills. "
This kind of details does not exist in ANY game, not even in Singleplayers, because it would make game insanely heavy to play if there was so many small details that would not help gameplay at all.

" Occasional quests should occur, such as wolf attacks on villages. There should be more villages and agricultural towns, with greater diversity of fields. Swamps should appear in forests, and long coastlines where monsters emerge from the water at night."

You did not know that there are night raids system in game already? ... or the AI you used does not know.

Events where only during night time towns are attacked by special monsters

That is funny to read to be honest... how badly AI has giving ideas for the game
"Up to level 20, progression and income are engaging, but after that, grind becomes unprofitable. The over-the-shoulder camera limits the game’s potential."

OKAY xD
After lvl 20, grind become unprofitable... and 3rd person camera is limiting the gaming

Last Edit : Mar 31, 2026, 12:41 (UTC)
# 4
Am 31. Mrz 2026, 04:46 (UTC), von Pohjantikka

That text screams AI slop generation.

OP has 3 posts and all 3 are AI generated!

3 1411
Lv Private
Rohnjara
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