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Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Announcements

Updates Oct 15, 2026, 08:48 (UTC) Patch Notes - October 15, 2026

 

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on July 30, 2026 (Thu). Today’s patch contains 78 updates and is approximately 1.12 GB.

 

Events


  • [EP. 2] Gift for Bringers of Good - [More Details]
    • Oct 15, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
  • Daily Special Pass with the Devil - [More Details]
    • Oct 15, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
  • [Solare Special Pass] To the Battlefield! - [More Details]
    • Oct 15, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
  • [Arena of Solare] Weekly Ranked Victory - [More Details]
    • Oct 15, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
  • Fill the Pearl's Blessings - [More Details]
    • Oct 15, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
 

New Additions and Improvements
 
Nova
In a past update, Nova Succession had a portion of her summons' damage shifted over to her own attack skills.
With this update, we've increased the damage of wide-area skills that rely less on summons to make them more effective. We've also improved the combo transitions of skills that saw little use due to clunky animations, despite having viable range and damage.
We've also increased the speed of some skills so long cast times no longer drag out your combos, and so you can build combos within a single rotation.
Prime: Distorted Guard, also known as the ""3 min Buff,"" has been improved to provide more meaningful effects in PvE.
Main Weapon, Succession
Prime: Bitter Reign
  • Improved the combo from Icy Thorns's attack 3 to start from attack 2 of Bitter Reign.
  • Improved the combo from the skill's attack 2 into Face the Darkness to be smoother.
 
Prime: Icy Thorns
  • Improved the combo into Queen's Gambit after attack 3 to be smoother.
 
Prime: Star's Call
  • Improved the combo speed into Storming Star or Queen's Gambit to match the speed after Icy Fog.
Before After
 
Frozen Earth
  • Reduced the skill's cooldown from 11 sec → 10 sec.
  • Changed the skill's damage as follows.
Before After
Attack damage 6308% x5
26.82% damage in PvP only
Attack damage 7132% x 5
23.72% damage in PvP only
 
Prime: Distorted Guard
  • Added Casting Speed +20% for 30 sec effect when using the skill.
 
Queen's Gambit
  • Reduced the skill cooldown: 11 sec → 10 sec.
  • Changed the skill's damage as follows:
Before After
Attack damage 7419% x1, max 4 attacks
Last attack damage 5582% x2
33.99% normal attack damage in PvP only
38.96% last attack damage in PvP only
Attack damage 8308% x1, max 4 attacks
Last attack damage 8308% x2
30.35% normal attack damage in PvP only
26.18% last attack damage in PvP only
 
  • Improved attacks 3, 4, and the last attack animation to hit targets faster.
Before After
 
Quoratum's Earth
  • Changed the skill's damage as follows:
Before After
Attack damage 6849% x2
34.68% damage in PvP only
Attack damage 7231% x2
32.85% damage in PvP only
 
Storming Star
  • Reduced the skill cooldown: 11 sec → 10 sec.
  • Improved the spin attack animation to hit targets faster.
  • Changed the skill's damage as follows:
Before After
Spin attack damage 1724% x1, max 6 hits
Last attack damage 12871% x2
25.66% spin attack damage in PvP only
21.27% last attack damage in PvP only
Spin attack damage 1877% x1, max 6 hits
Last attack damage 14013% x2
23.55% spin attack damage in PvP only
19.54% last attack damage in PvP only
Woosa
The previous update fixed an issue where the Storm Cloud effect from Prime: Quiet Waters and Prime: Cloudrise overlapped with each other. However, this fix also affected how Flow: Stormbolt works.
Flow: Stormbolt is a Flow skill of Prime: Cloudrise that attacks through the storm cloud that skill creates. Because of the fix above, Flow: Stormbolt sometimes failed to activate properly when comboed after Prime: Cloudrise's storm cloud disappeared.
Keeping Flow: Stormbolt's original mechanics would make Woosa Succession's combos harder to build, since you'd have to constantly track the storm cloud's duration. Therefore, we've adjusted the skill to make combos easier to build."
Main Weapon, Succession
Flow: Stormbolt
  • Changed the combo into the skill to be usable until the cloud created by Prime: Cloudrise disappears.
  • Changed "Knockdown on attack hits" to "Knockdown on first hit."
  • Adjusted the hit timing to be earlier to match the visual effect.
  • Added Wingbeat to the list of skills that can combo with Prime: Cloudrise in the description.
  • Fixed the issue where the Down Attack did not apply.
 
