There's an astronomical discrepancy between the in-game item upgrade costs and the central market selling prices.
For example, a PEN Deboreka costs approximately 150 billion. Upgrading the same item from TET to PEN (assuming it's fully loaded with Agris) costs 500 billion. If the upgrade fails 5 times, it's already equal to the price of a PEN Deboreka.
This math needs to be fixed. For players in the development stage, trying to craft their own items is like throwing money away. It's quite normal for end-game players (who have nothing else to do) to become the sole activity for upgrading and selling items.
Of course, the risk should be proportional to the reward. At these risk levels, the number of people upgrading items in-game is about 1/100th of the number of players trying to buy items from the market.
I believe this math needs to be corrected.
General Gameplay
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