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UTC 9 : 41 Apr 25, 2024
CEST 11 : 41 Apr 25, 2024
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Plz buff silver/h in PVP and let us progress by doing PVP
Jan 1, 2023, 02:17 (UTC)
2602 38
Last Edit : Jan 12, 2023, 09:23 (UTC)
# 21
On: Jan 11, 2023, 22:11 (UTC), Written by CatDK

There is already a system in RBF that kicks afk players, you see how well it works....

with 100m/250m you could earn an avarage of 525m - 1050m/h by afking, botting or just suicide runing into the enemy. Seems good idea :kappa.

yeah that's the problem I see too. Like if I would be a newbie player and heard I could just run 10-15min into a battle and die repeatedly and get around 500m/h for that, I would do it. 

But I still would love to see more rewards from rbf. Maybe pvp related Draughts, Perfums, Meals that can not be used outside of PVP content. So basically NW/Sieges/RBFs/Arena...maybe some mini buffs like the Guild Bosses drop but weaker. Something like gain 20Ap/40DR for 10 min in NW/Sieges/RBF

Last Edit : Jan 12, 2023, 12:12 (UTC)
# 22
On: Jan 12, 2023, 09:23 (UTC), Written by Winterklinge

yeah that's the problem I see too. Like if I would be a newbie player and heard I could just run 10-15min into a battle and die repeatedly and get around 500m/h for that, I would do it. 

But I still would love to see more rewards from rbf. Maybe pvp related Draughts, Perfums, Meals that can not be used outside of PVP content. So basically NW/Sieges/RBFs/Arena...maybe some mini buffs like the Guild Bosses drop but weaker. Something like gain 20Ap/40DR for 10 min in NW/Sieges/RBF

to solve that they could easily set a minimum gear requirment to enter rbf

Last Edit : Jan 12, 2023, 13:49 (UTC)
# 23

There already is a mininum level requirement for AoS, easy enough to add that to RBF too. can also exclude all gear below tet tuvala / narchillian from rbf, since that would have to be scaled up anyway. And once you got tet tuvala gear, you make more money grinding centaurs, while also actually getting the materials that benefit season players.

However, I still feel like there should be an activity meter, that includes kills, damage, CCs, points captured, damage taken and heals on allies and self. And depending on performance, more or less rewards will be given out.

That would stop people from running in and dying, because theyd simply not get much reward. Only those that actually participate get rewarded.

And sure, people with more gear will also get more rewards, but thats the same in PvE (or should be, rather), but low geared players can still try to capture points, get ccs, and help allies to get a better score.

In the end, I just want there to be a reward for actually PvPing in this game. It still feels bad that this area of the game is a net zero in terms of progression when basically everything else you can do (with the exception of roleplay) has some sort of reward attached to it.

Last Edit : Jan 12, 2023, 14:15 (UTC)
# 24
On: Jan 12, 2023, 13:49 (UTC), Written by Minarya

There already is a mininum level requirement for AoS, easy enough to add that to RBF too. can also exclude all gear below tet tuvala / narchillian from rbf, since that would have to be scaled up anyway. And once you got tet tuvala gear, you make more money grinding centaurs, while also actually getting the materials that benefit season players.

However, I still feel like there should be an activity meter, that includes kills, damage, CCs, points captured, damage taken and heals on allies and self. And depending on performance, more or less rewards will be given out.

That would stop people from running in and dying, because theyd simply not get much reward. Only those that actually participate get rewarded.

And sure, people with more gear will also get more rewards, but thats the same in PvE (or should be, rather), but low geared players can still try to capture points, get ccs, and help allies to get a better score.

In the end, I just want there to be a reward for actually PvPing in this game. It still feels bad that this area of the game is a net zero in terms of progression when basically everything else you can do (with the exception of roleplay) has some sort of reward attached to it.

Chef's kiss! perfectly said!

Last Edit : Jan 12, 2023, 17:09 (UTC)
# 25
On: Jan 12, 2023, 13:49 (UTC), Written by Minarya

There already is a mininum level requirement for AoS, easy enough to add that to RBF too.

There is already minimum level reqruiment for RBF aswell. (tho that could be increased to 60)

As for rest just imagine, with the balance we have if you would tie the rewards to performance kek, surely PA would start adjusting the classes afterwards right?

There is a good reason why it's not based on performance, they would actually need to start working on their game if PvP balance would matter. On top of - as it was said already - you can trade stats in RBF, and while it's not an issues as long there are no rewards, if there would be, it would be exploited. And no, they would not filter it, they don't even filter out AOS wintraders. Anyone who thinks that they magically start caring is just hard coping.