Prime: Wingbeat
  • Improved the combo into Flow: Stormbolt when a cloud created by Prime: Cloudrise is already summoned, to be smoother.
 
Prime: Cloudrise
  • Fixed the issue where the Storm Cloud Effect activated when comboing from Prime: Rain's Thirst into Flitting Step, Yangban Step, or Wingbeat.
 
Class Changes
  • [Ninja] Sura Katana Training - Fixed the issue where the icon was not visible.
  • [Striker] Hell Break - Fixed the issue where Marni's Combat Analyzer recorded the skill's grapple as a normal attack.
  • [Guardian] Chokeslam - Fixed the issue where Marni's Combat Analyzer recorded the skill's grapple as a normal attack.
  • [Deadeye] From Canary with Love - Fixed the issue where colliding with an enemy during the landing animation could occasionally shorten the movement due to a fall animation or collision.
  • [Agent] Blink - Fixed the issue where the destination indicator was affected by other effect opacity options.
  • Fixed the issue where firing a Hunting Matchlock while mounted did not decrease its durability.
 

 

Contents

Arena of Solare, the 3v3 PvP content where you can showcase both your individual skill and teamwork, is kicking off a new regular season. This regular season brings new improvements based on what we learned from the last season.
First, we've improved the matchmaking system so Adventurers of similar skill can enjoy more balanced matches. We've also added requirements to keep ranked matches competitive and meaningful.
On top of that, we've improved the end-of-season rank rewards, as well as the rewards for the top 100 Adventurers, to make your achievements on the fierce battlefield even more rewarding.
Other improvements include a new battlefield and the Arena of Solare Voice Chat Auto-Connect. We hope you'll join us for the upcoming Arena of Solare regular season. Thank you.

Arena of Solare New Season

  • A new regular season of Arena of Solare has begun.
    • The season and ranked match schedule are as follows.
New Arena of Solare Season Schedule
Oct 15, 2026 (Thu) after maintenance - Dec 10, 2026 (Thu) before maintenance
Ranked Matches
Weekdays (Mon-Fri)
NA: 22:00 - 06:00 UTC / 15:00 - 23:00 PT
EU: 15:00 - 23:00 UTC / 17:00 - 01:00 (next day) CEST/CET
Weekends (Sat-Sun)
NA: 8:00 - 06:00 UTC / 11:00 - 23:00 PT
EU: 11:00 - 23:00 UTC / 13:00 - 01:00 (next day) CEST/CET
Practice Matches
Daily
NA: 17:00 - 08:00 (next day) UTC / 10:00 - 01:00 PT
EU: 10:00 - 01:00 (next day) UTC / 12:00 - 03:00 (next day) CEST

* You can choose either match during the times both are available.

 


Arena of Solare is matchmade 3v3 PvP content where Adventurers can compete using provided gear. 
You can play either Ranked match or Practice match. 
 
Ranked Match 
  • Gain or lose Solare points based on match results. 
  • Exchange the Seal of Solare obtained after a match for various in-game items. 
  • Ranked match is only available during scheduled times. 
* Teams will not be formed with 3 duplicate classes in ranked matches. 
 
Practice Match 
  • A more casual experience without point deductions on losses. 
  • Displays the opponent's defensive effects to assist in combat. Supports party matchmaking with 2-3 members, allowing you to experience 3v3 PvP with friends or guild members. 
* Teams can be formed with 3 duplicate classes in practice matches. 
 
Practice Match Party Matchmaking 
  • Begin matchmaking with a party of up to 3 members. 
  • All party members must be on the same server for the party leader to begin matchmaking. 
  • Any member can cancel the ongoing matchmaking. 
  • You cannot invite, make someone a party leader, or leave party while matchmaking. The queue will automatically cancel if any member changes servers, goes to character selection, switches a character, or disconnects.

Custom Match 
  • A custom lobby for Arena of Solare to play with friends. 
  • Invite all members and assign teams to start the match. 

