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Adventurer's Guide

Conquest War

Last Edited on : May 22, 2026, 14:50 (UTC)

What is a Conquest War?

Conquest War is large-scale PvP content between Guilds/Alliances competing for supremacy over the territories of Balenos, Serendia, Mediah, or Valencia.

This guide will provide a complete walkthrough on Conquest Wars


◈ Conquest War Schedule 

Conquest War takes place every Saturday at 08:00 PM for 2 hours. 

 

◈ Participation Method and Requirement

 

Participation Requirement 

How to Participate 

Guild/alliance must have participated in a Node War of that week and occupied at least one Tier 2 (Limited) or Tier 3 (Unlimited) node. 

Install a Field HQ or Command Post 1 hour prior to the start of the Conquest War. 

 

* Refer to [Adventurer’s Guide - Node War] for more details about Node Wars. 


◈ Field HQs and Command Posts 


You must have installed a Field HQ or Command Post to participate in a Conquest War.  You can buy both buildings from the Guild Military Supply Manager, each for 1,000,000,000 Silver. 
Field HQs and Command Posts have different max numbers of annexes that can be built around them. As such, a strategic decision on which building to construct may significantly affect your chances of achieving victory. 

 

  Offensive Side  Defensive Side 

Field Conquest War (Field Command Post) 

Annex 

Command Post 

Field HQ 

Command Post 

Field HQ 

Siege Defense Tower 

40 

60 

40

60

20

Recovery Center 

10 

5 

10

5

10

Cannon Observatory 

3 

10 

3

10

3

Elephant Nursery 

3 

3 

3

3

3

Flame Tower/Enhanced Flame Tower 

3 

3 

3

3

2

Hwacha/Big Hwacha 

2 

2 

3

3

1

Supply Depot 

2 

2 

2

2

2

Indomitable Flag Factory 

1 

1 

1

1

1

Wooden Fence 

50 

50 

-

-

50

Wooden Fence Gate 

1 

2 

-

-

1

Ballista Workshop 

1 

1 

-

-

-

Medium Siege Tower Factory 

1 

1 

-

-

1

Large Siege Tower Factory 

1 

1 

-

-

1

Barricade/Iron Barricade 

50 

50 

-

-

50

 

* Refer to the Annex Guide for more details about each annex building. 

* Once a Field HQ or Command Post is installed, construction will take 1 hour. It can be dismantled at any time except when Conquest War has already started, less than 1 hour remains before Conquest War begins, or construction is complete. 

 



◈ Conquest War Territories

Different stat limits are applied depending on which Conquest War territory you participate in: Balenos, Valencia, or Mediah. 
Take this into consideration when installing your Field HQ or Command Post in your desired territory. 

 

Tier Territory 
 
Tier 1
Balenos
 
Tier 2
Valencia 

Unlimited
 Mediah 

 

* Benefits from each territory may change periodically. 
* The guild member who installed the fort cannot leave the guild until the fort is destroyed.

 

◈ Guild/Alliance Participation

Guild members can participate in Conquest Wars by pressing the participation button in the guild window (G). 

 

▲ A guild or alliance can have a maximum of 100 members to participate. 

 

 
 

Conquest War Rules

If a Conquest War has begun, the nature of the battle will progress differently following the point system below depending on whether there is a defending side or not. 

The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours. 

If there is no defensive side, all participating guilds/alliances battle until 1 guild/alliance’s Command Post/Field HQ remains. 

* If 2 or more Command Posts/Field HQs remain at the end, the territory is liberated. 

  

1. When there is no Defending Guild 

If there is no defending guild present, the conditions for victory remain the same as Node Wars. Destroying all Field HQs or Command Posts of other guilds/alliances while ensuring that your own Field HQ or Command Post remains intact will lead to your victory.  

However, if there are two or more guilds remaining at the end of the Conquest War, it does not result in liberation like in Node Wars. Instead, the guild/alliance that obtains a higher score through the point system will be declared winner and occupy the territory. 

Points are earned by contributing to the war, such as defeating enemies or destroying buildings. 

 


More on the Conquest War Point System

Point Calculation 
- The following point-based system will be applied if there is no defending guild/alliance present, and there are two or more guilds/alliances remaining at the end of the Conquest War. 

