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Adventurer's Guide

Yar!

Last Edited on : Jul 16, 2026, 15:21 (UTC)

Yar! is a minigame where you draw cards and commit to certain hands to earn a number of points. You win if you have a higher total score than your opponent.
You can draw a hand of five cards. You can either choose to keep the cards or draw them again.

 

Yar!'s appeal comes from strategically considering which cards to keep or redraw and which hand to commit points to in order to achieve the best score possible.
The number of times you can draw, and the hands you can score, may differ depending on the level of difficulty.

Yar!

Yar! is an easy and simple minigame for any Adventurer to enjoy with friends, guild members, other Adventurers they come across, and even the inhabitants of the world of Black Desert.

 

Yar! is a game where you face off against an opponent by drawing cards a set number of times in turns. You can win if the total combined score of all your committed hands exceeds your opponent's. Each hand has requirements that need to be met in order to qualify for points. The rules are easy, and you will find yourself quickly engrossed after just a few rounds.

 

You can use the Yar! Invite feature to conveniently play Yar! with a faraway Adventurer when traveling long distances or while out at sea.

 

If you do not want to challenge other Adventurers, you can challenge certain local NPCs
to a game of Yar!.

 

Yar! was popularized by a Shai girl named Yar who suddenly appeared in Velia one day.

 

The "Yar!" deck consists of cards with symbols of a sun, moon, star, and flower as well as numbers 1(A) to 6.

 

 

How to Get Started

◈ How to score

Each hand rewards from 0 to 50 points.
Name Points How to Score
Bit o’ Ones Up to 5
Sum all the Aces (“A” Cards)
Ex. 2,3,2,3,1 (1 point)
*Tip - You can use the Bit o’ Ones as an emergency placement if you get unlucky and do not get the card you needed, better lose 5 points than 15+
In the example above, the Den of Wolves was not achieved, and if the Double Trouble is already filled, Bit o’ Ones or Bunch o’ Twos are both great options, as it's still 1 or 4 points, and the possibility of still getting the 25 from a successful Den of Wolves
Bunch o’ Twos Up to 10
Sum all the Twos
Ex. 2,3,2,3,6 (4 points)
*Tip - You can use the Bunch o’ Twos as an emergency placement if you get unlucky and do not get the card you needed, better lose 10 points than 15+
In the example above, the Den of Wolves was not achieved, and if the Double Trouble is already filled, Bunch o’ Twos is a great option as it's still 4 points and the possibility of still getting the 25 from a successful Den of Wolves
Lump o’ Threes Up to 15
Sum all the Threes
Ex. 4,3,4,3,3 (9 points)
*Tip - Always aim to have at least 3 cards matching, the more the merrier
Nest o’ Fours Up to 20
Sum all the Fours
Ex. 4,2,2,4,4 (12 points)
*Tip - Always aim to have at least 3 cards matching, the more the merrier
Clump o’ Fives Up to 25
Sum all the Fives
Ex. 1,5,5,5,3 (15 points)
*Tip - Always aim to have at least 3 cards matching, the more the merrier
Stack o’ Sixes Up to 30
Sum all the Sixes
Ex. 6,6,6,5,6 (24 points)
*Tip - Always aim to have at least 3 cards matching, the more the merrier
Mates Up to 12
2 cards of the same number, sum those cards
Ex. 6,6,1,2,5 (12 points)
*Tip - Always aim for the Dragon Claw first and place it in Mates and Peak if you do not get the 4th card
Peak Up to 18
3 cards of the same number, sum those cards
Ex. 6,5,3,6,6 (18 points)
*Tip - Always aim for the Dragon Claw first and place it in Mates and Peak if you do not get the 4th card
Dragon Claw Up to 24
4 cards of the same number, sum those cards
Ex. 6,6,4,6,6 (24 points)
*Tip - In the first half of the game, try to aim for 24 points; in the second half, if still not achieved, even 4 and 5 are fine. Better get 16-20 points than none
- Dragon Claw should have priority above chance and the sums of the same number. You can always place 3 of the same, but if you do not get 4 of the same again, you will lose all the points from that entry
Double Trouble 0 or 15
2 cards of the same number + 2 cards of the same number
The two sets must have different numbers.
Ex. 3,2,3,2,1
*Tip - Always try to aim for the Den of Wolves first if you still have rerolls left after obtaining the 2 sets
Den of Wolves 0 or 25
3 cards with the same number + 2 cards of the same number
The two sets must have different numbers.
Ex. 3,3,6,6,6
Yar! 0 or 50
5 cards of the same number
Broken Arrow 0 or 30
4 cards are numbered sequentially.
Ex. 2,4,5,3,5
Straight Shot 0 or 40
5 cards are numbered sequentially.
Ex. 5,3,1,2,4
*Tip - Try to start this with the numbers 2,3,4,5. This will allow for a higher change at obtaining it as both 1 and 6 will fulfill it
Chance Up to 30
Count and sum all cards
Ex. 6,6,6,5,6 (29 points)
*Tip - Try to hold 5s and 6s as main goal. It can be used as an emergency placement if you get unlucky while trying to achieve Dragon Claw or other high-point goals
 
 
You can challenge other Adventurers or NPCs to a game of Yar!.
 