 
  • Reset the starting score as follows based on the previous season's emblem with the start of the new season.
    • All Arena of Solare-exclusive gear and crystals have been unequipped.
Previous Season Emblem (Score) Starting Emblem (Score)
Arena of Solare - Radiant Spear
(2101+ points)
Skilled Soldier I
(801 Points)
Twilight Spear
(1801 - 2,100 points)
Apprentice Soldier IV
(701 Points)
Shining Spear
(1501 - 1,800 points)
Apprentice Soldier III
(601 Points)
Dawn Spear
(1201 - 1500 points)
Apprentice Soldier II
(501 Points)
Skilled Soldier
(801 - 1200 points)
Apprentice Soldier I
(401 Points)
Apprentice Soldier to Beginner Soldier
(800 points or less)
No Ranked Match played in the previous season
 
  • Changed the Arena of Solare battlefields.
    • Gavinya Coastal Cliff has been added to the five existing battlefields, bringing the total to six.
    • Yolu's Teeth has been removed from the battlefield rotation.
올룬의 계곡
Olun's Valley
켈모른 황야
Kermelun Wilds
가이핀라시아 사원(지상)
Gyfin Rhasia Temple (Upper)
네프타크 전초지
Neftak Outpost
어둠 추종자 침소
Darkseekers' Retreat

[NEW] Gavinya Coastal Cliff

 

Arena of Solare Crystal Changes

  • Changed the exclusive crystal that can be equipped in the Main Weapon slot in the Arena of Solare as follows.
Exclusive Crystal Before After

Secrua's Wave Crystal

Extra AP Against Adventurers +1
Max HP +250

Extra AP Against Adventurers +3
Max HP +250
Max Stamina +100

 

Arena of Solare Ranked Match Family Fame Requirement

Arena of Solare uses exclusive gear to allow anyone to jump in without meeting any difficult requirements, which was also the case for ranked matches.
However, since ranked matches are about climbing to higher scores and ranks, they will now be limited to Adventurers who have earned a certain amount of Fame in Black Desert to keep matches more competitive and meaningful. To make sure this requirement isn't a barrier for new Adventurers who want to enjoy the Arena of Solare, we've set it at an amount you'll naturally reach after playing through some of the main quests or ADV Support content.
Please also note that practice matches and custom matches will remain open to everyone with no requirements, just as before.
  • Added a Family Fame requirement of 2,500 or higher for Arena of Solare ranked matches.
    • Arena of Solare practice matches and custom matches remain available to characters of Lv. 60 or higher, regardless of Family Fame.
      • You can check your Family Fame in My Information (P).
 

Arena of Solare Voice Chat Auto-Connect

Above all else, winning in the Arena of Solare comes down to teamwork and coordination with your allies. Following the HUD improvements in the last update, you'll now automatically join the voice chat channel, making it easier for Adventurers to coordinate as a team.
  • Changed to automatically join the Solare voice chat channel when entering the Arena of Solare.
    • Listen will be enabled and Speak will be disabled each time you enter.
      • You can disable Listen and Speak if you do not wish to use the voice chat, as before.
    • After entering, you can check the voice chat status and change your Listen and Speak settings using the UI at the top right of the screen.
    • To reopen the Voice Chat UI during a match, use the button on the team UI at the left or right side of the screen.
 

Arena of Solare Matchmaking Improvements

At the last Heidel Ball, we shared our plans to improve the matchmaking system so you can face opponents closer to your skill level in the Arena of Solare. 
Past match records showed that Adventurers were sometimes matched against opponents with excessively large score differences, such as matches between Adventurers in the Shining Spear and Radiant Spear ranks. Because matchmaking is affected by the number and information of Adventurers in the queue, this issue inevitably occurred more often in the highest and lowest ranks, which have fewer Adventurers.
With this update, we've improved the matchmaking system's internal structure to reduce how often matches occur between Adventurers with large score differences.
We will continue looking for ways to make Arena of Solare Ranked Matches even more enjoyable for all Adventurers. Thank you.
  • Improved matchmaking for Arena of Solare Ranked matches.
    • Improved how matchmaking searches for players with similar scores as queue time increases.
    • Improved matchmaking at higher scores to match players of more similar skill levels.
    • Removed a restriction that only matched players below a certain score only with others below that score in certain situations.
    • Fixed the issue where matchmaking did not work properly after a player declined to enter the match.
* Matchmaking results may vary depending on the players in the queue, including whether they share the same class, and the number of players in queue.

