GM Notes [GM Notes] A Letter to our Black Desert Adventurers
Black Desert Sep 1, 2021, 12:05 (UTC)



A Letter to our Black Desert Adventurers


Hello, Adventurers.


It’s Jae-hee Kim, the Executive Producer of Black Desert.


It’s been 2 months since June’s Heidel Ball, and September is already upon us. It feels like time has flown by quite quickly. In these past 2 months, we’ve released a bunch of updates and even made some changes to our plans. Although some of you may already know, I want to let our NAEU Adventurers know more about what we’re currently working on and what we’re planning for the future in today’s Dev Note.


Before we discuss our future plans, let’s talk about our patches.


First up, we’ve always received a lot of suggestions about outfits and their appearances from our Adventurers. In particular, the Outlaws of Margoria outfit garnered quite a lot of feedback. As a result, we improved the Outlaws of Margoria outfit by separating its headpiece, clothes, and shoes slots. And that’s not all—we’re also going to make sure the future unique outfits of each class will have separate slots (as much as possible) even if it takes a lot of time. However, “group outfits” that are for all classes are a bit harder for us to separate into more parts, but we’ll do our best to ensure the shoes are a separate slot at least.

Long-awaited by many Vedirs, Dark Knight received an update for her skin. Due to a possible problem where existing customization could become unusable if we were to implement a new preset, we used the existing appearances to try to present the improved skin. As for the classes that were released earlier like Ranger, Sorceress, and Tamer, we will be announcing their planned updates in advance and receive feedback throughout the process.


Secondly, we made changes to Skill EXP and the weight of recovery items to help newer Adventurers who are starting out. We decreased the weight of recovery items by 50% to allow Adventurers to carry more of them while playing the game. As for Skill EXP, it progressed at a slower rate than Combat EXP, so Adventurers may have felt some difficulty from that imbalanced progression. As such, we increased the Skill EXP you could obtain in some of the monster zones for Valencia, Drieghan, and Kamasylvia by about 30%-70%.


Next up are some of the “Quality-of-Life” improvements we’ve released. We completely overhauled the enhancement UI to make it easier to understand and use for newer Adventurers. On top of UI changes, the system itself has been improved by responding to the request of many Adventurers to make Black Stones directly exchangeable for Enhancement Stacks. The “stack” system was originally intended to improve your chances after failing the first time around, but this system ended up becoming a requirement for enhancements and a difficult barrier of entry if you didn’t understand how it worked. We decided that the original intention of this system has faded away, so we’ve added the much-requested exchange feature that allows you to exchange Black Stones for “stacks” in order to open up the accessibility of enhancing items.


Another quality-of-life improvement was made to the game regarding potion usage. Previously, as the duration and cooldown of powerful elixirs like the Perfume of Courage and Spirit Perfume Elixir were the same, there would be instances where you’d lose your elixirs buffs and would be unable to re-apply them after your character died. This forced Adventurers to wait for the cooldowns and dropped their efficiency. That’s why we unified the cooldown of these elixirs to 10 seconds to make them more convenient to use.


We also adjusted the wait time for switching servers. The wait time was originally set this way for a variety of reasons such as to stop the camping of certain monster zones/World Bosses, and prevent harassment when disputes arose between Adventurers. For these reasons, we’re not able to completely eliminate the wait time. However, many Adventurers felt that the 15-minute wait was too much of a nuisance, so we lowered it to 10 minutes to alleviate some of that frustration.


There’s also the change to the camouflage outfit that many Adventurers have been talking about. One of the major bits of feedback we received about the camouflage outfit was that it was too hard to distinguish an enemy wearing it or locate them in general. So, after trying a few different approaches, today’s update patches the camouflage outfit to display an “Unknown Adventurer” as the character name to allow Adventurers to better distinguish the unknown Adventurer from their surroundings. Additionally, the names were fixed to normally display in grey, and only be displayed in red if the character is in a state where they can attack or be attacked. Furthermore, the existing camouflage outfits can be exchanged for Cron Stones if you want to exchange them.


