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UTC 21 : 34 Jun 10, 2026
CEST 23 : 34 Jun 10, 2026
PDT 14 : 34 Jun 10, 2026
EDT 17 : 34 Jun 10, 2026
Grab changes feedback. Punishing for trying, not for failing.
May 11, 2026, 06:59 (UTC)
623 3
Last Edit : May 11, 2026, 07:04 (UTC)
# 1

It has become more and more apparent that the latest grab nerf is simply not working on servers that are not the KR one.

I am all for balancing PvP and giving all classes a fair chance to fight, however in this current state, grabs are simply broken. More specifically, melee grabs.

Currently, you have protection, super armor, when failing a grab, which doesn't make sense at all. The first part of the animation is unprotected and the second part, has super armor. The super armor only kicks in when you fail the grab, leaving the first part completely open for desync and other shenanigans BDO has to offer.

You might think that it's a good balance to make you think when  to use the grab to not get punished for it, but if that's the case, why adding the super armor on the animation fail at all? 

Right now you get punished for attempting a grab and not for failing a grab. Plus even when you do land a grab, the fact that the first part of the grab is unprotected gets you desync on the ground pretty often, especially with melee grabs. Here's a prime example of what I'm talking about.

(Thanks to Kohori for allowing me to use his footage)

You can clearly see the striker getting punished even if the grab landed. They both went on the ground with one of those two getting CC by a grab which shouldn't be possible since when the grab connects, it gains SA.

Change the protection order. Add super armor to the first part and leave the second part unprotected.

With this change it will eliminate desync issues when grabbing and also it will punish players when they deserve to get punished, when they miss the grab, not when they simply attempt to hit a grab.

PA, THIS IS NOT KR SERVER, PEOPLE DON'T AVERAGE 5MS OUTSIDE KR. PLEASE ADDRESS THIS ISSUE FOR ONCE.

Last Edit : May 12, 2026, 14:47 (UTC)
# 2

And if u wish full protected grab without any risk give it higher cd like 50sec not 10-15sec or u see just every1 grabbing infinitely at any small scale pvp. When there are classes with multiple grabs give it some serious cd and not this....

Last Edit : May 12, 2026, 17:34 (UTC)
# 3

BDO should be reworked to be less ping dependent not more ping dependent. Designing content to only work on KR servers and not anywhere where the lag is greater than KR is not an effective approach.

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Aldojackson
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