 

  • Changed the final rank rewards for the Arena of Solare.
Final Rank Changes
Before After
Solare Incarnate
Gold Bar 10,000G x7
Cron Stone x2,000
Seal of Solare x500
Choose Your 10 Immortal Perfume Box x1
Trace of Thunderbolt x30
Gold Bar 10,000G x10
Cron Stone x3,000
Seal of Solare x500
Immortal: Perfume of Envy x5
Immortal: Perfume of Tenacity x5
Immortal: Harmony Draught - Human x5
Trace of Thunderbolt x30
Radiant Spear
Gold Bar 10,000G x5
Cron Stone x1,000
Seal of Solare x500
Choose Your 10 Immortal Perfume Box x10
Trace of Thunderbolt x15
Gold Bar 10,000G x7
Cron Stone x2,000
Seal of Solare x500
Immortal: Perfume of Envy x5
Immortal: Perfume of Tenacity x5
Immortal: Harmony Draught - Human x5
Trace of Thunderbolt x15
Twilight Spear
Gold Bar 10,000G x4
Cron Stone x500
Seal of Solare x500
Choose Your 10 Immortal Perfume Box x10
Trace of Thunderbolt x10
Gold Bar 10,000G x5
Cron Stone x1,000
Seal of Solare x500
Immortal: Perfume of Envy x5
Immortal: Perfume of Tenacity x5
Immortal: Harmony Draught - Human x5
Trace of Thunderbolt x10
Shining Spear
Gold Bar 10,000G x3
Seal of Solare x500
Choose Your 5 Immortal Perfume Box x1
Gold Bar 10,000G x4
Cron Stone x500
Seal of Solare x500
Immortal: Perfume of Envy x3
Immortal: Perfume of Tenacity x3
Immortal: Harmony Draught - Human x3
Dawn Spear
Gold Bar 10,000G x2
Seal of Solare x500
Choose Your 5 Immortal Perfume Box x1
Gold Bar 10,000G x3
Seal of Solare x500
Immortal: Perfume of Envy x3
Immortal: Perfume of Tenacity x3
Immortal: Harmony Draught - Human x3
Skilled Soldier
Gold Bar 10,000G x1
Seal of Solare x500
Gold Bar 10,000G x2
Seal of Solare x500
Apprentice Soldier
Gold Bar 1,000G x5
Seal of Solare x250
Gold Bar 10,000G x1
Seal of Solare x250
 
  • Changed the contents of the Glorious Solare Box awarded to Adventurers who finish in the Top 100 in the Arena of Solare.
Glorious Solare Box
Before
After
Cron Stone x1,000
Perfume of Courage x30
Perfume of Deep Sea x30
Perfume of Khalk x30
Perfume of Charm x30
Perfume of Insight x30
[Party] Harmony Draught - Human x30
Corrupt Oil of Immortality x20
Item Collection Increase Scroll x30
Cron Stone x1,000
Perfume of Envy x30
Perfume of Tenacity x30
Perfume of Khalk x30
Perfume of Charm x30
Perfume of Insight x30
[Party] Harmony Draught - Human x30
Corrupt Oil of Immortality x20
Sturdy Forest Tread x20
Item Collection Increase Scroll x30
 
  • Changed the inactivity penalty rules for ranked matches.
    • In the higher score brackets from Solare Incarnate through Radiant Spear and Twilight Spear (1,801+ points), points will be deducted periodically based on your rank if you do not play a match for a set period.
    • Inactivity is measured from the playtime window of your last match (17:00 to 01:00 the next day for weekdays). The penalty applies if you meet the inactivity criteria when Arena of Solare Rankings are calculated at 02:00.
Score Bracket Deduction Frequency Points Deducted
Solare Incarnate (2,401+ points)
Every day after 2 days without a match 50 points
Radiant Spear (2,101-2,400 points)
Every day after 2 days without a match 40 points
Twilight Spear (1,801-2,100 points)
Every second day after 3 days or more days without a match 30 points
* Inactivity penalty example (Solare Incarnate rank)
1. Finish your last Arena of Solare ranked match on Monday between 17:00 and 01:00.
2. The inactivity penalty applies during rank calculation at 02:00, Thursday, deducting your score.
* Details not covered in this patch note, including victory / defeat rewards, and score rules for win streaks, remain the same as in the previous Arena of Solare Season.
 