Lastly, we had the Conquest Pre-Season update. Many guilds have been actively participating in the pre-season. I want to take this chance to thank our Adventurers for the incredible amount of support and feedback you’ve given us for Conquest War. The four-week-long Conquest War Pre-Season will take a break this week to give us some time for refinement, and the 2nd Pre-Season will begin next week after implementing some of the feedback we’ve received.


Although this has already been announced through the Black Desert Global Labs, the biggest change to Conquest War will be the removal of the “Liberation” concept. In the past, there were occasional times where liberation seemed inevitable causing the “fire” in the battlefield to die down. In order to bring about more active Conquest Wars, we’ll be removing liberation and introducing a system where guilds will be ranked according to scores at the end of the Conquest War. The guild that ranks first will be given dominion over the territory. Scores will be calculated with various factors in mind, including the remaining health of forts and annex points.

Another big change will be allowing castle-holders to participate in Node War. This change also began with our Adventurers’ feedback saying that owning a castle caused them to miss out on battles by being unable to participate in Node Wars. More details about this change will be provided through our future patch notes.


Additionally, many of you must be wondering what the future schedule is for new content such as the Blue Maned Lion's Manor, Node War rework, Guild Base server, Florchestra Instruments. These are currently being localized and will be released as soon as they are done.


As we released these updates, it gave us some time to rethink our future plans.


While the time we’ve serviced each region may vary, there’s no doubt that a lot of time has passed since Black Desert was first introduced to the world in 2014. So far, we’ve been continuously developing the game without any pauses. I believe the pressure to create new things and the steady build-up of content that needs to be developed alongside the pressure to improve existing content led us into only looking forward, much like a racehorse. Although we’ve done a lot of things, there were also a lot of areas that we couldn’t devote the proper attention to.


As such, we gave a lot of thought to what should be prioritized first, and from this point forward, we’re going to re-prioritize our game development. First off, we’re going to adjust the development schedule for the majority of the new content, excluding Atoraxxion Sycrakea and the Yarr mini-game, where a lot of progress has already been made. We have redirected that energy to the class reboots and improving the barrier of entry for new Adventurers.



Let me touch upon our class reboots, which are our current top priorities. 


The primary direction of the class reboot is to examine the skill damage, attack range, accuracy, etc. of each class and adjust the class to ensure they won’t fall short in comparison to the newer classes. We’re drastically remaking some of the underused skills by adding/changing multiple variables to buff their performance. We’re also simplifying certain skills by combining them. For example, for Ranger this means combining the functions of her many Flow skills with her basic skills and adding new skills to her kit as well.


Let's talk in greater detail about the upcoming Warrior and Ranger reboot, which will be available on the Black Desert Global Lab this week. Succession Warrior is known for not having too many ways to initiate a fight besides using a grab. To make up for this weakness in general, we are working on reducing the cooldown of Prime: Take Down and revamping Counter. Awakening Warrior will get some of the fatigue you might feel from having to swap between main and awakening weapon decreased a bit. And because Warrior’s damage felt insufficient with just the awakening weapon, we focused on improving the cooldown, range, and damage of Warrior’s awakening skills. We’ve also patched Warrior’s cancels and related issues while considering numerous factors to preserve the unique control feel of that you get when playing Warrior. In particular, we received a lot of feedback about Reckless Blow for Awakening Warrior, so we greatly decreased the charging time, and made improvements to allow you to combo Head Chase after the charge and unleash a blow afterward as well.



For Ranger, she now has back attacks. We’ve been careful about giving back attacks to ranged classes, but we’ve received a lot of feedback saying that design choice felt unfair, so we’ve added them. Succession Ranger had multiple Flow skills that allowed her to hold her position. However, we tried to focus on making her basics solid so that her skills can combo better and increase her damage. Also, we received feedback that she lacked defensive skills. So, as the Flow skills were combined, Riding the Wind and Evasive Landing Shot were reworked to help alleviate this issue. Additionally, we are constantly working on Succession Ranger so that she can combo from range.

As for Awakening Ranger, we received a lot of feedback about her Wind Step. So, we reduced the cooldown of Wind Step and allowed her to use Forward Guard quickly. Many of her Flow skills were also replaced by her basic skills. In their place, new skills were added. The newly created skills are a reworked skill, a powerful AoE skill, and a skill that can keep enemies far away in check and dodge backward.



