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#Suggestions
Awaken Mage teleport upgrades in a battlefield where mobility is ever increasing
May 21, 2023, 16:29 (UTC)
1306 19
1 2
Last Edit : Aug 12, 2023, 22:39 (UTC)
# 1

Family Name: Birdbane

Region (NA/EU): NA


SUGGESTION:
Give awaken mages Ultimate Teleport skill charges (2 or 3 - 3rd costing a heavy SP amount or requires some hard effort to get). And make Ultimate Teleport skill available also after Elementalization. To add some spice into the mix Ultimate Teleport could still always travel towards direction the caster is facing, same as it does currently, so if used with Elementalization player must figure out to turn about or end up back in same direction they just blinked off from. 

An example of using 2 charges: 
-Cast teleport or elementalization
-Hit space to do ultimate teleport (consumes a charge)
-Hit space again at the end of ultimate teleport to do 2nd ultimate teleport (consumes 2nd charge)

Consuming a charge will start the 10 sec Ultimate Teleport-charge cooldown before that charge can be used again. So now if a mage had 3 charges, after the example casts they have 1 left so they could still cast right away Teleport or Elementalization (one that was not used in example) and one Ultimate Teleport and after that they can't for some seconds until what they cast first starts coming back.

COMMENTS:
For some years now new reworks and new classes have increased the mobility in PvP very drastically. Back when Teleport and its Ultimate was introduced they were enough to give their caster some breathing room. However this has no longer been the case for quite a while. Even if you mouse-move teleport to disguise the direction (or if you dont MM and just try as far off as possible, result is almost always the same) and even use the ultimate to get little more distance most of the classes can be on you before slow casting awaken mage can fully use even one skill. My suggestion is a dire fix to help awaken mages to use their kit more fully again, aswell as give a little fighting chance in the current mobility meta. Even with adding Elementalization to mix the distance traveled just is too short and casting Elementalization takes too long for current day mobility meta, hence Elementalization main use currently is just to get that extra iframe here and there while maybe also positioning little better.

Since Witch/Wizard awakening revolves mostly around mid-range damage, where as succ is mostly long range, the immobility and bad efficiency of DP specially with mage classes (https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=25755) means that awakening in its current form is almost useless in PvP. One of the fixes would be adding more mobility. Awaken mages have received Elementalization which after some fixes finally work somewhat okay but as I said before this does not give much help for the core issue of mobility. Specially in massive fights you are going to have slow on which decreases the distance moved even more, aswell as rising the cast time. 

I do hope Awaken Mages will get a full rework one of these days because the class is suffering currently. One reason being that Succession Mage has been quite a while in a good spot and most of the class vs class modifiers etc reflect what succ can do, leaving the mid-range awaken-kit seriously lacking in both defensive and offensive measures. Thank you for your time!
Last Edit : May 21, 2023, 17:29 (UTC)
# 2

Fun ideas, but I personally believe we technically have enough mechanical mobility, we just can't reach it due to a lack of cancels (and elementalisation is still flawed in its hit stagger vulnerability)

Last Edit : May 21, 2023, 21:29 (UTC)
# 3

how about we buff the slowest class in the game first -> succ nova, then we talk about awakening casters.

Last Edit : May 21, 2023, 23:00 (UTC)
# 4
On: May 21, 2023, 21:29 (UTC), Written by PootyPoot

how about we buff the slowest class in the game first -> succ nova, then we talk about awakening casters.

Sure as long as succ nova's defenses are nerfed and ability-animations slowed so that they die as easily as awaken mages do :D 

Last Edit : May 21, 2023, 23:07 (UTC)
# 5
On: May 21, 2023, 17:29 (UTC), Written by Helegnes

Fun ideas, but I personally believe we technically have enough mechanical mobility, we just can't reach it due to a lack of cancels (and elementalisation is still flawed in its hit stagger vulnerability)

dont know who u r fighting but 90% of our movement is holding W button where other classes semiteleport around faster and 10x more often than us.. and even if u double teleport majority of classes can catch up within (sometimes literally) less than a second to your location.

we DONT have enough mobility or options or cancels combined to use them considering virtually any other class around us, let alone considering our main focus (large scale fights) where moving and positioning is imperative to even begin playing the game. sooner rather than later its becoming us burning only few mobility skills we have panic trying to stay alive before getting burned down in our SAs due to how much protected damage every class got with reboots and further buffing. it is quite simple, if we cant move away enough to attempt to heal or at least stay outside of any pressure(ranged or melee), we r most likely dead. that is the reason theres is literally FEW of pvp awakened casters left in whole EU

Last Edit : May 22, 2023, 06:58 (UTC)
# 6
On: May 21, 2023, 22:59 (UTC), Written by Bridonna

Sure as long as succ nova's defenses are nerfed and ability-animations slowed so that they die as easily as awaken mages do :D 

yeah sure after succ nova gets SA damage reduction and 2 more iframe movements.