 
  • Added the "Use Guild Fame" to guild authorities to help safely manage the Guild Fame earned by all guild members.
    • The "Use Guild Fame" authority does not work on its own. Additional authority is required for each use.
Function Required Authority
Use Guild Skills that consume Guild Fame Use Guild Fame, Learn/Use Guild Skills
Recharge Guild Boss summons and Gumiho/Duoksini summons Use Guild Fame, Summon Bosses
Declare War Use Guild Fame, Declare/End War
 

 
  • Removed the Halloween Adventure Log (Event Logs Vol. I).
    • Adventurers who met the requirements for this Adventure Log but did not claim its rewards have received them during the Oct 15 (Thu) maintenance.
 

 

Monster

Event Horizon Monster Zone Improvements

  • Changed the amount of EXP gained from defeating monsters in the Event Horizon Monster Zone.
Monster EXP Before EXP After
Despair-Consumed Knight 156,140 195,703
Despair-Consumed Valkyrie 156,140 195,703
Despair-Consumed Blader 157,734 197,700
Despair-Consumed Mercenary 157,734 197,700
Despair-Consumed Archer 154,547 193,706
Despair-Consumed Sorceress 154,547 193,706
Despair-Consumed Successor 154,547 193,706
Despair-Consumed Mermaid 152,954 191,709
Despair-Consumed Pirate 152,954 191,709
Spacetime Debris (Normal) 175,260 219,667
Despairbringer 175,260 259,606
Ibedor 238,991 359,454
Spacetime Debris (Special) 207,125 259,606
  • Increased the range of the notification for when the conditions for Ibedor to appear are met.
  • Changed Ibedor to appear when you get closer to the first wormhole.
    • The required distance has been reduced to approximately 30% from before.
  • Changed where Despair-Consumed Edanas appear in The Final Orbit, Guiding Accretion, and Terminus monster zones.
    • The total number that appear remains roughly the same, but more now appear in each group.
    • Fixed the issue where a Despair-Consumed Edana appeared above the terrain.
  • Changed the Spacetime Debris mechanic that triggers after defeating Ibedor as follows:
    • Reduced the number of Spacetime Debris that appear by 50%.
    • Doubled the drop rate or quantity of loot obtained.
    • Adjusted the area where loot drops during the mechanic.
    • Changed the Agris Points consumed by the monster to 36.
  • Mitigated the issue where frame rate dropped when the Event Horizon monster zone reset.
    • Upon successfully completing the wormhole mechanic, the Despair-Consumed Edanas now appear sequentially instead of all at once.
 
 

 

Quest & Knowledge

As part of cleaning up the pre-revamp main quests, old Serendia quests that can no longer be accepted have been deleted. Please note that characters who were progressing through one of these unavailable Serendia main quests can resume from "[Serendia] Golden Lion of Serendia," the current version of the questline.
  • Removed all old Serendia main quests except the currently available "[Serendia] Golden Lion of Serendia" questline.
    • Characters progressing through the old Serendia main quest can now start from the first quest of "[Serendia] Golden Lion of Serendia," regardless of their previous progress.

 

  • Improved the awkward placement of the "Arid Land" knowledge in O'draxxia.

 


 

UI

Marni's Combat Statistics

This update brings Marni's Combat Statistics, which shows statistics for each class across various PvP content.
Class data that you could only gauge by feel is now available as objective statistics based on your actual gameplay. Since these statistics are based on averages, they can't be a definitive measure of a class's performance. However, we hope they'll serve as a useful way to see overall trends across classes.
  • Added Marni's Combat Statistics.
    • You can find Marni's Combat Statistics via Menu (ESC) → Information.
      • When first updated, statistics will be available from the previous week's. No statistics will appear for content that was unavailable during that period.
    • Marni's Combat Statistics shows statistics for the Arena of Solare, Red Battlefield, Occupation Node War, Construction Node War, Conquest, and Guild League.
      • Available information and filters vary by content.
      • Only ranked matches are included in the Arena of Solare statistics.
    • Marni's Combat Statistics refreshes once a day. Collected data is aggregated by week.
      • Data refreshes at 03:00 (UTC).
    • Marni's Combat Statistics holds up to one year of data.
    • Data is collected separately for Succession, Awakening, or Ascension.
    • You can view the collected data as a bar graph, or open Detailed Information for a table with more details.
 