Our Adventurers’ opinions and feedback are incredibly important for the class reboot, so we hope you’ll give them a spin on the Black Desert Global Lab and let us know your thoughts. We’ll continue to keep your feedback in mind as we further improve them. Also, all the rebooted classes will be released simultaneously on the live servers at the end of October after being released one by one on the Black Desert Global Lab. Of course, this date is subject to change depending on the development schedule.



Now let us move on to our next topic, the so-called barriers of entry and pressures for character progressions.


Since the start of the season, we felt that more improvements were necessary to help new Adventurers settle into Black Desert, so we’ve placed more focus on this. We’re taking a look at everything we’ve glossed over or taken for granted to see what parts make Black Desert a difficult game in order to make improvements.



Coming back to quality of life, there are way too many types of loot after Mediah, making your inventory rather cumbersome to manage. We’re going to improve how you obtain loot to make inventories easier to manage, and we’re changing the rewards (bye-bye, ancient coins!) of the main questline to be more helpful and relevant to the current game state. We’ll also add a pet as a reward to the Serendia main questline to allow Adventurers to obtain a total of five pets by completing the Mediah (where item drops start overwhelming your inventory) main questline. While a variety of Life Skill tools are provided as rewards through the main questline, we want to make Life Skills more accessible by allowing basic Gathering to be possible without Gathering tools. For example, you’ll be able to do basic fishing near the water without a fishing rod. Of course, these changes will be kept at a level where it doesn’t hinder the immersion as per your feedback.



UI and tutorials will also be improved for newer Adventurers, especially UI such as the enhancement UI specific to Black Desert. We also have plans to add a UI that will direct Adventurers to monster zones depending on their gear/progression. As for monster zones, the profit from the Valencia area (Naga, Fogan, Gahaz, Crescent, etc.) zones that new Adventurers usually go to are too low currently, so we will improve them to be a bit more efficient and allow Adventurers to progress a bit faster. Since new Adventurers are usually on foot until they can get a horse, we’re also planning on adding a way to automatically move quickly between towns/cities from the stable. We’ll also adjust the timing for obtaining a horse to earlier in the Adventurer’s progression.


Up until this point, we have introduced the Season Servers to help new Adventurers quickly acclimate themselves to the game. This was successful on numerous counts, however, the difficulty of enhancement and post-graduation progression were still very apparent. Therefore, we have reduced the difficulty of obtaining PEN (V) Tuvala gear, which was previously set to match the difficulty of obtaining TET (IV) boss gear as their stats were similar. So, we plan to allow all PEN (V) Tuvala gear (excluding accessories) to be exchangeable once per family to a TET (IV) boss gear that cannot be traded. Still, we are well aware that making TET (IV) boss gear into PEN (V) is an arduous task. We are currently thinking of a system where Adventurers will be able to set incremental goals to add a sense of progression culminating in the attainment of PEN (V) gear. However, this will be different from the current Caphras Stone Enhancement system.


To apply the changes stated above, we plan end the current Summer Season early to get a jump start on the new Season Server. We will be proceeding with the transition of seasons in a way where Adventurers will not feel like they are losing out on their Season Pass rewards that they were not able to obtain.


The direction we were heading with the Ornette's / Odore's Spirit Essence has changed. We didn’t want to create a situation where Ornette's / Odore's Spirit Essence would become items that Adventurers felt like they must have. However, many Adventurers are currently working on getting their potions. It was a treasure that was added most recently, but compared to other treasures, these have been obtained by 10 times the number of Adventurers. This led new Adventurers to start working towards obtaining these treasures and are investing a large sum of time to that end. Many Adventurers are still getting stressed over this content, including our new Adventurers.