And the we don't even talked about "small" fundemental RBF flaws like the two teams not even having same number of players, heck sometimes one team have literately twice the number of players....

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Last Edit : Jan 13, 2023, 01:57 (UTC)
# 26
On: Jan 12, 2023, 17:08 (UTC), Written by CatDK

There is already minimum level reqruiment for RBF aswell. (tho that could be increased to 60)

True, forgot that because its so irrelevant

On: Jan 12, 2023, 17:08 (UTC), Written by CatDK

As for rest just imagine, with the balance we have if you would tie the rewards to performance kek, surely PA would start adjusting the classes afterwards right?

There is a good reason why it's not based on performance, they would actually need to start working on their game if PvP balance would matter. On top of - as it was said already - you can trade stats in RBF, and while it's not an issues as long there are no rewards, if there would be, it would be exploited. And no, they would not filter it, they don't even filter out AOS wintraders. Anyone who thinks that they magically start caring is just hard coping.

At this point this is a bad faith argument in my opinion. You already said "oh no they cant add an arena because then theyd have to adjust classes and you can wintrade. oh no they cant do multi class tournaments because then theyd have to adjust classes and you can wintrade. oh no they cant release stats on played classes because then theyd have to adjust classes and you can wintrade. oh no they cant reward node / siege wars more because then theyd have to adjust classes and you can wintrade. oh no they cant keep classes pulling 30%+ more trash than others, now they really have to adjust classes no cap fr fr" etc etc

Thing is, they did all of it to some extend. We should not always just be concerned with the negatives, but rather with a balance of negatives and positives.

Sure, you can wintrade if you are 3 people at 4am in the night and repeatedly run into each other and increasing their score... And? If you get 500m/hr from it, thats more effort than tagging a valk / musa / zerker, turning off your brain, and grinding centaurs, while getting less reward.

Sure, you can bot it.... And? You can also bot grinding, and get more reward.

Sure, some classes would have better performance... And? A guild with more zerkers, valks, succ rangers and witchards also will have better performance in a siege. A striker / nova / ranger / ninja / zerk / hash will have better performance grinding hexe than a wiz, dk, tamer, maewha etc etc. Nothing in BDO is perfectly balanced. Having more available statstics, and more obvious ones can only be good to make informed decisions for PA, and give players a learning effect. In AoS right now, if you see you did 20k damage, and another player on the same class did 60k, you know you have something to make up for (given same gear etc).

Players have thought hundreds of times "oh now PA has to actually work on their balance". Well, theyre doing that, but a large part of vocal players disagree with the decisions. To which I belong, just fyi. Things are changing all the time, even if changes are not positive. There are things being done, most of the time. Using these arguments to prevent a change for the community that enjoys a content, that is only positive for that community, because of possible implications that are already literally everywhere in the game, is just wrong in my opinion.

As for the wintraders: If people are found out to be doing these things, they are punished. Same as for other ways of cheating that have been in the game for years. No game company can prevent cheating 100% of the time. They can take measures to make it less appealing and easier to find out, but ngl, BDO has had much bigger issues with cheating in other areas for years, and considering the proposed money/hr in this mode, it would simply not be worth the time and risk. If there are still those who do it, thats on them. As with all other cheating.

Sure, in BDO you somewhat compete with other people in a lot of instances, so you cannot ignore other people cheating as well as you could in a single player game. But you also cant prevent a long overdue adjustment being implemented because it would give a new, worse, option to cheat in the game.

On: Jan 12, 2023, 17:08 (UTC), Written by CatDK

And the we don't even talked about "small" fundemental RBF flaws like the two teams not even having same number of players, heck sometimes one team have literately twice the number of players....

These flaws are just as long overdue to fix. If they make the effort to implement a stats screen and stat-dependent rewards on RBF, they can also take the effort to make the matching system actually put the same amount of players on each side... I think I can imagine which would be harder to implement.

Not to mention that even if they did not fix it, someone on the disadvantaged team who still manages to play well and secure some kills / steal a node would have a much more positive reward from the new reward system than the "losers" reward they literally have no power to change, that they would get currently.

TLDR: I disagree, the points you mentioned are non-arguments and have not worked in loads of other instances already. Rewarding players for playing well is good. Having issues present in a game mode or game should not prevent the game from improving in other areas. Improving in other areas does not mean ignoring issues.