 
  • Changed the icons and text for each category in Node/Conquest War details.
Category Before After
Icon and Text
Enemy Kill Count
Enemy Kills
Death Count
Deaths
Icon
DMG Taken
DMG Taken
HP Healed
HP Healed
Ally HP Healed
Ally HP Healed
CC Hits
CC Hits
Objects Destroyed by Cannon
Objects Destroyed by Cannon
No Change
Max Killing Streak
DMG Dealt
Total DMG Dealt to Fort/Command Post
Cannon Hits
Max Cannon Hit Distance
Successful Trap Hits
Time Dead
Time Survived
Example (Before) Example (After)
 

 
  • Added HP Recovery and Resource Recovery filters to the Skill Filter.

 


 

  • Added an explanation of EXP Gain by Level to My Information (P).
    • LMB-click the icon to open the Adventurer's Board.
    • You can also check the exact value of the max obtainable EXP.
 



 

Web

  • Fixed the issue where logging out of all devices from Account Security Center - Manage Login would not actually log out in certain situations.
  • Fixed the issue where verification emails were not sent during registration if the email domain contained a hyphen (-).
 
  • Improved News and Community (Forum) posts so hovering over the date posted displays the time in your device's local time zone.
  • Improved accuracy of search queries containing certain characters (%, _, [search term]).
 

 


