That’s where the town storages come into play. They serve the basic function of keeping your items well and safe, and play an important part in the process of crafting items in workshops and the workers’ overall daily routine, so they are very important.
Town storages in Black Desert are separate for each town.
For example, items that are left at Velia’s storage can’t be recovered from Heidel’s.
Additionally, not all towns have the storage functionality.
To distinguish this, open the World Map interface (hotkey: M) and press on a town’s node icon. If the town has a storage, the storage window will appear right away, while towns without one will show nothing.
Because of this, the NPCs who manage the towns’ storages are highlighted and easily found.
You can find the different storage keepers easily by clicking the Find NPC magnifying glass icon to the left of the minimap and using the function, or you can open the world map and search for the storage keeper icon in towns and cities.
The storage keeper NPCs are the following.
|Territory||NPC name (Town name)|
|Balenos||Makuum (Olvia), Ernill (Velia), Baori (Iliya Island)|
|Serendia||Amerigo (Heidel), Frenil (Glish)|
|Calpheon||Basquean Ljurik (Calpheon City), Pavino Greko (Port Epheria),
Christine Cessory (Keplan), Langus (Trent)
|Mediah||Deve (Altinova), Ignar (Tarif)|
|Valencia||Tavu (Sand Grain Bazaar), Altunie (Shakatu), Ramanit (Valencia City), Diofalan (Ancado Inner Harbor), Buroma (Arehaza), Ferdi (Muiquun, only for negative karma characters)|
|Kamasylvia||Lumen (Old Wisdom Tree), Vipiko (Grána)|
|Mountain of Eternal Winter||Kulan (Eilton)|
|The Great Ocean||Oquilla’s Eye (Herrad Romsen)|
Depending on the house, they can be leveled up. The higher level the house is, the more slots it will offer.
After getting a house in an area, if you set its usage as storage, you can get more town storage slots for the town the house is in, or for the nearest town if the house is for example in a farm.
Keep in mind that items that are bound to the character can’t be moved to a town storage.
Once an item is in the storage it cannot be stolen or disappear.
However, for items that have a price guarantee (such as fish) or an expiration date (such as certain summon scroll and event items), they can decay or expire even if they’re inside a town’s storage, so make sure to remember which items like that you’ve stored.
Below the storage slots you will find a good reference of the value of the items you have stored in that town.
What if you kept a lot of items in the storage of territory A, and you want or need to move them to territory B all of a sudden? Just thinking about it might give you a headache.
For times like these, the transport function exists.
In a storage keeper NPC’s interface, you will see the Transport option (hotkey: 3). If you press it, the Transport window will open.
You will then see two tabs, Status and Send.
The Status tab will let you see the status of all current transport taking place, both for the town you’re in or have selected and overall for all transport around the world.
Select a town storage destination, the type of transportation (wagons #1 through #5, and a trade wagon for trade items), and start selecting items from the town storage by right clicking them.
The interface will update you on the number of available wagons, the weight limit of the wagon you’re loading with items at the moment, and the number of available inventory slots it has.
It will also detail the silver transport fee that you’ll be charged for sending the wagon.
If both towns, the one you’re sending items from, and the one receiving the items, are connected via the node system, the transport fee will be cheap, but if not, the transport fee is tripled, though it is good to let you know this amount is symbolic at best.
If you have prepared everything, press the Send button at the bottom and the transport will be queued.
After this, all you have to do is wait. Freight wagons or trade ships that are constantly moving throughout the world will pick up the items when they reach the town they’re in and move them to the town you have selected. As it is a real time procedure, it will take time for it to be completed.
Later on, meet the storage keeper NPC in the destination town and check the status of the transport. If the items have already arrived, you can find them in the transport status right away.
If you press Get All at this point, all of the items that have been sent will be deposited in the destination town’s storage.
Ever since Adventurers have begun delving into the mysterious realm of the abyss, and structure at its center, it has become possible to more easily, and cheaply, move items between storages.
Due to most cities being connected to the Magnus, you can now move and store items to the storage of other territories, remotely. You can move and store items from your inventory to storages in different territories through the storage keeper NPCs.
This functionality is unlocked territory by territory, gradually, as you proceed with the main questline of the Magnus.
If you talk to a storage keeper NPC and press the Currency Exchange option, their NPC shop window will appear, and in it one can purchase and sell gold bars.
Gold bars are required for several features, such as exchanges with certain NPCs for their services. Many quests will also reward you with gold bars, which can have their value transferred to usable silver here.
Keep in mind that the purchase and sale of gold bars is not equal in value, and there is a difference of 0,001% of their value given as interest to the storage keeper when purchasing gold bars from them. For example, purchasing a gold bar valued in 100,000 silver will cost you 100,100 silver, as seen below with the Gold Bar 1G item.
For example, let’s say you buy one house in Eilton and use it as a furniture workshop, and decide you want to craft a few of the local benches, or wardrobes.
In order to craft them, you require certain crafting materials. You need to have these item materials in the town storage so that the workers can find them and use them in the process.
Additionally, you can see that certain workers have “Not Connected” in red after their town in the list. For a worker in Altinova to take the materials from Altinova’s storage, go to Eilton, and craft the bench there, both towns need to be connected via the node system.