Last Edit : Jan 13, 2023, 02:36 (UTC)
# 27
On: Jan 13, 2023, 01:54 (UTC), Written by Minarya

True, forgot that because its so irrelevant

At this point this is a bad faith argument in my opinion. You already said "oh no they cant add an arena because then theyd have to adjust classes and you can wintrade. oh no they cant do multi class tournaments because then theyd have to adjust classes and you can wintrade. oh no they cant release stats on played classes because then theyd have to adjust classes and you can wintrade. oh no they cant reward node / siege wars more because then theyd have to adjust classes and you can wintrade. oh no they cant keep classes pulling 30%+ more trash than others, now they really have to adjust classes no cap fr fr" etc etc

Thing is, they did all of it to some extend. We should not always just be concerned with the negatives, but rather with a balance of negatives and positives.

Sure, you can wintrade if you are 3 people at 4am in the night and repeatedly run into each other and increasing their score... And? If you get 500m/hr from it, thats more effort than tagging a valk / musa / zerker, turning off your brain, and grinding centaurs, while getting less reward.

Sure, you can bot it.... And? You can also bot grinding, and get more reward.

Sure, some classes would have better performance... And? A guild with more zerkers, valks, succ rangers and witchards also will have better performance in a siege. A striker / nova / ranger / ninja / zerk / hash will have better performance grinding hexe than a wiz, dk, tamer, maewha etc etc. Nothing in BDO is perfectly balanced. Having more available statstics, and more obvious ones can only be good to make informed decisions for PA, and give players a learning effect. In AoS right now, if you see you did 20k damage, and another player on the same class did 60k, you know you have something to make up for (given same gear etc).

Players have thought hundreds of times "oh now PA has to actually work on their balance". Well, theyre doing that, but a large part of vocal players disagree with the decisions. To which I belong, just fyi. Things are changing all the time, even if changes are not positive. There are things being done, most of the time. Using these arguments to prevent a change for the community that enjoys a content, that is only positive for that community, because of possible implications that are already literally everywhere in the game, is just wrong in my opinion.

As for the wintraders: If people are found out to be doing these things, they are punished. Same as for other ways of cheating that have been in the game for years. No game company can prevent cheating 100% of the time. They can take measures to make it less appealing and easier to find out, but ngl, BDO has had much bigger issues with cheating in other areas for years, and considering the proposed money/hr in this mode, it would simply not be worth the time and risk. If there are still those who do it, thats on them. As with all other cheating.

Sure, in BDO you somewhat compete with other people in a lot of instances, so you cannot ignore other people cheating as well as you could in a single player game. But you also cant prevent a long overdue adjustment being implemented because it would give a new, worse, option to cheat in the game.

These flaws are just as long overdue to fix. If they make the effort to implement a stats screen and stat-dependent rewards on RBF, they can also take the effort to make the matching system actually put the same amount of players on each side... I think I can imagine which would be harder to implement.

Not to mention that even if they did not fix it, someone on the disadvantaged team who still manages to play well and secure some kills / steal a node would have a much more positive reward from the new reward system than the "losers" reward they literally have no power to change, that they would get currently.

TLDR: I disagree, the points you mentioned are non-arguments and have not worked in loads of other instances already. Rewarding players for playing well is good. Having issues present in a game mode or game should not prevent the game from improving in other areas. Improving in other areas does not mean ignoring issues.

Perfectly said again. Astonishing ! Wish i was a native english speaker to explain my thoughts like that. I'm just shocked seeing how much my desires, thoughts for BDO pvp matches with your replies. Mayb thats cause we all pvp lovers has been suffering from disappointment for too long cause maybe since long long time(from beginning ) we all trapped by PA's faulse promises about largescale meaningful massive pvp. But we can't escape it cause of their precise bait- best action combat I ever experienced (literally).

This was deleted by the writer.
Last Edit : Jan 18, 2023, 12:57 (UTC)
# 29

Plz PA, do something .

Last Edit : Jan 18, 2023, 13:08 (UTC)
# 30
On: Jan 2, 2023, 08:57 (UTC), Written by EzioWar

can u guys plz explain how afkers would get profit from this? doesn't afkers get kicked from match after few minutes?

A bit late but with "AFK" I don't mean people who are literally AFK but people who just go there for the money without actually trying to properly play. So they just spawn in, move around a bit, maybe die a few times but that's it. If losers get money as well, it will happen.

I'll give you an example from Lost Ark: In Lost Ark, there are daily quests that reward enhancement materials. Those daily quests are performed by players who have 0 interest in PVP. They just queue up and barely play at all, just enough to not get kicked for afk. It ruines the fun of all those that actually want to play and try to win.

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