Point Calculation 

Calculated based on each guild/alliance’s remaining Command Post/Field HQ durability, number of Command Posts/Field HQs/Annexes destroyed, ally kill and death counts 

Point Guidelines 

Ally Kill and Death 

Enemy Kill 

3 points 

Death by Enemy 

1 point 

Command Post/Field HQ/Annex Destruction 

Flimsy Barricade 

1 point 

Barricade 

1 point 

Iron Barricade 

3 points 

Flimsy Wooden Fence 

3 points 

Wooden Fence 

5 points 

Wooden Fence Gate 

10 points 

Siege Defense Tower 

1 point 

Enhanced Flame Tower 

40 points 

Flame Tower 

20 points 

Hwacha 

20 points 

Big Hwacha 

40 points 

Supply Depot 

15 points 

Recovery Center 

15 points 

Cannon Observatory 

15 points 

Elephant Nursery 

15 points 

Indomitable Flag Factory 

15 points 

Medium Siege Tower Factory 

15 points 

Large Siege Tower Factory 

15 points 

Ballista Workshop 

15 points 

Indomitable Flag 

10 points 

Conquest War Fort/Command Post/Field HQ 

150 points 

*  The top 5 guilds/alliances at the end of the Conquest War (minus the one that emerges as Lord), based on this point system will receive the Burning Spirit Reward based on their rankings. 
- Under the point system, rewards are given based on each guild/alliance’s time lasted in the war. 
* Guilds/alliances whose Command Posts/Field HQs are destroyed within the first hour will receive a Fighting Spirit Reward (Gold Bar worth 800 million Silver and Medal of Glory x35). 
* Guilds/alliances whose Command Posts/Field HQs are destroyed after the first hour will receive a Burning Inspiration Reward (Gold Bar worth 800 million Silver and Medal of Glory x40). Ranking will be determined based on the time of destruction. 
* If fewer than 6 guilds/alliances remain at the end, rewards are given according to the order in which the Command Post/Field HQ was destroyed. 

  

For example, if there are 4 guilds/alliances remaining at the end of the Conquest War, the guild/alliance that achieves the highest score among the remaining guilds/ alliances becomes lord and receives the Glorious Victor Reward, and the guilds/alliances from 2nd-4th place will each receive a Burning Spirit Reward (2-6th place will receive from 1.1 billion up to 1.5 billion Silver, Medal of Glory x35)(V)/(IV)/(III). 
The Burning Spirit Reward (II)/(I) will be given to the remaining guild/alliances whose Forts/Command Posts were destroyed last, based on the order of destruction. 

 
 
 

2. When there is a Defending Guild 

If there is a defending guild, the attacking guilds will join forces to attack the castle of the defending guild. 
 
The defensive side wins if the Command Post/Field HQ is defended for 2 hours. 
The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours (winner determined by points). 

  

Achieving Victory in a Conquest War 

When a guild achieves victory in a Conquest War, they become the owner of the territory, bringing great honor and prestige. Additionally, the guild gains access to the accumulated taxes within the territory, and individual participants who participated in the Conquest War are given Personal Reward. While the winning individuals receive better rewards, participants who have lost also receive rewards. 

 

Personal Reward 

 

Tier 1 Conquest War

Tier 2 Conquest War 

Unlimited Conquest War 

Result 

Item 

Content 

Item 

Content 

Item 

Content 

<Destroyed all buildings or defended the castle> 

 icon 
Glorious Victor Reward 

Gold Bar of the Glorious Battlefield 10,000G x3 

Ancient Spirit Dust x1,000 

Cron Stone x100 

Resplendent Medal of Honor x100 

Trace of Thunderbolt x12 

Item Collection Increase Scroll (60 min) x3 

[Event] Scroll of the Glorious Battlefield x3 

icon 
Prideful Victor 

Gold Bar of the Glorious Battlefield 10,000G x3 

Gold Bar of the Glorious Battlefield 1,000G x5 

Ancient Spirit Dust x1,000 

Cron Stone x100 

Resplendent Medal of Honor x110 

Trace of Thunderbolt x12 

* Honorable Box of Spoils x2 

Item Collection Increase Scroll (60 min) x3 

[Event] Scroll of the Glorious Battlefield x3 

icon 
Honored Victor Reward 

Gold Bar of the Glorious Battlefield 10,000G x4 

Gold Bar of the Glorious Battlefield 1,000G x5 

Ancient Spirit Dust x1,000 

Cron Stone x100 

Resplendent Medal of Honor x120 

Trace of Thunderbolt x12 

* Honorable Box of Spoils x3 

Item Collection Increase Scroll (60 min) x3 

[Event] Scroll of the Glorious Battlefield x3 

<Achieved victory through the point system> 

1st (Lord) 