Since many old and new Adventurers are still getting stressed over this content, we will lower the barrier of entry for Ornette's / Odore's Spirit Essence by allowing Adventurers to be able to get the lower tier potions if they get just one of the materials needed to make Ornette's / Odore's Spirit Essence. So, if someone gets a Ron's Tintinnabulum they can get an infinite potion with effects similar to a Medium Potion, and if they manage to obtain a Sherekhan's Panacea, it will have effects similar to a Large Potion. Additionally, if we leave treasure items as a random drop, then Adventurers might never be able to obtain certain pieces no matter how much time they invest into getting them. Therefore, the pieces required for Ornette's / Odore's Spirit Essence will be obtainable by exchanging certain items, like the La Orzeca outfit. However, Adventurers that already have obtained their Ornette's / Odore's Spirit Essence will be rewarded by changing the names of the potions and giving them a new title as so that they do not feel like their effort was wasted.



Next, we will talk about other various quality of life improvements.


First off, the On/Off function has been added for the Item Collection Increase Scrolls. We know that many of you have experienced times where you would use a scroll, but for one reason or another, you find that you cannot utilize the scroll to its full extent and feel like you wasted it. So, we have improved the function by allowing Adventurers to be able to turn it off when needed. Of course, we still need to consider certain individuals that might abuse this system, so we have decided to set a 5-minute cooldown time.


Additionally, the Ancient Relic Crystal Summon Scroll (made from Ancient Relic Crystal Shard, Forbidden Book and the like) is being prepared to be changed so that many scrolls can be combined into a single summon scroll to save Adventurers’ time. Also, we are considering options to alleviate the issue of camps not installing on awkward terrain by introducing two-story camps and various other methods. On top of this, we will be improving Privacy Mode so that Adventures using the function will not be displayed when enhancing, in rankings, when using Golden Bells, and other places.


As for customization, we are planning to add/change faces, eyebrows/eyelashes, makeup colors and the like. Hairstyles were harder to work with as they affect performance optimization, however, we will be adding more hairstyles that match current trends. We will follow up this addition with optimization fixes afterwards. The most heavily criticized portion in Black Desert character customization was the neck that bent forward (tech neck). We are working on improving on this issue. We also received lots of feedback about Wizard’s body type and animation. The fact is, even if we solely focus on improving on Wizard’s issues, it would take about 8 months, so it is not an easy decision to make. Therefore, we decided to improve on Wizard’s body type slowly as we improve on other classes as well. This will increase development time to more than 8 months, but we decided to see this through. However, we have decided not to fix Berserker’s neck shape as it is a trait of their race. As for Ranger’s shoulders that stuck out like a camel’s hump, it is currently being worked on so that the fixes can be applied soon for our Adventurers to see. Additionally, the dye system will use an RGB color scale so that Adventurers can experiment with a wider variety of colors. However, we do plan on limiting some of the more extreme color choices.



We’re always thinking about how we can better listen to our Adventurers’ voices. We’ve tried many different avenues on our many different servers, such as the Voice of Adventurers (VOA) on the Thailand/Southeast Asia servers, the feedback forum on the Korean servers, and the Adventurer Round Table (ART) on the North American/European servers. We’ll continue to try to find more ways to better listen to our Adventurers’ feedback and respond accordingly.



Black Desert is a game that offers varied gameplay in a wide and expansive world. Although it’s technically just a game, it’s also another world that you inhabit through your character, where memories of hard-won victories, such as taming a wild horse, leave a lasting impression. In this world called Black Desert, there are characters and NPCs that reflect the diversity of our player base… coming together to in the game to create real-life emotions. With the aid of our Adventurers, we will continue to build this world into reality.


We plan on creating more quality of life updates beyond what is stated here in the future. So, feel welcome to give us more suggestions and feedback.


Thank you.