Modified or Changed
  • Removed the description related to Clear Memory Pieces from the "[Officers] Dolswe's Call" quest.
  • Fixed the issue where Exploration Knowledge that could not be obtained in Inner Edania was displayed.
  • Fixed the issue where "[Hermesia] [Crossroad] Descendant of the Black Dragon" or "[Hermesia] [Crossroad] Descendant of the Golden Dragon" could be accepted by talking to the Black Spirit after completing "[Hermesia] Between Two Dragons."
    • These quests can only be accepted through the Choose Your Path UI.
  • Changed the quest Drakania accepts during the Hermesia main questline from "[Hermesia] [Crossroad] Descendant of the Black Dragon" to "[Hermesia] Descendant of the Black Dragon".
  • Changed the quest Guardian accepts during the Hermesia main questline from "[Hermesia] [Crossroad] Descendant of the Golden Dragon" to "[Hermesia] Descendant of the Golden Dragon".
  • Fixed the issue where the effect did not appear for the "Space Behind the Folding Screen" knowledge at the Dalbeol Office.
  • Fixed the issue where NPC names appeared as "Main Quest" during the "[Edania] Journey's End" quest.
  • Fixed the issue where the location of the "Palm Forest Boy" short story, which must be read to progress the "Palm Forest Boy XI" quest, was displayed incorrectly.
  • Fixed the issue where the UI closed when declining a simplified crossroads quest while riding a mount.
  • Corrected the knowledge description of Kami, the Crow's Nest Barterer.
  • Removed all CC effects except Knockdown and Bound from the Throne of Edana boss fight at Zephyros Castle.
  • Mitigated the issue where the Hermesia Inner Castle monsters would occasionally not die while Black Crystal Energy was unstable.
  • Fixed the issue where monsters that spawned after the "Judgment falls upon the sinners who have forsaken their faith." message in Magaia Temple did not drop loot.
  • Fixed the issue where the Agris Fever cost adjustments from the Sept 3, 2026 update were not applied.
  • [Dark Knight] Fixed the issue where wearing the Rosa Cassius Clothes with Violetta Shoes appeared awkward. 
  • [Wizard] Fixed the issue where wearing the Marnist Armor appeared awkward. 
  • Changed the description of the [Event] Trace of Dream.
  • Improved the "[Event] [Weekly] Decisions and Results" quest so you can receive another power core if you no longer have one, by talking to Marcellin, the quest NPC.
  • Fixed the issue where the Fairy's Continuous Care skill could not use the Sealed Rare Book of Combat (7 Days).
  • Changed the Mediah main quest name from "[Mediah] Until We Meet Again" to "[Mediah] [Crossroad] Until We Meet Again".
  • Changed the main quest category of the "[Mediah] [Crossroad] Until We Meet Again" quest to "[Mediah] [I] The Mediahn Royals of the Past."
  • Fixed the issues related to EXP gain. Levels and EXP for the following cases will be adjusted after reviewing the records.
    • Fixed the issue where selling Trade items, including Imperial Crafting Delivery items and Fish, awarded less Trade EXP than intended after the Oct 8, 2026 (Thu) maintenance.
    • [Berserker] Fixed the issue where the maximum EXP obtainable from a single monster was set differently from other classes.
    • Fixed the issue where Fishing on Season Servers granted more Combat EXP than intended.
  • Reduced the Combat EXP obtained from selling Mounts.
  • Improved transferring EXP to a tagged character to display a notification stating that any excess EXP will be lost if it exceeds Lv. 75.
  • Fixed the issue in the Hermesia Inner Castle where defeating an Enslaved Porter would fail to defeat nearby porters.
  • Fixed the issue where the UI appeared awkward when clicking 3rd place in the Guild League Rankings UI.
  • Fixed the issue where Progression Pass-related chat options appeared for David Finto, Likke Behr, and Gula.
  • Changed the Black Shrine Boss Blitz Rankings Reward UI to show the item rather than the contents of the box.
  • Fixed the issue where outfits used with Merv's Silver Needle could not be stored in Patrigio's Apparel Bag.
  • Added an explanation of the quest objective when accepting "[Woosa Awakening] Fox's Gift II" and "[Maegu Awakening] Fox's Gift II."
  • Corrected the acceptance requirements for "[Elvia] Young Ancient Spirits," "[Elvia] Blessing of the Ancient Spirits," "[Elvia] Lejenti's Relief," and "[Elvia] The Black Sun's Realm" quests in the Suggested tab.
  • Fixed the issue where Guild Officers and Secretaries could not summon the Gumiho & Duoksini Guild Boss.
  • Fixed the issue where carracks would occasionally get stuck on terrain near Kashuma Island.
  • Fixed the issue where ships that do not require supplies, such as Rowboats, could not be repaired while summoned.
  • Mitigated the issue where Epheria Galleons could get stuck while using Auto-Move (T) from Iliya Island to Hakoven Island.
  • Fixed the issue where furniture that can be installed both indoors and outdoors could not be placed on carpets.
  • Improved keyboard LED integration.
  • Fixed the issue where toggling Custom Quick Slots on or off immediately after logging in would not update the UI.
  • Fixed the issue where the Adventure Log progress bar did not correctly reflect progress in the Inner Edania quest.
  • Added a Game Time description above the Minimap stating that Item Drop Rate increases at night.
  • [Gamepad] Fixed the issue where the number of alchemy stone enhancement attempts was truncated when it reached 100 or higher.
  • [Gamepad] Fixed the issue where the Y and A buttons worked in Quest Details despite their key guides not being displayed.
  • [Gamepad] Fixed the issue where the key input sequence could not be completed during the Seraph Awakening quest.
  • [Gamepad] Fixed the issue where the key guide was difficult to see when Skill Demo was turned off in the Skill UI.
  • [Gamepad] Fixed the issue where the equipment slot icon appeared unnatural when a matchlock or sniper rifle was equipped.
  • [Gamepad] Fixed the issue where the journal list appeared unnatural when pressing LT/RT in chapters 1 and 2 of the Edania Adventure Log.
  • [Gamepad] Added a description showing the full name of Allan Serbin's Landscape in case its name is truncated.
  • [Gamepad] Fixed the issue where the X or □ button key guide did not appear in the Weapon Enhancement Level Exchange UI.
  • [Gamepad] Fixed the issue where turning on the fairy's Morning Star skill snapped the focus to the Fairy Information UI instead of the Morning Star toggle.
  • [Gamepad] Fixed the issue in World Map - View Family Characters where the character list could not be scrolled past a certain point.