icon  
Burning Spirit Reward 

Gold Bar of the Glorious Battlefield 10,000G x2 

Gold Bar of the Glorious Battlefield 1,000G x5 

Ancient Spirit Dust x500 

Cron Stone x50 

Resplendent Medal of Honor x100 

Trace of Thunderbolt x10 

Item Collection Increase Scroll (60 min) x2 

[Event] Scroll of the Glorious Battlefield x2 

 icon
Burning Will Reward 

Gold Bar of the Glorious Battlefield 10,000G x3 

Ancient Spirit Dust x500 

Cron Stone x50 

Resplendent Medal of Honor x110 

Trace of Thunderbolt x10 

* Honorable Box of Spoils x2 

Item Collection Increase Scroll (60 min) x2 

[Event] Scroll of the Glorious Battlefield x2 

 icon
Radiant Conviction 

Gold Bar of the Glorious Battlefield 10,000G x4 

Ancient Spirit Dust x500 

Cron Stone x50 

Resplendent Medal of Honor x120 

Trace of Thunderbolt x10 

* Honorable Box of Spoils x3 

Item Collection Increase Scroll (60 min) x2 

[Event] Scroll of the Glorious Battlefield x2 

2nd 

icon   
Burning Spirit Reward (V) 

Gold Bar of the Glorious Battlefield 1,000G x10 

Resplendent Medal of Honor x50 

Trace of Thunderbolt x4 

 icon
Burning Will Reward (V) 

Gold Bar of the Glorious Battlefield 10,000G x1 

Gold Bar of the Glorious Battlefield 1,000G x2 

Resplendent Medal of Honor x60 

Trace of Thunderbolt x4 

 icon
Burning Conviction Reward (V) 

Gold Bar of the Glorious Battlefield 10,000G x1 

Gold Bar of the Glorious Battlefield 1,000G x5 

Resplendent Medal of Honor x70 

Trace of Thunderbolt x4 

3rd 

 icon 
Burning Spirit Reward (IV) 

Gold Bar of the Glorious Battlefield 1,000G x9 

Resplendent Medal of Honor x50 

Trace of Thunderbolt x3 

icon 
Burning Will Reward (IV) 

Gold Bar of the Glorious Battlefield 10,000G x1 

Resplendent Medal of Honor x60 

Trace of Thunderbolt x3 

 icon
Burning Conviction Reward (IV) 

Gold Bar of the Glorious Battlefield 10,000G x1 

Gold Bar of the Glorious Battlefield 1,000G x2 

Resplendent Medal of Honor x70 

Trace of Thunderbolt x3 

4th 

 icon 
Burning Spirit Reward (III) 

Gold Bar of the Glorious Battlefield 1,000G x8 

Resplendent Medal of Honor x50 

icon 
Burning Will Reward (III) 

Gold Bar of the Glorious Battlefield 1,000G x9 

Resplendent Medal of Honor x60 

 icon
Burning Conviction Reward (III) 

Gold Bar of the Glorious Battlefield 10,000G x1 

Resplendent Medal of Honor x70 

5th 

 icon 
Burning Spirit Reward (II) 

Gold Bar of the Glorious Battlefield 1,000G x7 

Resplendent Medal of Honor x50 

icon 
Burning Will Reward (II) 

Gold Bar of the Glorious Battlefield 1,000G x8 

Resplendent Medal of Honor x60 

 icon
Burning Conviction Reward (II) 

Gold Bar of the Glorious Battlefield 1,000G x9 

Resplendent Medal of Honor x70 

6th 

 icon
Burning Spirit Reward (I) 

Gold Bar of the Glorious Battlefield 1,000G x6 

Resplendent Medal of Honor x50 

 icon
Burning Will Reward (I) 

Gold Bar of the Glorious Battlefield 1,000G x7 

Resplendent Medal of Honor x60 

 icon
Burning Conviction Reward (I) 

Gold Bar of the Glorious Battlefield 1,000G x8 

Resplendent Medal of Honor x70 

Guild/alliance with a Command Post/Field HQ remaining at the end 

 icon 
Burning Inspiration 

Gold Bar of the Glorious Battlefield 1,000G x3 

Resplendent Medal of Honor x50 

 icon
Willcarved Reward 

Gold Bar of the Glorious Battlefield 1,000G x4 

Resplendent Medal of Honor x60 

icon 
Loyaltyforged Reward 

Gold Bar of the Glorious Battlefield 1,000G x5 

Resplendent Medal of Honor x70 

Guild/alliance with no Command Post/Field HQ remaining at the end 

icon  
Fighting Spirit Reward 

Gold Bar of the Glorious Battlefield 1,000G x2 

Resplendent Medal of Honor x50 

icon 
Resolute Resolve Reward 

Gold Bar of the Glorious Battlefield 1,000G x3 

Resplendent Medal of Honor x50 

 icon
Convicted Resolve Reward 

Gold Bar of the Glorious Battlefield 1,000G x4 

Resplendent Medal of Honor x60 

  

When you open the Glorious Box of Spoils, you'll get one of the items from the list below according to a set probability.