@Nueshaks yeah, GW2 pvp arena is the best ive seen. You could literally make tons of gold just in arena PVP. GW2 is a game that feels rewarding tho. This game is punishing. Rewards feel like you got lucky, and theres always a catch usually involving a
redirection to the pearl store and your visa card. GW2 has such great design, its just dated and now neglected in pvp.
Sep 6, 2021, 16:03 (UTC) 0
It's always nice to hear about the future plans and details from behind the scenes. Good job!
Also... I would like to mention, that you telling us which Characters will get a new look in near future is much appreciated.
Keep up the good work, creative mind and improvement-oriented mindset!
Sep 1, 2021, 13:59 (UTC) 1
I don't like dye sytem its not frindly and axtaria dungeon i would like there is a option for single player
Sep 1, 2021, 14:43 (UTC) 0
Are berserkers ever going to get their iron buster bug fixed? I've submitted 3 tickets on the fact that when I put my iron buster away, my arm goes straight through it. rather than the buster being hidden. Copy and pasted responses so I can assume it will
just never be worked on at this point.
Sep 1, 2021, 15:13 (UTC) 0
Stating that the current season will end early while not providing a date is not very helpful.
Sep 1, 2021, 15:28 (UTC) 11
@Athaea And *ending* it early, this close to the end - some of us had (RL) plans where finishing would take all of the remaining time already. There's not enough time left to adjust to a shortened schedule. Bad move.
Sep 1, 2021, 16:58 (UTC) 3
@Athaea I agree. Some of the goals may not be finishable, and it's even more true if they simply drop the news "the current season will end in 2 days". I really want to reach lvl61 with my season character, but I'm still lvl59 and I'm not sure I will have
enough time to get that last two levels...
Sep 1, 2021, 17:13 (UTC) 0
@Ydrisselle Surely you can find a couple of hours to get from 59-61. Even the busiest person can find a few hours even over a couple of days.
Sep 2, 2021, 01:36 (UTC) 1
@Athaea Date was already provided wasn't it?
Sep 2, 2021, 04:08 (UTC) 0
It'll be nice if they put some building like the villa towers on the west side of the map as well. i always have to run to east side of the map to buy a 7 day invitation.
Sep 1, 2021, 15:29 (UTC) 1
3 critical flaws I have observed of this game which cause players to leave: Economy (more money is spent than earned), Enhancements (it's gambling to get BiS gear instead of working for it), and the Open World Murder (which you think is Open World PvP).
When a new player comes in and discover a game is going to take too long to either play competitively or cooperatively then then will look for a different game. This will be especially true for people that work and have limited time to play even though they
would very much like to do so. These 3 items will continue to hold this game back from having a consistent player base.
Sep 1, 2021, 15:39 (UTC) 6
@Luva This game alrdy have a consistent playerbase, and if you spend more money then you earn thats on you, you need to grind in better spots and as far as the gamling goes a lot of us actualy enjoy this system, the bdo enchant system its actualy kinda
chill compared to alot of games like Lineage for example, and lots of other games where alot of us came from before bdo, i personaly play this game cuz of the grind and the enchant system really enjoy it! Theres no better feeling then getting a PEN accessory
or reciveing one of the treasuer items. But hey maybe the game just aint for you. Not trying to be rude or anything, but i see a lot of newer players that aint used to games like this, that want to change everything, all i am saying is that i hope they dont
make the game to "casual" friendly, i have no issue with the QoL changes, but changeing the base game to much is just bad. But all this is just my personal opinion :)
Sep 1, 2021, 20:01 (UTC) 1
@Luva Seconded this one
Sep 1, 2021, 23:17 (UTC) 0
This post has been deleted.
Sep 1, 2021, 15:53 (UTC) 1
Great Letter. Keep up the GREAT work. For someone who has been playing Video games for over 40 years, you have a winning game that could last 20 years. ** I one thing I ask is that you make dyes a drop and can be put on the market place. **
Sep 1, 2021, 16:21 (UTC) 0
I, and others, feel as though you are nerfing the game.
Sep 1, 2021, 16:34 (UTC) 2
Kuno! Give Kuno BDO Mobile animations on rework please!
Sep 1, 2021, 17:15 (UTC) 0
Thank you, I really appreciate your focus on making the game accessible for new players, so that the player base can grow.

But PLEASE, DO NOT add that teleportation system between stables! Having to run/ride everywhere is a big part of what makes the game immersive.

I feel very strongly about this. I remember playing Lineage 2 many years ago, and there was a big difference in immersion between running everywhere vs. teleporting.

Should I start a petition about this?
Sep 1, 2021, 18:11 (UTC) 4
@Tenowa Yeah. I don't like that teleportation thing at all. Just give a tier 1 horse to new players, dont ruin the game.
Sep 1, 2021, 20:07 (UTC) 3