◈ NPC Battle

You can challenge  7 different NPCs located far and wide to a Yar! match.
Select the ”Yar!" dialog option with each NPC to challenge them.
 
 
NPC Type of game Location
Igor Bartali <Chief>
Turns: 6
Card Draws: 3
Velia, Balenos
Crio <Fish Vendor>
Turns: 5
Card Draws: 3
Velia, Balenos
Eileen <General Goods Vendor>
Turns: 6
Card Draws: 3
Velia, Balenos
Islin Bartali <Innkeeper>
Turns: 5
Card Draws:
3
Velia, Balenos
Narangerel <Cook>
Turns: 6
Card Draws:
3
Eilton, Mountain of Eternal Winter
 
Shakatu <Boss>
Turns: 9
Card Draws:
4
Shakatu, Valencia
 

Kakuo <Artist>

Turns: 6
Card Draws: 3
 Splashing Point, Mediah
 
 
 
◈ Adventurer Matches

You can invite other Adventurers or accept their invitation to a game of Yar!.
 
 
Go to the main menu (hotkey: Esc) → Community → Yar! and send an invite by entering your opponent's family name.
 
 

Select your game mode, then enter the family name of your opponent to send an invite. You can view the hands to be scored for each mode by clicking on the corresponding icon on the top part.

 

You must select a game mode before sending an invite, as that will determine the types of hands available, as well as the number of times you can draw cards.

 

 
 
Once your opponent accepts your invitation, your Yar! match will begin.
 
Wanna Yar! but don't know against who? Try the Random mode to match with another fellow Adventurer.
 
 
 

Yar! Rules

Yar! in a nutshell.
 
1. Draw 5 cards.

2. From the 5 drawn cards, you select the ones you wish to keep by left-clicking them, and you can redraw the remaining cards. The number of times you can draw varies depending on the game mode.

3. Select an available hand to score points for the cards you currently have. The types of hands available may vary depending on the game mode. 

4. You must commit to a specific hand to earn points for it at the end of your turn. If time expires before you make your selection, 0 points will be scored to a random hand.

5. Once all hands have been scored, the player with the most points wins.

 

In Yar!, each player takes turns drawing cards and you can score points for different hands. 

 

The player, on their turn, can redraw any number of their cards a set number of times. 
You can draw up to 5 cards and choose whether to keep some of them or just redraw the whole hand.

 

Cards that were selected to be kept can be unselected before choosing to redraw.

 

 

The cards you select to keep will remain even when you redraw new cards for that turn.

 

You commit to a hand by selecting one of the named hands listed on the left side of the Yar! window at any time during your turn.

 

You must commit to a specific hand to earn points for it at the end of your turn. If time expires before you make your selection, points will be committed to a random available hand.

 
 

You can score points by selecting the gray numbers that appear beside each listed hand. Points will be allocated randomly to one of the remaining hands if you run out of time.

 

You cannot commit to a hand that has already been scored or change a hand's score once the points have been allocated. In following rounds, you may only select hands that have not yet been scored.

 

You can also voluntarily select a hand to be scored for 0 points.

 

Yar! Hands

Below is a list of Yar! hands.

 

The types of hands and number of redraws may differ depending on the game mode you choose.

 

Your score depends on the cards you've drawn for each hand. Some hands will give you a set score regardless of the cards you have drawn, as long as you meet the requirements.

 

For example, if you have a hand of A/A/A/2/2, you would gain 3 points if you select "Bit o' Ones" since you have three As, but you'd get 4 points if you select "Bunch o' Twos" since you have two 2s. However, this hand also meets the requirement for Den of Wolves, which could be selected for a flat 25 points.

 

Yar!'s appeal comes from the emergent strategy born from considering which cards to redraw or keep by looking at the hands you've scored and what hands you have remaining.

 

Yar! Titles

You can earn titles depending on the total number of victories you've achieved against either Adventurers or NPCs.
 
– Titles You Can Obtain From Adventurer Match Victories
• Gettin' Yar Feet Wet
• Looking for Yar Players
• Yar-mageddon
• Yar Incarnate
 
– Titles You Can Obtain From Adventurer Match Victories
• Welcome to Yar
• Heart of Yar Cards
• Yar Outta Time
• Yar Arena Master
 

* The content of the game guide may differ from the actual game content, depending on the update and content changes.