Item Quantity
Splendid Spirit Stone of Destruction Fragment 1
Splendid Spirit Stone of Protection Fragment     1
Deboreka Necklace 1
Deboreka Belt 1
Deboreka Earring 1
Deboreka Ring 1
Energy of All Creations (1 of 4 types)     1
Corrupt Oil of Immortality 5
Sturdy Forest Tread 5
Glorious Crystal of Gallantry - Ah'krad 1
Glorious Crystal of Gallantry - Olucas 1
Gold Bar Box 1
Immortal: Perfume of Deep Sea 2
Immortal: Perfume of Courage 2
Perfume of Deep Sea 10
Perfume of Courage 10
Superior Whale Tendon Potion 10
Tough Whale Tendon Elixir 10
Gold Bar 1,000G 1

 

 

 Merit Rewards 

A total of 200 billion Silver is distributed among participating guild/alliance members based on contribution. Amounts are rounded up to the nearest 10,000 Silver, so the total payout may slightly exceed the base reward pool.  

Rewards are automatically sent to the Black Spirit's Safe under "Collectible Silver" after the Conquest War ends. Details can be checked in the Reward Log. 

This system applies only to Calpheon, Mediah, and Valencia Conquest Wars, which follow the offensive vs. defensive structure. Balenos and Serendia are excluded. 

Merit Rewards are only available to members, including War Heroes, who pressed the "Participate" button and actively joined the battle. 

Rewards are not distributed if: 

- There is no defensive guild. 

- The war ends instantly with a defensive victory because only a defensive guild was present. 

- The guild/alliance's Command Post/Field HQ is destroyed before the war ends. 

Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties. 

 

Merit Reward Distribution Rules 

Defensive Success 

The defensive side receives 100% of the Merit Reward (distributed equally among members). 

Defensive Failure 

The defensive side receives a portion of the reward based on the time they held out (distributed equally among members). 

Offensive Success 

The reward pool (minus the amount earned by the defensive side) is distributed among surviving offensive guilds based on their points. 

Merit Reward - reward based on the time the defensive side held out = remaining Merit Reward 

(The remaining Merit Reward is distributed to offensive guilds/alliances based on points, then split equally among participating guild/alliance members.) 

 

※ Defensive Success: All offensive Command Posts/Field HQs are destroyed, or the defensive Command Post/Field HQ survives until the end. 

※ Offensive Success: The defensive Command Post/Field HQ is destroyed before the end. 

 

Merit Reward Ratio by Defense Time 

Category 

< 30 min 

30+ min 

40 + min 

50 + min 

60 + min 

70 + min 

80 + min 

90 + min 

100+ min 

110+ min 

120 min 

Defensive 

0% 

10% 

20% 

30% 

40% 

50% 

60% 

70% 

80% 

90% 

100% 

Offensive 

100% 

90% 

80% 

70% 

60% 

50% 

40% 

30% 

20% 

10% 

0% 

 


Merit Reward Calculation Example

If 7 offensive guilds participate and the defense lasts 70 min, the 200 billion Silver pool is split 50/50 (100 billion each) between the defensive and offensive sides. 

  

Points 

Distribution % 

Amount 

Offensive Guild A 

10000 

28.58% 

28,581,230,000 

Offensive Guild B 

2400 

6.86% 

6,859,500,000 

Offensive Guild C 

3000 

8.57% 

8,574,370,000 

Offensive Guild D 

4500 

12.86% 

12,861,560,000 

Offensive Guild E 

6288 

17.97% 

17,971,880,000 

Offensive Guild F 

7800 

22.3% 

22,293,360,000 

Offensive Guild G 

1000 

2.86% 

2,858,130,000 

Total 

34988 

100% 

100,000,030,000 

- Defensive Side (50%): 100 billion Silver is split equally among defensive members. 

- Offensive Side (50%): 100 billion Silver is split among offensive guilds by point. 

→ Each guild/alliance then splits that amount equally among its members. 

 

 

 

Conquest War Participation and Victory Benefits 

  •  These buffs are applied immediately after the Conquest War ends. The effects and durations vary based on the result.
    • The Item Drop Rate buff from Conquest War rewards stacks beyond the maximum cap (+300%). 
    • The Item Drop Rate buff obtained by participating in a Conquest War does not exceed the maximum Item Drop Rate cap (+300%). 