Last Edit : May 22, 2023, 08:58 (UTC)
# 7
On: May 22, 2023, 06:58 (UTC), Written by PootyPoot

yeah sure after succ nova gets SA damage reduction and 2 more iframe movements.

succ nova in q block is tankier than awa caster with PA up and last time i checked can block for way more than 8 seconds every 2 and a half minutes.

Last Edit : May 23, 2023, 09:01 (UTC)
# 8
On: May 21, 2023, 23:07 (UTC), Written by WhySoSeeryus

dont know who u r fighting but 90% of our movement is holding W button where other classes semiteleport around faster and 10x more often than us.. and even if u double teleport majority of classes can catch up within (sometimes literally) less than a second to your location.

we DONT have enough mobility or options or cancels combined to use them considering virtually any other class around us, let alone considering our main focus (large scale fights) where moving and positioning is imperative to even begin playing the game. sooner rather than later its becoming us burning only few mobility skills we have panic trying to stay alive before getting burned down in our SAs due to how much protected damage every class got with reboots and further buffing. it is quite simple, if we cant move away enough to attempt to heal or at least stay outside of any pressure(ranged or melee), we r most likely dead. that is the reason theres is literally FEW of pvp awakened casters left in whole EU

I can only agree with all of this. Truly highlights the need for awaken mage mobility upgrades

Last Edit : May 24, 2023, 02:29 (UTC)
# 9
On: May 21, 2023, 16:29 (UTC), Written by Bridonna
SUGGESTION:
(Ultimate) [...] Teleport skill available also after Elementalization. To add some spice into the mix Ultimate Teleport could still always travel towards direction the caster is facing, same as it does currently, so if used with Elementalization player must figure out to turn about or end up back in same direction they just blinked off from. 

I don't know. I am not really a fan of that whole Ultimate Teleport Charge. If I understand well, it would allow three teleport (teleport -> Ultimate TP -> Ultimate TP) in a row for some extra field mobility. 

I personally would just prefer a simpler change where Ultimate Teleport just doesn't have cooldown for awakening (equivalent as the suggestion asking for a 7 sec cooldown on it) since Awakening needs to go in a lot more than Succession and having double teleport on the return tp would increase her in-fight positioning significantly without causing this much of a balance conundrum.

Last Edit : May 24, 2023, 02:51 (UTC)
# 10
On: May 24, 2023, 02:29 (UTC), Written by Despins

I don't know. I am not really a fan of that whole Ultimate Teleport Charge. If I understand well, it would allow three teleport (teleport -> Ultimate TP -> Ultimate TP) in a row for some extra field mobility. 

I personally would just prefer a simpler change where Ultimate Teleport just doesn't have cooldown for awakening (equivalent as the suggestion asking for a 7 sec cooldown on it) since Awakening needs to go in a lot more than Succession and having double teleport on the return tp would increase her in-fight positioning significantly without causing this much of a balance conundrum.

Lowering Ultimate Tele to 7 sec would be small upgrade yes and granted it would help too but basically if you have it as charges, especially if added up to 3 charges, it would give you that which you ask almost all the time as if you only consume 1 ultimate charge per 7 sec they will regen and only after several you'd have a second or two pause when you either wait or do tele without ultimate. 

However the charges also give you the chance to use it as you said extra field mobility when needed and currently to get that breathing room that awaken kit sometimes need it really is needed. I dont get how you see this point as not relevant because teleport+ulti teleport distance is nothing in modern mobility meta, you'll be caught before you get first tick of heal out (or with best mobility classes you cant even get aura + q-shield out before their CC is on you after you tele+ulti'd). Also you didn't mention adding ability to use Ultimate Teleport after Elementalization too which means you can go bomb in and then Elemen + Ulti tele back, giving the class bit modern kit which it really needs considering what other classes have. Sage coming to mind as one. The charges also give you way many other potential ways of moving besides the normal bomb run or long tele for breather. Like zig-zagging around to confuse and find best position, as long as you know you can survive with what you have when you stop etc.

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