 

Condition 

Target 

Buff Effects 

Duration 

Conquest War Victory 
(Lord's Guild/Alliance) 

All members  
(including non-participants) 

Extra AP Against Monsters +25 
Item Drop Rate +25% 
Life Skill Mastery +100 
Life EXP +50% 

165 hr (6 days 21 hr) 

※ Does not stack or increase in duration. 

※ Does not get replaced by the Node War buff when participating in a Node War and remains active. 

Conquest War Victory 
(Offensive side, but not Lord) 

48 hr (2 days) 

※ Does not stack or increase in duration. 

※ Replaced by the Node War buff when participating in a Node War. 

Conquest War Participation/Defeat 
(Command Post destroyed or Defense failed) 

Participants only 

Extra AP Against Monsters +20 
Item Drop Rate +20% 
Life Skill Mastery +80 
Life EXP +45% 

*If you were not logged into the participating server when the buff is granted, please change server or go to the Character Selection screen to receive it. 

 

Expanded the monster zone Item Drop Rate benefit for Lord's Guilds to cover the entire territory. 

 

Before 

After 

Monster zones within the occupied territory only 

All monster zones across all territories 

* This expansion now includes the Ulukita and Edania territories. 

The Item Drop Rate buff applied through territory occupation can exceed the maximum Item Drop Rate cap (+300%). 

Item Drop Rate Benefit by Territory 

Category 

Effect 

Tier 1 Limited (Balenos/Serendia) 

All monster zones across all territories 
Item Drop Rate +20% 

Tier 2 Limited (Valencia) 

All monster zones across all territories 
Item Drop Rate +30% 

Unlimited (Mediah) 

All monster zones across all territories 
Item Drop Rate +50% 

* Benefits from each territory may change periodically. 

 

◈ Tax

When becoming the lord of a territory, the guild will acquire the taxes collected from the territory as guild funds. Refer to the rules regarding taxes below.  

Tier 

Lord's Collected Taxes 

1 

30,000,000,000 - 40,000,000,000 

2 

50,000,000,000 - 60,000,000,000 

3 

60,000,000,000 - 70,000,000,000 

 

- In a Conquest War, all guilds/alliances participating in the siege can plunder 2% of the scheduled tax collection amount accumulated in the territory every 10 minutes after the start of the Conquest War. They can plunder up to a maximum of 20%. 

- As the consecutive weeks of occupation by the defending guild increase, the maximum amount of tax that can be plundered increases by 2% each week, up to a maximum of 30% after 5 weeks of consecutive occupation. 

- The amount of plundered tax is determined based on when the last siege guild/alliance's Command Post/Field HQ is destroyed, and it is distributed equally among all participating guilds/alliances in the siege. (However, the plundered tax can only be obtained if the defending guild/alliance successfully defends the territory during the Conquest War.) 

- In other words, if a guild/alliance participating in the siege wins and occupies the territory, plundered tax cannot be obtained. 

- When a guild/alliance is victorious in the Conquest War and occupies a territory, 50% of the accumulated tax in that territory during the first week of occupation will be used as security budget, and only the remaining 50% will be obtained. 

- With consecutive occupations, the security budget decreases. When occupying the territory for 5 or more consecutive weeks, it is possible to obtain 100% of the accumulated tax amount in the territory. 

- The guild/alliance that is victorious can obtain both the accumulated tax in the occupied node and personal victory rewards. 

 

 

◈ Dekrogda Relic  

 

Dekrogda relics create a barrier around a castle until all 5 are destroyed. While the barrier is active, Dream and Mythical Horses that attempt to enter using the following skills will immediately fall: 

- Arduanatt/Mythical Arduanatt: Wings of Wind, Wings of Freedom, Wings of Swiftness 

- Mythical Arduanatt: Mighty Leap, Flight 

- Mythical Diné: Triple Jump 

Airborne movement skills are restricted throughout the inner castle area while the barrier is active. The Dekrogda relics' wave affects both allies and enemies, including the occupying guild's Dream and Mythical Horses. 

 

2 Dekrogda relics are placed near the outer gate, 2 near the inner gate, and 1 near the Command Post. Once all Dekrogda relics are destroyed, the barrier will be removed. Dream and Mythical Horses will no longer be affected by the wave and can freely use airborne movement skills. 

 

Dekrogda Relic (Invulnerable) 

Dekrogda Relic (Vulnerable) 

 

 

 

▲ Dekrogda relic barrier near Calpehon Castle 

  

 

▲ Dream Horses fall from the air inside and around the barrier. 

  

 

* The content of the game guide may differ from the actual game content, depending on the update and content changes.